mirror of
https://github.com/ptitSeb/Serious-Engine
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205 lines
9.1 KiB
C
205 lines
9.1 KiB
C
/*
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* LWSDK Header File
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* Copyright 1999, NewTek, Inc.
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*
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* LWIO.H -- LightWave Save and Load State
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*
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* This header contains the definition of the structures needed to
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* perform I/O from a LightWave server.
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*/
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#ifndef LWSDK_IO_H
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#define LWSDK_IO_H
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#include <lwtypes.h>
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/*
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* Data may be loaded and saved in binary or text files. Text files
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* are often scene files, and binary files are often object files.
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*
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* In BINARY mode, the external form contains raw bytes having any
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* value from 0 to 255. Reads and writes are entirely based on the
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* number of bytes requested.
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*
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* In ASCII mode, all data bytes must be in the extended ASCII range
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* of 32 to 255. Values outside this range are ignored or undefined.
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*/
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#define LWIO_BINARY 0
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#define LWIO_ASCII 1
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#define LWIO_OBJECT LWIO_BINARY
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#define LWIO_SCENE LWIO_ASCII
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/*
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* Blocks of data can be marked with identifiers. In BINARY mode the
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* four-byte ID code is used, and in ASCII mode the string token (which
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* should not contain spaces) is used.
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*/
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typedef struct st_LWBlockIdent {
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LWID id;
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const char *token;
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} LWBlockIdent;
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/*
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* This structure is used when the server is writing its state to
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* the external store. The 'writeData' is the first argument to all
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* the callback functions.
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*
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* write execute a raw write to the store. In BINARY mode, the
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* number of bytes indicated by 'len' is written directly to
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* the output. In ASCII mode the input buffer is treated as
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* a null-terminated string and the length is computed from
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* that. The string is written with a newline at the end.
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*
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* writeI1 write an array of different sized and typed integers to
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* writeI2 the store. In BINARY mode the 'n' numbers are written as
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* writeI4 1, 2 or 4 btype elements in "big-endian" (Motorola)
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* writeU1 format. In ASCII mode, all 'n' numbers are written to a
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* writeU2 single line, the signed values in decimal and the unsigned
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* writeU4 values in hexadecimal. A newline is written after the
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* list of numbers unless the writing is done inside a leaf
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* block.
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*
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* writeStr write a null-terminated string to the store. In ASCII
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* mode the string may be contained in double quotes.
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*
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* writeID write an identifier token to the store. In BINARY mode
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* this is the four-byte ID code, while in ASCII mode this
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* is the string token.
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*
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* beginBlk start a nested data block. The block is identified by
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* the ID codes defined in the LWBlockIdent, and the 'leaf'
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* flag is true if this block will not contain other blocks.
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*
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* endBlk end the current data block.
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*
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* depth return the current block nesting level, where zero means
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* we've entered no blocks.
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*/
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typedef struct st_LWSaveState {
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int ioMode;
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void *writeData;
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void (*write) (void *data, const char *, int len);
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void (*writeI1) (void *data, const char *, int n);
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void (*writeI2) (void *data, const short *, int n);
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void (*writeI4) (void *data, const long *, int n);
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void (*writeU1) (void *data, const unsigned char *, int n);
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void (*writeU2) (void *data, const unsigned short *, int n);
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void (*writeU4) (void *data, const unsigned long *, int n);
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void (*writeFP) (void *data, const float *, int n);
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void (*writeStr) (void *data, const char *);
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void (*writeID) (void *data, const LWBlockIdent *);
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void (*beginBlk) (void *data, const LWBlockIdent *, int leaf);
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void (*endBlk) (void *data);
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int (*depth) (void *data);
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} LWSaveState;
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/*
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* This structure is used when the server is reading its state from
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* the external store. The 'readData' is the first argument to all
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* the callback functions.
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*
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* read execute a raw read of the store. In binary mode, 'len'
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* bytes are read directly from the store. In ASCII mode, up
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* to 'len' bytes of the current line are read from the
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* store, perhaps leaving more bytes to be read later. The
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* return value is the number of bytes read on the current
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* line (which may be zero), or -1 for end of data.
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*
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* readI1 read an array of integers of various types and formats,
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* readI2 returning the number of integers successfully read. In
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* readI4 BINARY mode a sequence of 'n' single, double or quad bytes
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* readU1 are read from the stream and interpreted as "big-endian"
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* readU2 (Motorola) format words. In ASCII mode, the numbers are
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* readU4 read from the current line, in decimal for signed values
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* and in hexadecimal for unsigned values.
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*
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* readFP read an array of floating point numbers from the store.
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* The return value is the number of values read.
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*
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* readStr read a string from the store. In ASCII mode double quotes
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* will be removed.
