mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
981 lines
30 KiB
C++
981 lines
30 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// Modeler.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include <Engine/Templates/Stock_CModelData.h>
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#include <Engine/Templates/Stock_CTextureData.h>
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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// Macros used for ini i/o operations
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#define INI_READ( strname, def) \
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wcscpy( strIni, theApp.GetProfileString( L"Modeler prefs", CString(strname), CString(def)))
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#define GET_FLAG( var) \
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if( wcscmp( strIni, L"YES") == 0) var = TRUE; \
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else var = FALSE;
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#define GET_COLOR( var) \
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swscanf( strIni, L"0X%08x", &var);
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#define GET_INDEX( var) \
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swscanf( strIni, L"%d", &var);
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#define GET_FLOAT( var) \
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swscanf( strIni, L"%f", &var);
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#define SET_FLAG( var) \
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if( var) wcscpy( strIni, L"YES"); \
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else wcscpy( strIni, L"NO");
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#define SET_COLOR( var) \
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swprintf( strIni, L"0x%08x", var); \
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_wcsupr( strIni);
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#define SET_INDEX( var) \
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swprintf( strIni, L"%d", var); \
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_wcsupr( strIni);
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#define SET_FLOAT( var) \
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swprintf( strIni, L"%f", var); \
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_wcsupr( strIni);
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#define INI_WRITE( strname) \
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theApp.WriteProfileString( L"Modeler prefs", CString(strname), strIni)
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BOOL GetFlagFromProfile( CTString strVarName, BOOL bDefault)
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{
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CTString strDefault;
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if( bDefault) strDefault = "YES";
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else strDefault = "NO";
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CTString strTemp = CStringA(theApp.GetProfileString( L"Modeler prefs", CString(strVarName), CString(strDefault)));
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if( strTemp == "YES") return TRUE;
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return FALSE;
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};
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void SetFlagToProfile( CTString strVarName, BOOL bValue)
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{
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if( bValue) theApp.WriteProfileString( L"Modeler prefs", CString(strVarName), L"YES");
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else theApp.WriteProfileString( L"Modeler prefs", CString(strVarName), L"NO");
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};
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INDEX GetIndexFromProfile( CTString strVarName, INDEX iDefault)
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{
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CTString strDefault;
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strDefault.PrintF("%d", iDefault);
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CTString strTemp = CStringA(theApp.GetProfileString( L"Modeler prefs", CString(strVarName), CString(strDefault)));
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INDEX iValue;
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sscanf( strTemp, "%d", &iValue);
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return iValue;
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};
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void SetIndexToProfile( CTString strVarName, INDEX iValue)
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{
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CTString strTemp;
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strTemp.PrintF("%d", iValue);
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theApp.WriteProfileString( L"Modeler prefs", CString(strVarName), CString(strTemp));
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};
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COLOR GetColorFromProfile( CTString strVarName, COLOR colDefault)
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{
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CTString strDefault;
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strDefault.PrintF("0x%08x", colDefault);
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CTString strTemp = CStringA(theApp.GetProfileString( L"Modeler prefs", CString(strVarName), CString(strDefault)));
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COLOR colValue;
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sscanf( strTemp, "0x%08x", &colValue);
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return colValue;
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};
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void SetColorToProfile( CTString strVarName, COLOR colValue)
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{
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CTString strTemp;
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strTemp.PrintF("0x%08x", colValue);
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theApp.WriteProfileString( L"Modeler prefs", CString(strVarName), CString(strTemp));
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};
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/////////////////////////////////////////////////////////////////////////////
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// CModelerApp
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BEGIN_MESSAGE_MAP(CModelerApp, CWinApp)
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//{{AFX_MSG_MAP(CModelerApp)
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ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
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ON_COMMAND(ID_FILE_NEW, OnFileNew)
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ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
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ON_COMMAND(ID_FILE_PREFERENCES, OnFilePreferences)
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//}}AFX_MSG_MAP
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// Standard file based document commands
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ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
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// Standard print setup command
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ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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UINT APIENTRY ModelerFileRequesterHook( HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam)
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{
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if( uiMsg == WM_INITDIALOG)
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{
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CRect rectMainFrame, rectFileReqPos, rectFileReqNewPos;
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CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
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LONG left, top;
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GetWindowRect( GetParent( hdlg), rectFileReqPos);
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pMainFrame->GetWindowRect( rectMainFrame);
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left = (rectMainFrame.right - rectMainFrame.left)/2
