mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
208 lines
6.8 KiB
C++
208 lines
6.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#include "Engine/StdH.h"
|
|
|
|
#include <Engine/Base/Timer.h>
|
|
#include <Engine/Base/Input.h>
|
|
#include <Engine/Base/Translation.h>
|
|
#include <Engine/Base/KeyNames.h>
|
|
#include <Engine/Math/Functions.h>
|
|
#include <Engine/Graphics/ViewPort.h>
|
|
#include <Engine/Base/Console.h>
|
|
#include <Engine/Base/Synchronization.h>
|
|
|
|
#include <Engine/Base/ErrorReporting.h>
|
|
|
|
/*
|
|
* rcg10072001
|
|
* The bulk of CInput's implementation is in the platform-specific subdirs.
|
|
* For example, if you want the win32 implementation, look in
|
|
* Engine\Base\win32\Win32Input.cpp ...
|
|
*/
|
|
|
|
INDEX inp_ctJoysticksAllowed = 8;
|
|
|
|
static CTString inp_astrAxisTran[MAX_OVERALL_AXES];// translated names for axis
|
|
|
|
// pointer to global input object
|
|
CInput *_pInput = NULL;
|
|
|
|
// deafult constructor
|
|
CInput::CInput(void)
|
|
{
|
|
// disable control scaning
|
|
inp_bInputEnabled = FALSE;
|
|
inp_bPollJoysticks = FALSE;
|
|
inp_bLastPrescan = FALSE;
|
|
// clear key buffer
|
|
for( INDEX iButton=0; iButton<MAX_OVERALL_BUTTONS; iButton++)
|
|
{
|
|
inp_ubButtonsBuffer[ iButton] = 0;
|
|
}
|
|
// clear axis relative and absolute values
|
|
for( INDEX iAxis=0; iAxis<MAX_OVERALL_AXES; iAxis++)
|
|
{
|
|
inp_caiAllAxisInfo[ iAxis].cai_fReading = 0.0f;
|
|
inp_caiAllAxisInfo[ iAxis].cai_bExisting = FALSE;
|
|
}
|
|
|
|
PlatformInit();
|
|
}
|
|
|
|
|
|
void CInput::SetJoyPolling(BOOL bPoll)
|
|
{
|
|
inp_bPollJoysticks = bPoll;
|
|
}
|
|
|
|
/*
|
|
* Sets names of keys on keyboard
|
|
*/
|
|
void CInput::SetKeyNames( void)
|
|
{
|
|
// set name "None" for all keys, known keys will override this default name
|
|
for( INDEX iKey=0; iKey<ARRAYCOUNT(inp_strButtonNames); iKey++) {
|
|
inp_strButtonNames[iKey] = "None";
|
|
inp_strButtonNamesTra[iKey] = TRANS("None");
|
|
}
|
|
|
|
PlatformSetKeyNames();
|
|
|
|
// -------- Enumerate known axis -------------
|
|
// no axis as axis type 0
|
|
inp_caiAllAxisInfo[0].cai_strAxisName = "None";
|
|
inp_astrAxisTran[ 0] = TRANS("None");
|
|
// mouse axis occupy types from 1 up to 3
|
|
inp_caiAllAxisInfo[1].cai_strAxisName = "mouse X";
|
|
inp_astrAxisTran[ 1] = TRANS("mouse X");
|
|
inp_caiAllAxisInfo[2].cai_strAxisName = "mouse Y";
|
|
inp_astrAxisTran[ 2] = TRANS("mouse Y");
|
|
inp_caiAllAxisInfo[3].cai_strAxisName = "mouse Z";
|
|
inp_astrAxisTran[ 3] = TRANS("mouse Z");
|
|
inp_caiAllAxisInfo[4].cai_strAxisName = "2nd mouse X";
|
|
inp_astrAxisTran[ 4] = TRANS("2nd mouse X");
|
|
inp_caiAllAxisInfo[5].cai_strAxisName = "2nd mouse Y";
|
|
inp_astrAxisTran[ 5] = TRANS("2nd mouse Y");
|
|
|
|
// -------- Get number of joysticks ----------
|
|
// get number of joystics
|
|
INDEX ctJoysticksPresent = PlatformGetJoystickCount();
|
|
CPrintF(TRANSV(" joysticks found: %d\n"), ctJoysticksPresent);
|
|
ctJoysticksPresent = Min(ctJoysticksPresent, inp_ctJoysticksAllowed);
|
|
CPrintF(TRANSV(" joysticks allowed: %d\n"), ctJoysticksPresent);
|
|
|
|
// -------- Enumerate axis and buttons for joysticks ----------
|
|
for (INDEX iJoy=0; iJoy<MAX_JOYSTICKS; iJoy++) {
|
|
inp_abJoystickOn[iJoy] = FALSE;
|
|
if (iJoy<ctJoysticksPresent && CheckJoystick(iJoy)) {
|
|
inp_abJoystickOn[iJoy] = TRUE;
|
|
}
|
|
AddJoystickAbbilities(iJoy);
|
|
}
|
|
}
|
|
|
|
|
|