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*
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* readID read an identifier token from the store. In BINARY this is
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* just a four-byte code value, but in ASCII this in the string
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* token which will be matched with its longword code.
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*
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* findBlk read ahead looking for the next block. The array of block
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* identifiers includes all the blocks that could be expected
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* and is terminated with a null ID code. If a reconginized
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* block is found in the file, it's ID code is returned. A
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* zero return indicates no more valid blocks.
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*
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* endBlk complete reading the current open block.
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*
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* depth return the current block nesting level, where zero means
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* we've entered no blocks.
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*/
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typedef struct st_LWLoadState {
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int ioMode;
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void *readData;
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int (*read) (void *data, char *, int len);
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int (*readI1) (void *data, char *, int n);
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int (*readI2) (void *data, short *, int n);
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int (*readI4) (void *data, long *, int n);
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int (*readU1) (void *data, unsigned char *, int n);
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int (*readU2) (void *data, unsigned short *, int n);
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int (*readU4) (void *data, unsigned long *, int n);
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int (*readFP) (void *data, float *, int n);
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int (*readStr) (void *data, char *, int max);
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LWID (*readID) (void *data, const LWBlockIdent *);
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LWID (*findBlk) (void *data, const LWBlockIdent *);
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void (*endBlk) (void *data);
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int (*depth) (void *data);
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} LWLoadState;
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/*
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* Macros make the call format easier to write.
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*/
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#define LWSAVE_I1(lwss,p,n) (*(lwss)->writeI1)((lwss)->writeData,p,n)
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#define LWSAVE_I2(lwss,p,n) (*(lwss)->writeI2)((lwss)->writeData,p,n)
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#define LWSAVE_I4(lwss,p,n) (*(lwss)->writeI4)((lwss)->writeData,p,n)
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#define LWSAVE_U1(lwss,p,n) (*(lwss)->writeU1)((lwss)->writeData,p,n)
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#define LWSAVE_U2(lwss,p,n) (*(lwss)->writeU2)((lwss)->writeData,p,n)
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#define LWSAVE_U4(lwss,p,n) (*(lwss)->writeU4)((lwss)->writeData,p,n)
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#define LWSAVE_FP(lwss,p,n) (*(lwss)->writeFP)((lwss)->writeData,p,n)
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#define LWSAVE_STR(lwss,p) (*(lwss)->writeStr)((lwss)->writeData,p)
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#define LWSAVE_ID(lwss,b) (*(lwss)->writeID)((lwss)->writeData,b)
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#define LWSAVE_BEGIN(lwss,b,l) (*(lwss)->beginBlk)((lwss)->writeData,b,l)
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#define LWSAVE_END(lwss) (*(lwss)->endBlk)((lwss)->writeData)
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#define LWSAVE_DEPTH(lwss) (*(lwss)->depth)((lwss)->writeData)
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#define LWLOAD_I1(lwls,p,n) (*(lwls)->readI1)((lwls)->readData,p,n)
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#define LWLOAD_I2(lwls,p,n) (*(lwls)->readI2)((lwls)->readData,p,n)
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#define LWLOAD_I4(lwls,p,n) (*(lwls)->readI4)((lwls)->readData,p,n)
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#define LWLOAD_U1(lwls,p,n) (*(lwls)->readU1)((lwls)->readData,p,n)
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#define LWLOAD_U2(lwls,p,n) (*(lwls)->readU2)((lwls)->readData,p,n)
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#define LWLOAD_U4(lwls,p,n) (*(lwls)->readU4)((lwls)->readData,p,n)
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#define LWLOAD_FP(lwls,p,n) (*(lwls)->readFP)((lwls)->readData,p,n)
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#define LWLOAD_STR(lwls,p,n) (*(lwls)->readStr)((lwls)->readData,p,n)
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#define LWLOAD_ID(lwls,b) (*(lwls)->readID)((lwls)->readData,b)
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#define LWLOAD_FIND(lwls,b) (*(lwls)->findBlk)((lwls)->readData,b)
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#define LWLOAD_END(lwls) (*(lwls)->endBlk)((lwls)->readData)
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#define LWLOAD_DEPTH(lwls) (*(lwls)->depth)((lwls)->readData)
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#define LWFILEIOFUNCS_GLOBAL "File IO"
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#define LWIO_BINARY_IFF 0x8C0000
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typedef struct st_LWFileIOFuncs {
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LWSaveState * (*openSave) (const char *name, int ioMode);
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void (*closeSave)(LWSaveState *save);
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LWLoadState * (*openLoad) (const char *name, int ioMode);
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void (*closeLoad)(LWLoadState *load);
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} LWFileIOFuncs;
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#endif
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