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- rectFileReqPos.Width()/2;
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top = (rectMainFrame.bottom - rectMainFrame.top)/2
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- rectFileReqPos.Height()/2;
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MoveWindow( GetParent( hdlg), left, top,
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rectFileReqPos.Width(), rectFileReqPos.Height(), TRUE);
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}
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return 0;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CModelerApp construction
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CModelerApp::CModelerApp()
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{
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m_bRefreshPatchPalette = FALSE;
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m_OnIdlePaused = FALSE;
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m_pLampModelData = NULL;
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m_pFloorModelData = NULL;
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m_pCollisionBoxModelData = NULL;
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m_ptdCollisionBoxTexture = NULL;
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m_ptdLamp = NULL;
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m_ptdFloorTexture = NULL;
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m_pfntFont = NULL;
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}
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CBcgTexture::CBcgTexture()
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{
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wt_TextureData = NULL;
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}
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CBcgTexture::~CBcgTexture()
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{
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}
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CModelerApp::~CModelerApp()
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{
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if( m_pLampModelData != NULL)
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{
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_pModelStock->Release( m_pLampModelData);
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delete m_LampModelObject;
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}
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if( m_pCollisionBoxModelData != NULL)
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{
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_pModelStock->Release( m_pCollisionBoxModelData);
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delete m_pCollisionBoxModelObject;
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m_pCollisionBoxModelObject = NULL;
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}
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if( m_pFloorModelData != NULL)
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{
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_pModelStock->Release( m_pFloorModelData);
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delete m_pFloorModelObject;
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m_pFloorModelObject = NULL;
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}
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if( m_ptdCollisionBoxTexture != NULL)
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{
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_pTextureStock->Release( m_ptdCollisionBoxTexture);
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m_ptdCollisionBoxTexture = NULL;
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}
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if( m_ptdLamp != NULL)
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{
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_pTextureStock->Release( m_ptdLamp);
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m_ptdLamp = NULL;
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}
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if( m_ptdFloorTexture != NULL)
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{
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_pTextureStock->Release( m_ptdFloorTexture);
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m_ptdFloorTexture = NULL;
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}
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FORDELETELIST( CBcgTexture, wt_ListNode, m_WorkingTextures, litTex)
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{
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ASSERT( litTex->wt_TextureData != NULL);
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_pTextureStock->Release( litTex->wt_TextureData);
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delete &litTex.Current();
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}
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FORDELETELIST( CWorkingPatch, wp_ListNode, m_WorkingPatches, litPatch)
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{
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CTextureData *pTD = litPatch->wp_TextureData;
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_pTextureStock->Release( litPatch->wp_TextureData);
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delete &litPatch.Current();
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}
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SE_EndEngine();
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CModelerApp object
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CModelerApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CModelerApp initialization
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BOOL CModelerApp::InitInstance()
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{
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BOOL bResult;
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CTSTREAM_BEGIN {
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bResult = SubInitInstance();
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} CTSTREAM_END;
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return bResult;
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}
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BOOL CModelerApp::SubInitInstance()
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{
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wchar_t strIni[ 128];
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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// settings will be saved into registry instead of ini file
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SetRegistryKey( L"CroTeam");
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LoadStdProfileSettings(8); // Load standard INI file options (including MRU)
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// Register the application's document templates. Document templates
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// serve as the connection between documents, frame windows and views.
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CMultiDocTemplate* pDocTemplate;
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m_pdtModelDocTemplate = pDocTemplate = new CMultiDocTemplate(
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IDR_MDLDOCTYPE,
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RUNTIME_CLASS(CModelerDoc),
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RUNTIME_CLASS(CChildFrame), // custom MDI child frame
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RUNTIME_CLASS(CModelerView));
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AddDocTemplate(pDocTemplate);
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m_pdtScriptTemplate = pDocTemplate = new CMultiDocTemplate(
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IDR_SCRIPTDOCTYPE,
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RUNTIME_CLASS(CScriptDoc),
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RUNTIME_CLASS(CChildFrame), // custom MDI child frame
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RUNTIME_CLASS(CScriptView));
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AddDocTemplate(pDocTemplate);
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// initialize engine, without network
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SE_InitEngine(""); // DO NOT SPECIFY NAME HERE!
