mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 15:14:51 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
75 lines
2.7 KiB
C++
75 lines
2.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#ifndef SE_INCL_FILESYSTEM_H
|
|
#define SE_INCL_FILESYSTEM_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Engine.h>
|
|
|
|
// !!! FIXME: rcg10142001 This should really be using CTStrings...
|
|
|
|
/*
|
|
* This class handles filesystem differences between platforms.
|
|
*/
|
|
class ENGINE_API CFileSystem {
|
|
public:
|
|
// Construct a system-dependent version of CFileSystem.
|
|
// (argv0) is argv[0] in your mainline.
|
|
// gamename is a simple token that identifies your game.
|
|
static CFileSystem *GetInstance(const char *argv0, const char *gamename);
|
|
|
|
virtual ~CFileSystem(void) {}
|
|
|
|
// Get the platform-specific directory separator. This could be
|
|
// "\\" on win32, "/" on unix, and ":" on MacOS Classic.
|
|
// Consider the returned pointer to be READ ONLY, as it points to a
|
|
// static, internal literal string on most platforms.
|
|
// Some platforms may define a dir separator that is MORE THAN ONE
|
|
// CHARACTER LONG. You have been warned.
|
|
static const char *GetDirSeparator(void);
|
|
|
|
// Returns TRUE if (fname) is not a real file ("." and ".." on win32, etc.)
|
|
// THIS DOES NOT CHECK IF A SPECIFIC FILE EXISTS IN THE FILESYSTEM!
|
|
static BOOL IsDummyFile(const char *fname);
|
|
|
|
// Returns TRUE if (fname) exists at all. May be a symlink, dir, file, etc.
|
|
static BOOL Exists(const char *fname);
|
|
|
|
// Returns TRUE if (fname) is a directory.
|
|
static BOOL IsDirectory(const char *fname);
|
|
|
|
// Get the path of the binary (.EXE file) being run.
|
|
// (buf) is where to store the info, and (bufSize) is the size, in bytes,
|
|
// of what's pointed to by (buf). The buffer is always promised to be
|
|
// null-terminated.
|
|
virtual void GetExecutablePath(char *buf, ULONG bufSize) = 0;
|
|
|
|
// Get the user directory. This is the user's home directory on systems
|
|
// with that concept, and the base (buf) is where to store the info, and
|
|
// (bufSize) is the size, in bytes, of what's pointed to by (buf). The
|
|
// buffer is always promised to be null-terminated, and, if there's room,
|
|
// with have a trailing dir separator. It is likely that you will have
|
|
// write permission in the user directory tree, and will NOT have write
|
|
// permission in the base directory. You have been warned.
|
|
virtual void GetUserDirectory(char *buf, ULONG bufSize) = 0;
|
|
|
|
// Get an array of CTStrings containing the names of files in (dir) that
|
|
// match (wildcard).
|
|
virtual CDynamicArray<CTString> *FindFiles(const char *dir,
|
|
const char *wildcard) = 0;
|
|
|
|
protected:
|
|
// use GetInstance(), instead.
|
|
CFileSystem() {}
|
|
};
|
|
|
|
ENGINE_API extern CFileSystem *_pFileSystem;
|
|
|
|
#endif
|
|
|
|
// end of FileSystem.h ...
|
|
|
|
|