// adds axis and buttons for given joystick
|
|
void CInput::AddJoystickAbbilities(INDEX iJoy)
|
|
{
|
|
CTString strJoystickName;
|
|
strJoystickName.PrintF("Joy %d", iJoy+1);
|
|
CTString strJoystickNameTra;
|
|
strJoystickNameTra.PrintF(TRANSV("Joy %d"), iJoy+1);
|
|
|
|
// for each axis
|
|
for( UINT iAxis=0; iAxis<6; iAxis++) {
|
|
INDEX iAxisTotal = FIRST_JOYAXIS+iJoy*MAX_AXES_PER_JOYSTICK+iAxis;
|
|
ControlAxisInfo &cai= inp_caiAllAxisInfo[iAxisTotal];
|
|
CTString &strTran = inp_astrAxisTran[iAxisTotal];
|
|
// set axis name
|
|
switch( iAxis) {
|
|
case 0: cai.cai_strAxisName = strJoystickName + " Axis X"; strTran = strJoystickNameTra + TRANS(" Axis X"); break;
|
|
case 1: cai.cai_strAxisName = strJoystickName + " Axis Y"; strTran = strJoystickNameTra + TRANS(" Axis Y"); break;
|
|
case 2: cai.cai_strAxisName = strJoystickName + " Axis Z"; strTran = strJoystickNameTra + TRANS(" Axis Z"); break;
|
|
case 3: cai.cai_strAxisName = strJoystickName + " Axis R"; strTran = strJoystickNameTra + TRANS(" Axis R"); break;
|
|
case 4: cai.cai_strAxisName = strJoystickName + " Axis U"; strTran = strJoystickNameTra + TRANS(" Axis U"); break;
|
|
case 5: cai.cai_strAxisName = strJoystickName + " Axis V"; strTran = strJoystickNameTra + TRANS(" Axis V"); break;
|
|
}
|
|
}
|
|
|
|
INDEX iButtonTotal = FIRST_JOYBUTTON+iJoy*MAX_BUTTONS_PER_JOYSTICK;
|
|
// add buttons that the joystick supports
|
|
for( UINT iButton=0; iButton<32; iButton++) {
|
|
CTString strButtonName;
|
|
CTString strButtonNameTra;
|
|
// create name for n-th button
|
|
strButtonName.PrintF( " Button %d", iButton);
|
|
strButtonNameTra.PrintF( TRANS(" Button %d"), iButton);
|
|
// set n-th button name
|
|
inp_strButtonNames[iButtonTotal] = strJoystickName + strButtonName;
|
|
inp_strButtonNamesTra[iButtonTotal] = strJoystickNameTra + strButtonNameTra;
|
|
iButtonTotal++;
|
|
}
|
|
|
|
// add the four POV buttons
|
|
inp_strButtonNames [ iButtonTotal ] = strJoystickName + (" POV N");
|
|
inp_strButtonNamesTra[ iButtonTotal++] = strJoystickNameTra + TRANS(" POV N");
|
|
inp_strButtonNames [ iButtonTotal ] = strJoystickName + (" POV E");
|
|
inp_strButtonNamesTra[ iButtonTotal++] = strJoystickNameTra + TRANS(" POV E");
|
|
inp_strButtonNames [ iButtonTotal ] = strJoystickName + (" POV S");
|
|
inp_strButtonNamesTra[ iButtonTotal++] = strJoystickNameTra + TRANS(" POV S");
|
|
inp_strButtonNames [ iButtonTotal ] = strJoystickName + (" POV W");
|
|
inp_strButtonNamesTra[ iButtonTotal++] = strJoystickNameTra + TRANS(" POV W");
|
|
}
|
|
|
|
/*
|
|
* Initializes all available devices and enumerates available controls
|
|
*/
|
|
void CInput::Initialize( void )
|
|
{
|
|
CPrintF(TRANSV("Detecting input devices...\n"));
|
|
SetKeyNames();
|
|
CPrintF("\n");
|
|
}
|
|
|
|
|
|
/*
|
|
* Enable direct input
|
|
*/
|
|
|
|
void CInput::EnableInput(CViewPort *pvp)
|
|
{
|
|
EnableInput(pvp->vp_hWnd);
|
|
}
|
|
|
|
|
|
|
|
// Clear all input states (keys become not pressed, axes are reset to zero)
|
|
void CInput::ClearInput( void)
|
|
{
|
|
// clear button's buffer
|
|
memset( inp_ubButtonsBuffer, 0, sizeof( inp_ubButtonsBuffer));
|
|
// clear axis values
|
|
for (INDEX i=0; i<MAX_OVERALL_AXES; i++) {
|
|
inp_caiAllAxisInfo[i].cai_fReading = 0;
|
|
}
|
|
}
|
|
|
|
const CTString &CInput::GetAxisTransName( INDEX iAxisNo) const
|
|
{
|
|
return inp_astrAxisTran[iAxisNo];
|
|
}
|
|
|
|
// end of Input.cpp ...
|
|
|
|
|