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SE_LoadDefaultFonts();
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// create main MDI Frame window
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CMainFrame* pMainFrame = new CMainFrame;
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if( !pMainFrame->LoadFrame(IDR_MAINFRAME)) return FALSE;
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m_pMainWnd = pMainFrame;
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// set main window for engine
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SE_UpdateWindowHandle( m_pMainWnd->m_hWnd);
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// Enable drag/drop open
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m_pMainWnd->DragAcceptFiles();
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// Enable DDE Execute open
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EnableShellOpen();
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RegisterShellFileTypes(TRUE);
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// Parse command line for standard shell commands, DDE, file open
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CCommandLineInfo cmdInfo;
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ParseCommandLine(cmdInfo);
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// load startup script
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_pShell->Execute( "include \"Scripts\\Modeler_startup.ini\"");
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m_iApi=GAT_OGL;
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m_iApi=GetProfileInt(L"Display modes", L"SED Gfx API", GAT_OGL);
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// (re)set default display mode
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_pGfx->ResetDisplayMode((enum GfxAPIType) m_iApi);
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m_Preferences.ReadFromIniFile();
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// load background textures
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INDEX iWorkingTexturesCt = theApp.GetProfileInt( L"Modeler prefs",
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L"Modeler working textures count", -1);
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if( iWorkingTexturesCt != -1) {
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char strWTName[ 128];
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for( INDEX i=0; i<iWorkingTexturesCt; i++) {
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sprintf( strWTName, "Working texture %02d", i);
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INI_READ( strWTName, "Error in INI .file!");
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AddModelerWorkingTexture( CTString(CStringA(strIni)));
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}
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}
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// load working patches
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INDEX iWorkingPatchesCt = theApp.GetProfileInt( L"Modeler prefs",
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L"Modeler working patches count", -1);
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char strWPName[ 128];
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for( INDEX i=0; i<iWorkingPatchesCt; i++) {
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sprintf( strWPName, "Working patch %02d", i);
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INI_READ( strWPName, "Error in INI .file!");
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AddModelerWorkingPatch( CTString(CStringA(strIni)));
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}
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pMainFrame->m_StainsComboBox.Refresh();
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// don't start new document automatically
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cmdInfo.m_nShellCommand = CCommandLineInfo::FileNothing;
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// create temporary directory to contain copy/paste mapping all
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CreateDirectoryA( _fnmApplicationPath + "Temp\\", NULL);
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// try to
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try
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{ // load lamp model
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DECLARE_CTFILENAME( fnLampName, "Models\\Editor\\Lamp.mdl");
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m_pLampModelData = _pModelStock->Obtain_t( fnLampName);
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m_LampModelObject = new CModelObject;
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m_LampModelObject->SetData(m_pLampModelData);
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m_LampModelObject->SetAnim( 0);
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// load lamp's texture
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DECLARE_CTFILENAME( fnLampTex, "Models\\Editor\\SpotLight.tex");
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m_ptdLamp = _pTextureStock->Obtain_t( fnLampTex);
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m_LampModelObject->mo_toTexture.SetData( m_ptdLamp);
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// load collision box model
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DECLARE_CTFILENAME( fnCollisionBox, "Models\\Editor\\CollisionBox.mdl");
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m_pCollisionBoxModelData = _pModelStock->Obtain_t( fnCollisionBox);
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m_pCollisionBoxModelObject = new CModelObject;
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m_pCollisionBoxModelObject->SetData(m_pCollisionBoxModelData);
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m_pCollisionBoxModelObject->SetAnim( 0);
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// load collision box's texture
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DECLARE_CTFILENAME( fnCollisionBoxTex, "Models\\Editor\\CollisionBox.tex");
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m_ptdCollisionBoxTexture = _pTextureStock->Obtain_t( fnCollisionBoxTex);
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m_pCollisionBoxModelObject->mo_toTexture.SetData( m_ptdCollisionBoxTexture);
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// load floor model
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DECLARE_CTFILENAME( fnFloor, "Models\\Editor\\Floor.mdl");
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m_pFloorModelData = _pModelStock->Obtain_t( fnFloor);
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m_pFloorModelObject = new CModelObject;
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m_pFloorModelObject->SetData(m_pFloorModelData);
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m_pFloorModelObject->SetAnim( 0);
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// load collision box's texture
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DECLARE_CTFILENAME( fnFloorTex, "Models\\Editor\\Floor.tex");
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m_ptdFloorTexture = _pTextureStock->Obtain_t( fnFloorTex);
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m_pFloorModelObject->mo_toTexture.SetData( m_ptdFloorTexture);
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DECLARE_CTFILENAME( fnShadowTex, "Textures\\Effects\\Shadow\\SimpleModelShadow.tex");
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// setup simple model shadow texture
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_toSimpleModelShadow.SetData_t( fnShadowTex);
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}
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catch( char *err_str)
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{ // report error and continue without models
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AfxMessageBox( CString(err_str));
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// if we allocated model object for collision box
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if( m_pCollisionBoxModelObject != NULL) {
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// delete it
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delete m_pCollisionBoxModelObject;
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m_pCollisionBoxModelObject = NULL;
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}
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// if we loaded collision box's texture
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if( m_ptdCollisionBoxTexture != NULL) {
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// release it and
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_pTextureStock->Release( m_ptdCollisionBoxTexture);
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m_ptdCollisionBoxTexture = NULL;
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}
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// if we loaded lamp's texture
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if( m_ptdLamp != NULL) {
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// release it and
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_pTextureStock->Release( m_ptdLamp);
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m_ptdLamp = NULL;
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}
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// if we allocated model object for floor
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if( m_pFloorModelObject != NULL) {
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// delete it
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delete m_pFloorModelObject;
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m_pFloorModelObject = NULL;
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}
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// if we loaded floor's texture
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if( m_ptdFloorTexture != NULL) {
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// release it and
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_pTextureStock->Release( m_ptdFloorTexture);
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m_ptdFloorTexture = NULL;
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}
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}
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// assign system font
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m_pfntFont = _pfdDisplayFont;
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// Dispatch commands specified on the command line
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if( !ProcessShellCommand(cmdInfo)) return FALSE;
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// The main window has been initialized, so show and update it.
