Serious-Engine/Sources/Engine/Base/ErrorReporting.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

252 lines
6.9 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Base/ErrorReporting.h>
#include <Engine/Base/ErrorTable.h>
#include <Engine/Base/Translation.h>
#include <Engine/Base/FileName.h>
#include <Engine/Base/CTString.h>
#include <Engine/Base/Console.h>
#include <Engine/Base/Console_internal.h>
#include <Engine/Graphics/Adapter.h>
INDEX con_bNoWarnings = 0;
// global handle for application window in full-screen mode
extern HWND _hwndMain;
extern BOOL _bFullScreen;
/*
* Report error and terminate program.
*/
static BOOL _bInFatalError = FALSE;
void FatalError(const char *strFormat, ...)
{
// disable recursion
if (_bInFatalError) return;
_bInFatalError = TRUE;
// reset default windows display mode first
// (this is a low overhead and shouldn't allocate memory)
CDS_ResetMode();
#ifdef PLATFORM_WIN32
// hide fullscreen window if any
if( _bFullScreen) {
// must do minimize first - don't know why :(
ShowWindow( _hwndMain, SW_MINIMIZE);
ShowWindow( _hwndMain, SW_HIDE);
}
#endif
// format the message in buffer
va_list arg;
va_start(arg, strFormat);
CTString strBuffer;
strBuffer.VPrintF(strFormat, arg);
va_end(arg);
if (_pConsole!=NULL) {
// print the buffer to the console
CPutString(TRANS("FatalError:\n"));
CPutString(strBuffer);
// make sure the console log was written safely
_pConsole->CloseLog();
}
#ifdef PLATFORM_WIN32
// create message box with just OK button
MessageBoxA(NULL, strBuffer, TRANS("Fatal Error"),
MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
extern void EnableWindowsKeys(void);
EnableWindowsKeys();
#else
// !!! FIXME : Use SDL2's SDL_ShowSimpleMessageBox().
// !!! FIXME : We should really SDL_Quit() here.
fprintf(stderr, "FATAL ERROR:\n \"%s\"\n\n", (const char *) strBuffer);
#endif
_bInFatalError = FALSE;
// exit program
exit(EXIT_FAILURE);
}
/*
* Report warning without terminating program (stops program until user responds).
*/
void WarningMessage(const char *strFormat, ...)
{
// format the message in buffer
va_list arg;
va_start(arg, strFormat);
CTString strBuffer;
strBuffer.VPrintF(strFormat, arg);
va_end(arg);
// print it to console
CPrintF("%s\n", (const char *) strBuffer);
// if warnings are enabled
if( !con_bNoWarnings) {
// create message box
#ifdef PLATFORM_WIN32
MessageBoxA(NULL, (const char *) strBuffer, TRANS("Warning"), MB_OK|MB_ICONEXCLAMATION|MB_SETFOREGROUND|MB_TASKMODAL);
#else // !!! FIXME: SDL_ShowSimpleMessageBox() in SDL2.
fprintf(stderr, "WARNING: \"%s\"\n", (const char *) strBuffer);
#endif
}
}
void InfoMessage(const char *strFormat, ...)
{
// format the message in buffer
va_list arg;
va_start(arg, strFormat);
CTString strBuffer;
strBuffer.VPrintF(strFormat, arg);
va_end(arg);
// print it to console
CPrintF("%s\n", (const char *) strBuffer);
// create message box
#ifdef PLATFORM_WIN32
MessageBoxA(NULL, (const char *) strBuffer, TRANS("Information"), MB_OK|MB_ICONINFORMATION|MB_SETFOREGROUND|MB_TASKMODAL);
#else // !!! FIXME: SDL_ShowSimpleMessageBox() in SDL2.
fprintf(stderr, "INFO: \"%s\"\n", (const char *) strBuffer);
#endif
}
/* Ask user for yes/no answer(stops program until user responds). */
BOOL YesNoMessage(const char *strFormat, ...)
{
// format the message in buffer
va_list arg;
va_start(arg, strFormat);
CTString strBuffer;
strBuffer.VPrintF(strFormat, arg);
va_end(arg);
// print it to console
CPrintF("%s\n", (const char *) strBuffer);
// create message box
#ifdef PLATFORM_WIN32
return MessageBoxA(NULL, strBuffer, TRANS("Question"), MB_YESNO|MB_ICONQUESTION|MB_SETFOREGROUND|MB_TASKMODAL)==IDYES;
#else
// !!! FIXME: SDL_messagebox
fprintf(stderr, "QUESTION: \"%s\" [y/n] : ", (const char *) strBuffer);
while (true)
{
int ch = fgetc(stdin);
if (ch == 'y')
return 1;
else if (ch == 'n')
return 0;
}
return 0;
#endif
}
/*
* Throw an exception of formatted string.
*/
void ThrowF_t(char *strFormat, ...) // throws char *
{
const SLONG slBufferSize = 256;
//char strBuffer[slBufferSize+1]; // Can't throw from the stack like this!
static char *strBuffer = NULL;
// !!! FIXME: This could be dangerous if you call this in a catch handler...
delete[] strBuffer;
strBuffer = new char[slBufferSize+1];
// format the message in buffer
va_list arg;
va_start(arg, strFormat); // variable arguments start after this argument
_vsnprintf(strBuffer, slBufferSize, strFormat, arg);
va_end(arg);
throw strBuffer;
}
/*
* Get the name string for error code.
*/
const char *ErrorName(const struct ErrorTable *pet, SLONG ulErrCode)
{
for (INDEX i=0; i<pet->et_Count; i++) {
if (pet->et_Errors[i].ec_Code == ulErrCode) {
return pet->et_Errors[i].ec_Name;
}
}
return TRANS("CROTEAM_UNKNOWN");
}
/*
* Get the description string for error code.
*/
const char *ErrorDescription(const struct ErrorTable *pet, SLONG ulErrCode)
{
for (INDEX i=0; i<pet->et_Count; i++) {
if (pet->et_Errors[i].ec_Code == ulErrCode) {
return pet->et_Errors[i].ec_Description;
}
}
return TRANS("Unknown error");
}
/*
* Get the description string for windows error code.
*/
extern const CTString GetWindowsError(DWORD dwWindowsErrorCode)
{
#ifdef PLATFORM_WIN32
// buffer to recieve error description
LPVOID lpMsgBuf;
// call function that will prepare text abount given windows error code
FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, dwWindowsErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &lpMsgBuf, 0, NULL );
// create result CTString from prepared message
CTString strResultMessage = (char *)lpMsgBuf;
// Free the buffer.
LocalFree( lpMsgBuf );
return strResultMessage;
#else
CTString retval = "This isn't Windows, so calling this function is probably a portability bug.";
return(retval);
#endif
}
// must be in separate function to disable stupid optimizer
extern void Breakpoint(void)
{
#if (defined USE_PORTABLE_C)
raise(SIGTRAP); // This may not work everywhere. Good luck.
#elif (defined __MSVC_INLINE__)
__asm int 0x03;
#elif (defined __GNU_INLINE__)
__asm__ __volatile__ ("int $3\n\t");
#else
#error Please define something for your platform.
#endif
}