mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
85 lines
2.4 KiB
JavaScript
85 lines
2.4 KiB
JavaScript
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
229
|
|
%{
|
|
#include "StdH.h"
|
|
%}
|
|
|
|
class CDamager: CRationalEntity {
|
|
name "Damager";
|
|
thumbnail "Thumbnails\\Damager.tbn";
|
|
features "HasName", "IsTargetable";
|
|
|
|
properties:
|
|
1 CTString m_strName "Name" 'N' = "Damager",
|
|
2 CTString m_strDescription = "",
|
|
3 enum DamageType m_dmtType "Type" 'Y' = DMT_ABYSS, // type of damage
|
|
4 FLOAT m_fAmmount "Ammount" 'A' = 1000.0f, // ammount of damage
|
|
5 CEntityPointer m_penToDamage "Entity to Damage" 'E', // entity to damage, NULL to damage the triggerer
|
|
6 BOOL m_bDamageFromTriggerer "DamageFromTriggerer" 'S' = FALSE, // make the triggerer inflictor of the damage
|
|
10 CEntityPointer m_penLastDamaged,
|
|
11 FLOAT m_tmLastDamage = 0.0f,
|
|
|
|
components:
|
|
1 model MODEL_TELEPORT "Models\\Editor\\Copier.mdl",
|
|
2 texture TEXTURE_TELEPORT "Models\\Editor\\Copier.tex",
|
|
|
|
functions:
|
|
const CTString &GetDescription(void) const {
|
|
return m_strDescription;
|
|
}
|
|
|
|
procedures:
|
|
Main()
|
|
{
|
|
InitAsEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
// set appearance
|
|
SetModel(MODEL_TELEPORT);
|
|
SetModelMainTexture(TEXTURE_TELEPORT);
|
|
|
|
((CTString&)m_strDescription).PrintF("%s:%g",
|
|
DamageType_enum.NameForValue(INDEX(m_dmtType)), m_fAmmount);
|
|
|
|
while (TRUE) {
|
|
// wait for someone to trigger you and then damage it
|
|
wait() {
|
|
on (ETrigger eTrigger) : {
|
|
|
|
CEntity *penInflictor = this;
|
|
if (m_bDamageFromTriggerer) {
|
|
penInflictor = eTrigger.penCaused;
|
|
}
|
|
|
|
CEntity *penVictim = NULL;
|
|
if (m_penToDamage!=NULL) {
|
|
penVictim = m_penToDamage;
|
|
} else if (eTrigger.penCaused!=NULL) {
|
|
penVictim = eTrigger.penCaused;
|
|
}
|
|
|
|
if (penVictim!=NULL) {
|
|
if (!(penVictim==m_penLastDamaged && _pTimer->CurrentTick()<m_tmLastDamage+0.1f))
|
|
{
|
|
InflictDirectDamage(penVictim, penInflictor, m_dmtType, m_fAmmount,
|
|
penVictim->GetPlacement().pl_PositionVector, FLOAT3D(0,1,0));
|
|
m_penLastDamaged = penVictim;
|
|
m_tmLastDamage = _pTimer->CurrentTick();
|
|
}
|
|
}
|
|
stop;
|
|
}
|
|
otherwise() : {
|
|
resume;
|
|
};
|
|
};
|
|
|
|
// wait a bit to recover
|
|
// autowait(0.1f);
|
|
}
|
|
}
|
|
};
|
|
|