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m_nCmdShow = SW_SHOWMAXIMIZED; // maximize main frame !!!
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pMainFrame->ShowWindow(m_nCmdShow);
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pMainFrame->UpdateWindow();
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// if stating modeler for the first time
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if( m_bFirstTimeStarted) {
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// call preferences
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OnFilePreferences();
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}
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CAboutDlg dialog used for App About
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class CAboutDlg : public CDialog
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{
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public:
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CAboutDlg();
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// Dialog Data
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//{{AFX_DATA(CAboutDlg)
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enum { IDD = IDD_ABOUTBOX };
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAboutDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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//{{AFX_MSG(CAboutDlg)
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// No message handlers
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
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{
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//{{AFX_DATA_INIT(CAboutDlg)
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//}}AFX_DATA_INIT
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}
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void CAboutDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CAboutDlg)
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
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//{{AFX_MSG_MAP(CAboutDlg)
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// No message handlers
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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// App command to run the dialog
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void CModelerApp::OnAppAbout()
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{
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CAboutDlg aboutDlg;
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aboutDlg.DoModal();
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}
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/////////////////////////////////////////////////////////////////////////////
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// CModelerApp commands
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static TIME timeLastTick=TIME(0);
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BOOL CModelerApp::OnIdle(LONG lCount)
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{
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if( _pTimer != NULL)
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{
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TIME timeCurrentTick = _pTimer->GetRealTimeTick();
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if( (timeCurrentTick > timeLastTick) && !m_OnIdlePaused)
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{
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_pTimer->SetCurrentTick( timeCurrentTick);
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timeLastTick = timeCurrentTick;
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POSITION pos = m_pdtModelDocTemplate->GetFirstDocPosition();
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while (pos!=NULL) {
