mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed.
77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_SHELL_H
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#define SE_INCL_SHELL_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Base/Synchronization.h>
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#include <Engine/Templates/DynamicArray.h>
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#include <Engine/Base/Shell_internal.h>
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#define NEXTARGUMENT(type) ( *((type*)((char*)&pArgs)) ); pArgs = (void*) (((char*)pArgs) + sizeof(void*));
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// Object that takes care of shell functions, variables, macros etc.
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class ENGINE_API CShell {
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public:
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// implementation:
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CTCriticalSection sh_csShell; // critical section for access to shell data
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CDynamicArray<CShellSymbol> sh_assSymbols; // all defined symbols
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// Get a shell symbol by its name.
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CShellSymbol *GetSymbol(const CTString &strName, BOOL bDeclaredOnly);
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// Report error in shell script processing.
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void ErrorF(const char *strFormat, ...);
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// interface:
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// Constructor.
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CShell(void);
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~CShell(void);
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// Initialize the shell.
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void Initialize(void);
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// Declare a symbol in the shell.
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void DeclareSymbol(const CTString &strDeclaration, void *pvValue);
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/* rcg10072001 Added this version of DeclareSymbol()... */
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void DeclareSymbol(const char *strDeclaration, void *pvValue);
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// Execute command(s).
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void Execute(const CTString &strCommands);
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// Save shell commands to restore persistent symbols to a script file
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void StorePersistentSymbols(const CTFileName &fnScript);
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// get/set symbols
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FLOAT GetFLOAT(const CTString &strName);
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void SetFLOAT(const CTString &strName, FLOAT fValue);
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INDEX GetINDEX(const CTString &strName);
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void SetINDEX(const CTString &strName, INDEX iValue);
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CTString GetString(const CTString &strName);
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void SetString(const CTString &strName, const CTString &strValue);
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CTString GetValue(const CTString &strName);
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void SetValue(const CTString &strName, const CTString &strValue);
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};
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// pointer to global shell object
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ENGINE_API extern CShell *_pShell;
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#endif /* include-once check. */
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