mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
|
|
#if !defined(TYPE) || !defined(CNameTableSlot_TYPE) || !defined(CNameTable_TYPE)
|
|
#error
|
|
#endif
|
|
|
|
#include <Engine/Templates/StaticArray.h>
|
|
|
|
class CNameTableSlot_TYPE {
|
|
public:
|
|
ULONG nts_ulKey; // hashing key
|
|
TYPE *nts_ptElement; // the element inhere
|
|
CNameTableSlot_TYPE(void) { nts_ptElement = NULL; };
|
|
void Clear(void) { nts_ptElement = NULL; };
|
|
};
|
|
|
|
/*
|
|
* Template class for storing pointers to objects for fast access by name.
|
|
*/
|
|
class CNameTable_TYPE {
|
|
// implementation:
|
|
public:
|
|
INDEX nt_ctCompartments; // number of compartments in table
|
|
INDEX nt_ctSlotsPerComp; // number of slots in one compartment
|
|
INDEX nt_ctSlotsPerCompStep; // allocation step for number of slots in one compartment
|
|
CStaticArray<CNameTableSlot_TYPE > nt_antsSlots; // all slots are here
|
|
|
|
// internal finding
|
|
CNameTableSlot_TYPE *FindSlot(ULONG ulKey, const CTString &strName);
|
|
// expand the name table to next step
|
|
void Expand(void);
|
|
|
|
// interface:
|
|
public:
|
|
// default constructor
|
|
CNameTable_TYPE(void);
|
|
// destructor -- frees all memory
|
|
~CNameTable_TYPE(void);
|
|
// remove all slots, and reset the nametable to initial (empty) state
|
|
void Clear(void);
|
|
|
|
/* Set allocation parameters. */
|
|
void SetAllocationParameters(
|
|
INDEX ctCompartments, INDEX ctSlotsPerComp, INDEX ctSlotsPerCompStep);
|
|
|
|
// find an object by name
|
|
TYPE *Find(const CTString &strName);
|
|
// add a new object
|
|
void Add(TYPE *ptNew);
|
|
// remove an object
|
|
void Remove(TYPE *ptOld);
|
|
|
|
// remove all objects but keep slots
|
|
void Reset(void);
|
|
|
|
// get estimated efficiency of the nametable
|
|
CTString GetEfficiency(void);
|
|
};
|