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CModelerDoc *pmdCurrent = (CModelerDoc *)m_pdtModelDocTemplate->GetNextDoc(pos);
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pmdCurrent->OnIdle();
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}
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|
|
|
((CMainFrame *)m_pMainWnd)->OnIdle( lCount);
|
|
}
|
|
}
|
|
|
|
// if application is active
|
|
extern BOOL _bApplicationActive;
|
|
if (_bApplicationActive) {
|
|
// never release idle
|
|
return CWinApp::OnIdle(lCount) || TRUE;
|
|
// if application is inactive
|
|
} else {
|
|
// release idle when not needed
|
|
return CWinApp::OnIdle(lCount);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void CModelerApp::CreateNewDocument( CTFileName fnRequestedFile)
|
|
{
|
|
CTFileName fnMdlFile = fnRequestedFile.FileDir() + fnRequestedFile.FileName() + ".mdl";
|
|
CTFileName fnScriptFile = fnRequestedFile.FileDir() + fnRequestedFile.FileName() + ".scr";
|
|
|
|
if( fnRequestedFile.FileExt() != ".scr")
|
|
{
|
|
if( GetFileAttributesA( _fnmApplicationPath + fnScriptFile) != -1)
|
|
{
|
|
if( MessageBoxA( m_pMainWnd->m_hWnd, "Script file allready exists, "
|
|
"do you want to overwrite it?",
|
|
"Warning !", MB_YESNO | MB_ICONWARNING |
|
|
MB_DEFBUTTON1| MB_SYSTEMMODAL | MB_TOPMOST) == IDYES)
|
|
{
|
|
DeleteFileA( _fnmApplicationPath + fnScriptFile);
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
CEditModel em;
|
|
|
|
try
|
|
{
|
|
em.CreateScriptFile_t( fnRequestedFile);
|
|
}
|
|
catch( char *err_str)
|
|
{
|
|
AfxMessageBox( CString(err_str));
|
|
return;
|
|
}
|
|
}
|
|
else if( GetFileAttributesA( _fnmApplicationPath + fnMdlFile) != -1)
|
|
{
|
|
if( MessageBoxA( m_pMainWnd->m_hWnd, "Model file allready exists, do you want to "
|
|
"overwrite it and loose all possible data describing mapping, "
|
|
"colored polygons, patch positions, ... ?",
|
|
"Warning !", MB_YESNO | MB_ICONWARNING |
|
|
MB_DEFBUTTON1| MB_SYSTEMMODAL | MB_TOPMOST) != IDYES)
|
|
return;
|
|
}
|
|
|
|
// Now we create document instance of type CModelerDoc
|
|
CDocument* pDocument = m_pdtModelDocTemplate->CreateNewDocument();
|
|
if (pDocument == NULL)
|
|
{
|
|
TRACE0("CDocTemplate::CreateNewDocument returned NULL.\n");
|
|
AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
|
|
return;
|
|
}
|
|
ASSERT_VALID(pDocument);
|
|
|
|
BOOL bAutoDelete = pDocument->m_bAutoDelete;
|
|
pDocument->m_bAutoDelete = FALSE; // don't destroy if something goes wrong
|
|
CFrameWnd* pFrame = m_pdtModelDocTemplate->CreateNewFrame(pDocument, NULL);
|
|
pDocument->m_bAutoDelete = bAutoDelete;
|
|
if (pFrame == NULL)
|
|
{
|
|
AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
|
|
delete pDocument; // explicit delete on error
|
|
return;
|
|
}
|
|
ASSERT_VALID(pFrame);
|
|
|
|
pDocument->SetModifiedFlag();
|
|
pDocument->SetPathName( CString(_fnmApplicationPath + fnMdlFile), FALSE);
|
|
pDocument->SetTitle( CString(fnMdlFile.FileName() + ".mdl"));
|
|
|
|
char strError[ 256];
|
|
if( !((CModelerDoc *)pDocument)->CreateModelFromScriptFile( fnScriptFile, strError))
|
|
{
|
|
pDocument->OnCloseDocument(); // explicit delete on error
|
|
AfxMessageBox( CString(strError));
|
|
return;
|
|
}
|
|
m_pdtModelDocTemplate->InitialUpdateFrame(pFrame, pDocument, TRUE);
|
|
}
|
|
|
|
void CModelerApp::OnFileNew()
|
|
{
|
|
// call file requester for opening documents
|
|
CDynamicArray<CTFileName> afnCreateModel;
|
|
_EngineGUI.FileRequester( "Create new model from 3D or script file",
|
|
"3D objects and scripts\0*.lwo;*.obj;*.3ds;*.scr\0"
|
|
FILTER_3DOBJ FILTER_LWO FILTER_OBJ FILTER_3DS FILTER_SCR FILTER_ALL FILTER_END,
|
|
"Create model directory", "Models\\", "", &afnCreateModel);
|
|
// create new models
|
|
FOREACHINDYNAMICARRAY( afnCreateModel, CTFileName, itModel)
|
|
{
|
|
// create new models
|
|
CreateNewDocument( itModel.Current());
|
|
}
|
|
}
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
void CModelerApp::OnFileOpen()
