mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
203 lines
6.7 KiB
C++
203 lines
6.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Base/Statistics.h>
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#include <Engine/Base/Statistics_Internal.h>
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#include <Engine/Templates/DynamicContainer.cpp>
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#include <Engine/Templates/StaticArray.cpp>
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template class CStaticArray<CStatCounter>;
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template class CStaticArray<CStatTimer>;
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template class CStaticArray<CStatLabel>;
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// one globaly used stats report
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CStatForm _sfStats;
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CStatForm::CStatForm()
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{
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sf_ascCounters.New(SCI_COUNT);
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sf_astTimers.New(STI_COUNT);
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sf_aslLabels.New(SLI_COUNT);
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InitCounter( SCI_SCENE_TRIANGLES, 101, "^c00DF00tris=%.0f", 1);
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InitCounter( SCI_SCENE_TRIANGLEPASSES, 101, "\ntpas=%.0f", 1);
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InitCounter( SCI_SECTORS, 101, "\nsecs=%.0f", 1);
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InitCounter( SCI_POLYGONS, 101, "\nplys=%.0f+", 1);
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InitCounter( SCI_DETAILPOLYGONS, 101, "%.0f", 1);
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InitCounter( SCI_POLYGONEDGES, 101, "\npled=%.0f", 1);
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InitCounter( SCI_EDGETRANSITIONS, 101, "\nedtr=%.0f", 1);
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InitCounter( SCI_SOUNDSMIXING, 101, "^cDFDFAF\nsnds=%.0f", 1);
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InitCounter( SCI_SOUNDSACTIVE, 101, "/%.0f", 1);
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InitCounter( SCI_CACHEDSHADOWS, 101, "^cDFDF00\n\ncsh=%3.0f+", 1);
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InitCounter( SCI_FLATSHADOWS, 101, "%2.0f", 1);
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InitCounter( SCI_CACHEDSHADOWBYTES, 101, "/%.0fK", 1/1024.0f);
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InitCounter( SCI_DYNAMICSHADOWS, 101, "\ndyn=%3.0f", 1);
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InitCounter( SCI_DYNAMICSHADOWBYTES, 101, "/%.0fK", 1/1024.0f);
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InitCounter( SCI_SHADOWBINDS, 101, "^cEFEF00\nshd=%3.0f", 1);
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InitCounter( SCI_SHADOWBINDBYTES, 101, "/%.0fK", 1/1024.0f);
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InitCounter( SCI_TEXTUREBINDS, 101, "\ntex=%3.0f", 1);
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InitCounter( SCI_TEXTUREBINDBYTES, 101, "/%.0fK", 1/1024.0f);
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InitCounter( SCI_TEXTUREUPLOADS, 101, "\nupl=%3.0f", 1);
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InitCounter( SCI_TEXTUREUPLOADBYTES, 101, "/%.0fK", 1/1024.0f);
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InitCounter( SCI_PARTICLES, 101, "^c00EFEF\n\npart=%.0f", 1);
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InitCounter( SCI_MODELS, 101, "^c00DFDF\nmdls=%.0f", 1);
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InitCounter( SCI_MODELSHADOWS, 101, "\nshds=%.0f", 1);
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InitCounter( SCI_TRIANGLES_USEDMIP, 101, "\ntris=%.0f", 1);
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InitCounter( SCI_TRIANGLES_FIRSTMIP, 101, "/%.0f", 1);
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InitCounter( SCI_SHADOWTRIANGLES_USEDMIP, 101, "\nstri=%.0f", 1);
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InitCounter( SCI_SHADOWTRIANGLES_FIRSTMIP, 101, "/%.0f", 1);
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InitTimer( STI_WORLDTRANSFORM, 101, "^C\n\nwldtra=%2.0f ms", 1000.0f);
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InitTimer( STI_WORLDVISIBILITY, 101, "\nwldvis=%2.0f ms", 1000.0f);
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InitTimer( STI_WORLDRENDERING, 101, "\nwldren=%2.0f ms", 1000.0f);
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InitTimer( STI_MODELSETUP, 101, "^c00FFFF\nmdlset=%2.0f ms", 1000.0f);
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InitTimer( STI_MODELRENDERING, 101, "\nmdlren=%2.0f ms", 1000.0f);
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InitTimer( STI_PARTICLERENDERING, 101, "\npartic=%2.0f ms", 1000.0f);
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InitTimer( STI_FLARESRENDERING, 101, "\nflares=%2.0f ms", 1000.0f);
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InitTimer( STI_SOUNDUPDATE, 101, "^cFFFFCF\nsndupd=%2.0f ms", 1000.0f);
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InitTimer( STI_SOUNDMIXING, 101, "\nsndmix=%2.0f ms", 1000.0f);
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InitTimer( STI_TIMER, 101, "\ntimer =%2.0f ms", 1000.0f);
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InitTimer( STI_MAINLOOP, 101, "\nmainlp=%2.0f ms", 1000.0f);
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InitTimer( STI_RAYCAST, 101, "\nraycst=%2.0f ms", 1000.0f);
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InitTimer( STI_SHADOWUPDATE, 101, "^cFFFF00\nshdupd=%2.0f ms", 1000.0f);
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InitTimer( STI_EFFECTRENDER, 101, "\nefftex=%2.0f ms", 1000.0f);
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InitTimer( STI_BINDTEXTURE, 101, "\nbindtx=%2.0f ms", 1000.0f);
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InitTimer( STI_GFXAPI, 101, "^cFFFFFF\n\ngfxapi=%2.0f ms", 1000.0f);
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InitTimer( STI_SWAPBUFFERS, 101, "\nswpbuf=%2.0f ms^C", 1000.0f);
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}
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void CStatForm::Clear(void)
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{
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sf_ascCounters.Clear();
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sf_astTimers.Clear();
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sf_aslLabels.Clear();
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}
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// make a new report
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void CStatForm::Report(CTString &strReport)
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{
