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37 lines
931 B
C
37 lines
931 B
C
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// Animation names
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#define CYBORG_ANIM_DEFAULT_ANIMATION 0
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#define CYBORG_ANIM_ATTACKCLOSE01 1
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#define CYBORG_ANIM_ATTACKCLOSE02 2
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#define CYBORG_ANIM_DEATH01 3
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#define CYBORG_ANIM_DEATH02 4
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#define CYBORG_ANIM_DEATHREST 5
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#define CYBORG_ANIM_DEATHTWIST 6
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#define CYBORG_ANIM_TOFIRE 7
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#define CYBORG_ANIM_FIRE01 8
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#define CYBORG_ANIM_FIRE02 9
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#define CYBORG_ANIM_FIRE01SLIDE 10
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#define CYBORG_ANIM_FIRE02SLIDE 11
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#define CYBORG_ANIM_FROMFIRE 12
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#define CYBORG_ANIM_WAIT01 13
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#define CYBORG_ANIM_WAIT02 14
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#define CYBORG_ANIM_WAIT03 15
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#define CYBORG_ANIM_WALK01 16
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#define CYBORG_ANIM_WALK02 17
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#define CYBORG_ANIM_WOUND01 18
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#define CYBORG_ANIM_WOUND02 19
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#define CYBORG_ANIM_WOUND03 20
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#define CYBORG_ANIM_WOUND04 21
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// Color names
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// Patch names
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// Names of collision boxes
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#define CYBORG_COLLISION_BOX_PART_NAME 0
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// Attaching position names
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// Sound names
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