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32 lines
836 B
C
32 lines
836 B
C
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// Animation names
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#define BONEMAN_ANIM_DEFAULT_ANIMATION 0
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#define BONEMAN_ANIM_ATTACKCLOSELOOP 1
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#define BONEMAN_ANIM_ATTACKFAR 2
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#define BONEMAN_ANIM_DEATHTOBACK 3
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#define BONEMAN_ANIM_DEATHTOFRONT 4
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#define BONEMAN_ANIM_FALL01 5
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#define BONEMAN_ANIM_FALL02 6
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#define BONEMAN_ANIM_RUNLOOP 7
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#define BONEMAN_ANIM_STANDLOOP 8
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#define BONEMAN_ANIM_STANDUNEASY 9
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#define BONEMAN_ANIM_WALKLOOP 10
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#define BONEMAN_ANIM_WOUNDCRITICAL01 11
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#define BONEMAN_ANIM_WOUNDCRITICAL02 12
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#define BONEMAN_ANIM_WOUNDCRITICAL03 13
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#define BONEMAN_ANIM_JUMPTOWALL 14
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#define BONEMAN_ANIM_WALKCOMPUTER 15
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// Color names
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// Patch names
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// Names of collision boxes
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#define BONEMAN_COLLISION_BOX_DEFAULT 0
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#define BONEMAN_COLLISION_BOX_DEATH 1
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// Attaching position names
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// Sound names
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