|
|
{
|
|
// call file requester for opening documents
|
|
CDynamicArray<CTFileName> afnOpenModel;
|
|
_EngineGUI.FileRequester( "Open model or script file",
|
|
"Model files (*.mdl)\0*.mdl\0"
|
|
"Script files (*.scr)\0*.scr\0"
|
|
"Model or script files (*.mdl; *.scr)\0*.mdl;*.scr\0"
|
|
"All files (*.*)\0*.*\0\0",
|
|
"Open model directory", "Models\\", "", &afnOpenModel);
|
|
|
|
// create new models
|
|
FOREACHINDYNAMICARRAY( afnOpenModel, CTFileName, itModel)
|
|
{
|
|
// we will use full file name to call OnOpenDocument()
|
|
CTFileName fnFullRequestedFile = _fnmApplicationPath + itModel.Current();
|
|
// choose right document template using file's extension
|
|
CDocTemplate *pDocTemplate = m_pdtModelDocTemplate;
|
|
BOOL bScriptDocument = FALSE;
|
|
if( fnFullRequestedFile.FileExt() == ".scr")
|
|
{
|
|
pDocTemplate = m_pdtScriptTemplate;
|
|
bScriptDocument = TRUE;
|
|
}
|
|
|
|
// Now we create document instance
|
|
CDocument* pDocument = pDocTemplate->CreateNewDocument();
|
|
if (pDocument == NULL)
|
|
{
|
|
TRACE0("CDocTemplate::CreateNewDocument returned NULL.\n");
|
|
AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
|
|
return;
|
|
}
|
|
ASSERT_VALID(pDocument);
|
|
|
|
// Model documents must be opened before view creation
|
|
if( !bScriptDocument)
|
|
{
|
|
if( !pDocument->OnOpenDocument( CString(fnFullRequestedFile)))
|
|
{
|
|
AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
|
|
//delete pDocument; // explicit delete on error
|
|
return;
|
|
}
|
|
}
|
|
|
|
// View creation
|
|
BOOL bAutoDelete = pDocument->m_bAutoDelete;
|
|
pDocument->m_bAutoDelete = FALSE; // don't destroy if something goes wrong
|
|
CFrameWnd* pFrame = pDocTemplate->CreateNewFrame(pDocument, NULL);
|
|
pDocument->m_bAutoDelete = bAutoDelete;
|
|
if (pFrame == NULL)
|
|
{
|
|
AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
|
|
delete pDocument; // explicit delete on error
|
|
return;
|
|
}
|
|
ASSERT_VALID(pFrame);
|
|
|
|
// Script documents must be opened after view creation
|
|
if( bScriptDocument)
|
|
{
|
|
if( !pDocument->OnOpenDocument( CString(fnFullRequestedFile)))
|
|
{
|
|
AfxMessageBox(AFX_IDP_FAILED_TO_CREATE_DOC);
|
|
delete pDocument; // explicit delete on error
|
|
return;
|
|
}
|
|
}
|
|
|
|
pDocument->SetModifiedFlag( FALSE);
|
|
pDocument->SetPathName( CString(fnFullRequestedFile), TRUE);
|
|
pDocument->SetTitle( CString(fnFullRequestedFile.FileName() + fnFullRequestedFile.FileExt()));
|
|
pDocTemplate->InitialUpdateFrame(pFrame, pDocument, TRUE);
|
|
}
|
|
}
|
|
|
|
void CModelerApp::OnFilePreferences()
|
|
{
|
|
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
|
|
CDlgPreferences dlg;
|
|
if( dlg.DoModal() == IDOK)
|
|
{
|
|
m_Preferences = dlg.m_Prefs;
|
|
// change wiew's background texture
|
|
CModelerView *pModelerView = CModelerView::GetActiveView();
|
|
if( pModelerView != NULL) {
|
|
pModelerView->m_fnBcgTexture = dlg.m_Prefs.ap_DefaultWinBcgTexture;
|
|
}
|
|
pModelerView = CModelerView::GetActiveMappingNormalView();
|
|
if( pModelerView != NULL) {
|
|
CModelerDoc *pDoc = pModelerView->GetDocument();
|
|
pDoc->UpdateAllViews( NULL);
|
|
}
|
|
}
|
|
}
|
|
|
|
int CModelerApp::ExitInstance()
|
|
{
|
|
m_Preferences.WriteToIniFile();
|
|
WriteProfileInt(L"Display modes", L"SED Gfx API", m_iApi);
|
|
return CWinApp::ExitInstance();
|
|
}
|
|
|
|
BOOL CModelerApp::AddModelerWorkingTexture( CTFileName fnTexName)
|
|
{
|
|
CBcgTexture *pNewWT = new CBcgTexture;
|
|
|
|
pNewWT->wt_FileName = fnTexName;
|
|
try
|
|
{
|
|
pNewWT->wt_TextureData = _pTextureStock->Obtain_t( fnTexName);
|
|
}
|
|
catch( char *err_str)
|
|
{
|
|
MessageBoxA( m_pMainWnd->m_hWnd, err_str, "Warning!", MB_OK|MB_ICONHAND|MB_SYSTEMMODAL);
|
|
if( pNewWT != NULL) delete pNewWT;
|
|
return FALSE;
|
|
}
|
|
pNewWT->wt_toTexture.SetData( pNewWT->wt_TextureData);
|
|
|
|
m_WorkingTextures.AddTail( pNewWT->wt_ListNode);
