mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_DYNAMICCONTAINER_H
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#define SE_INCL_DYNAMICCONTAINER_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Templates/StaticStackArray.h>
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/*
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* Template class for a container that holds references to objects of some class.
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*/
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template<class Type>
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class CDynamicContainer : public CStaticStackArray<Type *> {
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public:
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#if CHECKARRAYLOCKING
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INDEX da_LockCt; // lock counter for getting indices
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#endif
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/* Get index of an object from it's pointer without locking. */
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INDEX GetIndex(Type *ptMember);
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public:
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/* Default constructor. */
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CDynamicContainer(void);
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/* Copy constructor. */
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CDynamicContainer(CDynamicContainer<Type> &coOriginal);
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/* Destructor -- frees all memory. */
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~CDynamicContainer(void);
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/* Add a given object to container. */
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void Add(Type *ptNewObject);
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/* Remove a given object from container. */
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void Remove(Type *ptOldObject);
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/* Remove all objects, and reset the container to initial (empty) state. */
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void Clear(void);
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/* Test if a given object is in the container. */
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BOOL IsMember(Type *ptOldObject);
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/* Get pointer to a object from it's index. */
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Type *Pointer(INDEX iObject);
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const Type *Pointer(INDEX iObject) const;
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/* Random access operator. */
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inline Type &operator[](INDEX iObject) { return *Pointer(iObject); };
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inline const Type &operator[](INDEX iObject) const { return *Pointer(iObject); };
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/* Assignment operator. */
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CDynamicContainer<Type> &operator=(CDynamicContainer<Type> &coOriginal);
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/* Move all elements of another container into this one. */
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void MoveContainer(CDynamicContainer<Type> &coOther);
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/* Lock for getting indices. */
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void Lock(void);
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/* Unlock after getting indices. */
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void Unlock(void);
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/* Get index of a object from it's pointer. */
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INDEX Index(Type *ptObject);
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/* Get first object in container (there must be at least one when calling this). */
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Type &GetFirst(void);
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};
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#endif /* include-once check. */
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