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// clear the report initially
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strReport = "";
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// add all entries to print to a container
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CDynamicContainer<CStatEntry> cse;
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for (INDEX iCounter = 0; iCounter<sf_ascCounters.Count(); iCounter++) {
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cse.Add(&sf_ascCounters[iCounter]);
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}
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for (INDEX iTimer = 0; iTimer<sf_astTimers.Count(); iTimer++) {
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cse.Add(&sf_astTimers[iTimer]);
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}
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for (INDEX iLabel = 0; iLabel<sf_aslLabels.Count(); iLabel++) {
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cse.Add(&sf_aslLabels[iLabel]);
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}
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// sort the container here !!!!
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// for each entry
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{FOREACHINDYNAMICCONTAINER(cse, CStatEntry, itse) {
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strReport += itse->Report();
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}}
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}
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// initialize component
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void CStatForm::InitCounter(INDEX iCounter, INDEX iOrder, const char *strFormat, FLOAT fFactor)
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{
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CStatCounter &sc = sf_ascCounters[iCounter];
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sc.se_iOrder = iOrder;
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sc.sc_fCount = 0;
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sc.sc_fFactor = fFactor;
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sc.sc_strFormat = strFormat;
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}
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void CStatForm::InitTimer(INDEX iTimer, INDEX iOrder, const char *strFormat, FLOAT fFactor)
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{
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CStatTimer &st = sf_astTimers[iTimer];
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st.se_iOrder = iOrder;
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st.st_tvElapsed.Clear();
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st.st_tvStarted.tv_llValue = -1;
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st.st_fFactor = fFactor;
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st.st_strFormat = strFormat;
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}
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void CStatForm::InitLabel(INDEX iLabel, INDEX iOrder, const char *strFormat)
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{
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CStatLabel &sl = sf_aslLabels[iLabel];
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sl.se_iOrder = iOrder;
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sl.sl_strFormat = strFormat;
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}
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// Reset all profiling values
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void CStatForm::Reset(void)
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{
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// for each counter
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for (INDEX iCounter = 0; iCounter<sf_ascCounters.Count(); iCounter++) {
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// reset it
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sf_ascCounters[iCounter].sc_fCount = 0;
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}
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// for each timer
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for (INDEX iTimer = 0; iTimer<sf_astTimers.Count(); iTimer++) {
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// double-check that timer has been stopped (only for timers in main thread!)
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if( iTimer!=STI_TIMER && iTimer!=STI_SOUNDMIXING) {
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ASSERT( sf_astTimers[iTimer].st_tvStarted.tv_llValue == -1);
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} // reset it
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sf_astTimers[iTimer].st_tvElapsed.Clear();
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}
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}
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CTString CStatCounter::Report(void)
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{
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CTString str( 0, sc_strFormat, sc_fCount*sc_fFactor);
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return str;
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}
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CTString CStatTimer::Report(void)
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{
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CTString str( 0, st_strFormat, st_tvElapsed.GetSeconds()*st_fFactor);
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return str;
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}
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CTString CStatLabel::Report(void)
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{
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return sl_strFormat;
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}
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// reset all values
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void STAT_Reset(void)
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{
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_sfStats.Reset();
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}
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// make a new report
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void STAT_Report(CTString &strReport)
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{
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_sfStats.Report(strReport);
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}
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void STAT_Enable(BOOL enable)
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{
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_sfStats.sf_enabled = enable;
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}
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