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https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
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#ifndef SE_INCL_PRIORITY_INL
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#define SE_INCL_PRIORITY_INL
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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class CSetPriority {
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public:
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#ifdef PLATFORM_WIN32
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DWORD sp_dwProcessOld;
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int sp_iThreadOld;
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HANDLE sp_hThread;
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HANDLE sp_hProcess;
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CSetPriority(DWORD dwProcess, int iThread)
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{
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sp_hProcess = GetCurrentProcess();
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sp_hThread = GetCurrentThread();
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sp_dwProcessOld = GetPriorityClass(sp_hProcess);
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sp_iThreadOld = GetThreadPriority(sp_hThread);
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BOOL bSuccessProcess = SetPriorityClass(sp_hProcess, dwProcess);
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BOOL bSuccessThread = SetThreadPriority(sp_hThread, iThread);
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ASSERT(bSuccessProcess && bSuccessThread);
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}
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~CSetPriority(void)
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{
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BOOL bSuccessProcess = SetPriorityClass(sp_hProcess, sp_dwProcessOld);
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BOOL bSuccessThread = SetThreadPriority(sp_hThread, sp_iThreadOld);
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ASSERT(bSuccessProcess && bSuccessThread);
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}
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#else
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CSetPriority(DWORD dwProcess, int iThread) { STUBBED(""); }
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~CSetPriority(void) { STUBBED(""); }
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#endif
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};
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#endif /* include-once blocker. */
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