mirror of
https://github.com/ptitSeb/Serious-Engine
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74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_BSP_H
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#define SE_INCL_BSP_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Templates/StaticArray.h>
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/*
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* Template class for BSP-tree
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*/
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template<class Type, int iDimensions>
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class BSPTree {
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public:
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CStaticArray< BSPNode<Type, iDimensions> > bt_abnNodes; // all nodes are stored here together here
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/* Create bsp-subtree from array of polygons oriented inwards. */
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BSPNode<Type, iDimensions> *CreateSubTree(CDynamicArray<BSPPolygon<Type, iDimensions> > &arbpoPolygons);
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/* Move one subtree to array. */
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void MoveSubTreeToArray(BSPNode<Type, iDimensions> *pbnSubtree);
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/* Count nodes in subtree. */
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INDEX CountNodes(BSPNode<Type, iDimensions> *pbnSubtree);
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/* Move all nodes to array. */
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void MoveNodesToArray(void);
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public:
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BSPNode<Type, iDimensions> *bt_pbnRoot; // root node of BSP-tree
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/* Default constructor. */
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BSPTree(void);
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/* Destructor. */
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~BSPTree(void);
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/* Constructor with array of polygons oriented inwards. */
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BSPTree(CDynamicArray<BSPPolygon<Type, iDimensions> > &arbpoPolygons);
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/* Create bsp-tree from array of polygons oriented inwards. */
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void Create(CDynamicArray<BSPPolygon<Type, iDimensions> > &arbpoPolygons);
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/* Destroy bsp-tree. */
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void Destroy(void);
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// find minimum/maximum parameters of points on a line that are inside
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void FindLineMinMax(
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const Vector<Type, iDimensions> &v0,
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const Vector<Type, iDimensions> &v1,
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Type &tMin,
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Type &tMax) const;
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/* Test if a sphere is inside, outside, or intersecting. (Just a trivial rejection test) */
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FLOAT TestSphere(const Vector<Type, iDimensions> &vSphereCenter, Type tSphereRadius) const;
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/* Test if a box is inside, outside, or intersecting. (Just a trivial rejection test) */
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FLOAT TestBox(const OBBox<Type> &box) const;
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/* Read/write entire bsp tree to disk. */
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void Read_t(CTStream &strm); // throw char *
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void Write_t(CTStream &strm); // throw char *
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};
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#endif /* include-once check. */
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