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL CModelerApp::AddModelerWorkingPatch( CTFileName fnPatchName)
|
|
{
|
|
FOREACHINLIST( CWorkingPatch, wp_ListNode, m_WorkingPatches, itPatch)
|
|
{
|
|
if( itPatch->wp_FileName == fnPatchName)
|
|
{
|
|
char achrMessage[ 256];
|
|
sprintf( achrMessage, "Working patch \"%s\" already exists.", (CTString&)fnPatchName);
|
|
AfxMessageBox( CString(achrMessage));
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
CWorkingPatch *pNewWP = new CWorkingPatch;
|
|
pNewWP->wp_FileName = fnPatchName;
|
|
try
|
|
{
|
|
pNewWP->wp_TextureData = _pTextureStock->Obtain_t( pNewWP->wp_FileName);
|
|
}
|
|
catch( char *err_str)
|
|
{
|
|
MessageBoxA( m_pMainWnd->m_hWnd, err_str, "Warning!", MB_OK|MB_ICONHAND|MB_SYSTEMMODAL);
|
|
delete pNewWP;
|
|
return FALSE;
|
|
}
|
|
m_WorkingPatches.AddTail( pNewWP->wp_ListNode);
|
|
return TRUE;
|
|
}
|
|
|
|
const CTextureObject *CModelerApp::GetValidBcgTexture( CTFileName fnTexName)
|
|
{
|
|
const CTextureObject *ptoResult = NULL;
|
|
FOREACHINLIST( CBcgTexture, wt_ListNode, m_WorkingTextures, it_wt)
|
|
{
|
|
if( it_wt->wt_FileName == fnTexName)
|
|
{
|
|
return &it_wt->wt_toTexture;
|
|
}
|
|
}
|
|
if( !m_WorkingTextures.IsEmpty())
|
|
{
|
|
ptoResult = &(LIST_HEAD( m_WorkingTextures, CBcgTexture, wt_ListNode)->wt_toTexture);
|
|
}
|
|
return ptoResult;
|
|
}
|
|
|
|
const CTFileName CModelerApp::NextPrevBcgTexture( CTFileName fnTexName, INDEX iNextPrev)
|
|
{
|
|
INDEX ctTextures = m_WorkingTextures.Count();
|
|
ASSERT( ctTextures > 1);
|
|
|
|
CStaticArray<CTFileName> afnTemp;
|
|
afnTemp.New( ctTextures);
|
|
|
|
INDEX iCurrent = -1;
|
|
INDEX iIter = 0;
|
|
// add textures to static array and remember current texture's index by name
|
|
FOREACHINLIST( CBcgTexture, wt_ListNode, m_WorkingTextures, it_wt)
|
|
{
|
|
afnTemp[iIter] = it_wt->wt_FileName;
|
|
if( it_wt->wt_FileName == fnTexName)
|
|
{
|
|
iCurrent = iIter;
|
|
}
|
|
iIter++;
|
|
}
|
|
// texture must be found
|
|
ASSERT( iCurrent != -1);
|
|
// return
|
|
return( afnTemp[(iCurrent+ctTextures+iNextPrev) % ctTextures]);
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CAppPrefs routines
|
|
|
|
CAppPrefs::~CAppPrefs()
|
|
{
|
|
}
|
|
|
|
// Modeler ini read function for preferences
|
|
void CAppPrefs::ReadFromIniFile()
|
|
{
|
|
wchar_t strIni[ 128];
|
|
|
|
INI_READ( "Copy existing window preferences", "NO");
|
|
GET_FLAG( ap_CopyExistingWindowPrefs);
|
|
INI_READ( "Floor is visible by default", "YES");
|
|
GET_FLAG( ap_bIsFloorVisibleByDefault);
|
|
INI_READ( "Bcg is visible by default", "YES");
|
|
GET_FLAG( ap_bIsBcgVisibleByDefault);
|
|
INI_READ( "Set default colors", "YES");
|
|
GET_FLAG( ap_SetDefaultColors);
|
|
INI_READ( "Auto maximize window", "YES");
|
|
GET_FLAG( ap_AutoMaximizeWindow);
|
|
INI_READ( "Auto window fit", "YES");
|
|
GET_FLAG( ap_AutoWindowFit);
|
|
INI_READ( "Allways see lamp", "NO");
|
|
GET_FLAG( ap_AllwaysSeeLamp);
|
|
INI_READ( "Allow sound lock", "NO");
|
|
GET_FLAG( ap_bAllowSoundLock);
|
|
|
|
INI_READ( "Default ambient color", "0X3F3F3FFF");
|
|
GET_COLOR( ap_colDefaultAmbientColor);
|
|
|
|
INI_READ( "Default model heading", "180.0");
|
|
GET_FLOAT( ap_fDefaultHeading);
|
|
INI_READ( "Default model pitch", "0.0");
|
|
GET_FLOAT( ap_fDefaultHeading);
|
|
INI_READ( "Default model banking", "0.0");
|
|
GET_FLOAT( ap_fDefaultBanking);
|
|
INI_READ( "Default FOW", "90.0");
|
|
GET_FLOAT( ap_fDefaultFOW);
|
|
|
|
INI_READ( "Normal view ink color", "0X00000000");
|
|
GET_COLOR( ap_DefaultInkColor);
|
|
INI_READ( "Normal view paper color", "0XAAAAAAAA");
|
|
GET_COLOR( ap_DefaultPaperColor);
|
|
INI_READ( "Mapping view active surface color", "0X00000000");
|
|
GET_COLOR( ap_MappingActiveSurfaceColor);
|
|
INI_READ( "Mapping view inactive surface color", "0X80808000");
|
|
GET_COLOR( ap_MappingInactiveSurfaceColor);
|
|
INI_READ( "Mapping view paper color", "0XFFFFFFFF");
