mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
78 lines
2.8 KiB
C++
78 lines
2.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_ENTITYCOLLISION_H
|
|
#define SE_INCL_ENTITYCOLLISION_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Math/Vector.h>
|
|
#include <Engine/Math/Matrix.h>
|
|
#include <Engine/Math/AABBox.h>
|
|
#include <Engine/Templates/StaticArray.h>
|
|
|
|
/*
|
|
* Bounding sphere used for movement clipping.
|
|
*/
|
|
class ENGINE_API CMovingSphere {
|
|
public:
|
|
// implementation:
|
|
FLOAT3D ms_vCenter; // sphere center in space of moving entity
|
|
FLOAT ms_fR; // sphere radius
|
|
|
|
FLOAT3D ms_vRelativeCenter0; // start point of sphere center in space of standing entity
|
|
FLOAT3D ms_vRelativeCenter1; // end point of sphere center in space of standing entity
|
|
FLOATaabbox3D ms_boxMovement; // the movement path in space of standing entity
|
|
public:
|
|
// interface:
|
|
};
|
|
|
|
// Used for caching collision info for models
|
|
#define CIF_IGNOREHEADING (1L<<0) // heading rotation can be ignored
|
|
#define CIF_IGNOREROTATION (1L<<1) // any rotation can be ignored
|
|
#define CIF_CANSTANDONHANDLE (1L<<2) // entity can stand on its handle sphere
|
|
#define CIF_BRUSH (1L<<3) // entity is a brush
|
|
class ENGINE_API CCollisionInfo {
|
|
public:
|
|
CStaticArray<CMovingSphere> ci_absSpheres; // collision spheres of the model
|
|
FLOAT ci_fMinHeight, ci_fMaxHeight; // height span of the model
|
|
FLOAT ci_fHandleY; // y coordinate of handle sphere to stand on
|
|
FLOAT ci_fHandleR; // radius of handle sphere to stand on
|
|
FLOATaabbox3D ci_boxCurrent; // current bounding box
|
|
ULONG ci_ulFlags;
|
|
|
|
CCollisionInfo(void) {};
|
|
CCollisionInfo(const CCollisionInfo &ciOrg);
|
|
/* Create collision info for a model. */
|
|
void FromModel(CEntity *penModel, INDEX iBox);
|
|
/* Create collision info for a ska model */
|
|
void FromSkaModel(CEntity *penModel, INDEX iBox);
|
|
/* Create collision info for a brush. */
|
|
void FromBrush(CBrush3D *pbrBrush);
|
|
/* Calculate bounding box in absolute space from position. */
|
|
void MakeBoxAtPlacement(const FLOAT3D &vPosition, const FLOATmatrix3D &mRotation,
|
|
FLOATaabbox3D &box);
|
|
// get maximum radius of entity in xz plane (relative to entity handle)
|
|
FLOAT GetMaxFloorRadius(void);
|
|
|
|
inline void Clear(void) { ci_absSpheres.Clear(); };
|
|
};
|
|
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|