|
|
GET_COLOR( ap_MappingPaperColor);
|
|
INI_READ( "Mapping view win bcg color", "0XAAAAAAAA");
|
|
GET_COLOR( ap_MappingWinBcgColor);
|
|
|
|
INI_READ( "Default background texture", "");
|
|
ap_DefaultWinBcgTexture = CTString(CStringA(strIni));
|
|
|
|
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
|
|
}
|
|
|
|
// Modeler ini write function for preferences
|
|
void CAppPrefs::WriteToIniFile()
|
|
{
|
|
wchar_t strIni[ 128];
|
|
|
|
SET_FLAG( ap_CopyExistingWindowPrefs);
|
|
INI_WRITE( "Copy existing window preferences");
|
|
SET_FLAG( ap_bIsFloorVisibleByDefault);
|
|
INI_WRITE( "Floor is visible by default");
|
|
SET_FLAG( ap_bIsBcgVisibleByDefault);
|
|
INI_WRITE( "Bcg is visible by default");
|
|
SET_FLAG( ap_SetDefaultColors);
|
|
INI_WRITE( "Set default colors");
|
|
SET_FLAG( ap_AutoMaximizeWindow);
|
|
INI_WRITE( "Auto maximize window");
|
|
SET_FLAG( ap_AutoWindowFit);
|
|
INI_WRITE( "Auto window fit");
|
|
SET_FLAG( ap_AllwaysSeeLamp);
|
|
INI_WRITE( "Allways see lamp");
|
|
SET_FLAG( ap_bAllowSoundLock);
|
|
INI_WRITE( "Allow sound lock");
|
|
|
|
SET_COLOR( ap_colDefaultAmbientColor);
|
|
INI_WRITE( "Default ambient color");
|
|
|
|
SET_FLOAT( ap_fDefaultHeading);
|
|
INI_WRITE( "Default model heading");
|
|
SET_FLOAT( ap_fDefaultHeading);
|
|
INI_WRITE( "Default model pitch");
|
|
SET_FLOAT( ap_fDefaultBanking);
|
|
INI_WRITE( "Default model banking");
|
|
SET_FLOAT( ap_fDefaultFOW);
|
|
INI_WRITE( "Default FOW");
|
|
|
|
SET_COLOR( ap_DefaultInkColor);
|
|
INI_WRITE( "Normal view ink color");
|
|
SET_COLOR( ap_DefaultPaperColor);
|
|
INI_WRITE( "Normal view paper color");
|
|
SET_COLOR( ap_MappingActiveSurfaceColor);
|
|
INI_WRITE( "Mapping view active surface color");
|
|
SET_COLOR( ap_MappingInactiveSurfaceColor);
|
|
INI_WRITE( "Mapping view inactive surface color");
|
|
SET_COLOR( ap_MappingPaperColor);
|
|
INI_WRITE( "Mapping view paper color");
|
|
SET_COLOR( ap_MappingWinBcgColor);
|
|
INI_WRITE( "Mapping view win bcg color");
|
|
|
|
wcscpy( strIni, CString(ap_DefaultWinBcgTexture));
|
|
INI_WRITE( "Default background texture");
|
|
|
|
// Now for working textures
|
|
INDEX iWorkingTexturesCt = theApp.m_WorkingTextures.Count();
|
|
theApp.WriteProfileInt( L"Modeler prefs", L"Modeler working textures count",
|
|
iWorkingTexturesCt);
|
|
INDEX iWTCt = 0;
|
|
FOREACHINLIST( CBcgTexture, wt_ListNode, theApp.m_WorkingTextures, it_wt)
|
|
{
|
|
char strWTName[ 128];
|
|
sprintf( strWTName, "Working texture %02d", iWTCt);
|
|
theApp.WriteProfileString( L"Modeler prefs", CString(strWTName), CString(it_wt->wt_FileName));
|
|
iWTCt++;
|
|
}
|
|
|
|
// And now for patches....
|
|
INDEX iWorkingPatchesCt = theApp.m_WorkingPatches.Count();
|
|
theApp.WriteProfileInt( L"Modeler prefs", L"Modeler working patches count",
|
|
iWorkingPatchesCt);
|
|
INDEX iWPCt = 0;
|
|
FOREACHINLIST( CWorkingPatch, wp_ListNode, theApp.m_WorkingPatches, it_wp)
|
|
{
|
|
char strWPName[ 128];
|
|
sprintf( strWPName, "Working patch %02d", iWPCt);
|
|
theApp.WriteProfileString( L"Modeler prefs", CString(strWPName), CString(it_wp->wp_FileName));
|
|
iWPCt++;
|
|
}
|
|
}
|
|
|
|
int CModelerApp::Run()
|
|
{
|
|
int iResult;
|
|
CTSTREAM_BEGIN {
|
|
iResult=CWinApp::Run();
|
|
} CTSTREAM_END;
|
|
return CWinApp::Run();
|
|
}
|
|
|
|
CModelerView* CModelerApp::GetActiveView(void)
|
|
{
|
|
CModelerView *res;
|
|
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
|
|
res = DYNAMIC_DOWNCAST(CModelerView, pMainFrame->GetActiveFrame()->GetActiveView());
|
|
return res;
|
|
}
|
|
|
|
CModelerDoc *CModelerApp::GetDocument()
|
|
{
|
|
// obtain current view ptr
|
|
CModelerView *pModelerView = GetActiveView();
|
|
// if view does not exist, return
|
|
if( pModelerView == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
// obtain document ptr
|
|
CModelerDoc *pDoc = pModelerView->GetDocument();
|
|
// return it
|
|
return pDoc;
|
|
}
|
|
|