mirror of
https://github.com/ptitSeb/Serious-Engine
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127 lines
4.0 KiB
C++
127 lines
4.0 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_COMMUNICATIONINTERFACE_H
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#define SE_INCL_COMMUNICATIONINTERFACE_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#ifdef PLATFORM_UNIX
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#include <fcntl.h>
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#include <netdb.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#define INVALID_SOCKET -1
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#define SOCKET_ERROR -1
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#define closesocket close
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typedef int SOCKET;
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typedef struct hostent HOSTENT;
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typedef struct sockaddr_in SOCKADDR_IN;
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typedef struct sockaddr SOCKADDR;
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#define WSAGetLastError() (INDEX) errno
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#endif
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#define SERVER_CLIENTS 16
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#include <Engine/Network/CPacket.h>
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// Communication class
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class ENGINE_API CCommunicationInterface {
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public:
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BOOL cci_bSocketOpen; // set if socket is open and working
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BOOL cci_bBound; // set for udp sockets that have been explicitly or implicitly bound
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BOOL cci_bInitialized; // is the communication interface initialized or not
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BOOL cci_bWinSockOpen; // is the winsock API initialized
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BOOL cci_bServerInitialized;
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BOOL cci_bClientInitialized;
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CPacketBuffer cci_pbMasterOutput; // master output buffer
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CPacketBuffer cci_pbMasterInput; // master input buffer
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SOCKET cci_hSocket; // the socket handle itself
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public:
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// client
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void Client_OpenLocal(void);
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void Client_OpenNet_t(ULONG ulServerAddress);
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// update master UDP socket and route its messages
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void UpdateMasterBuffers(void);
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public:
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CCommunicationInterface(void);
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~CCommunicationInterface(void){};
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// start/stop protocols
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void Init(void);
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void Close(void);
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void InitWinsock(void);
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void EndWinsock(void);
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void PrepareForUse(BOOL bUseNetwork, BOOL bClient);
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void Unprepare(void);
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BOOL IsNetworkEnabled(void);
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// get address of local machine
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void GetHostName(CTString &strName, CTString &strAddress);
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// create an inet-family socket
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void CreateSocket_t();
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// bind socket to the given address
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void Bind_t(ULONG ulLocalHost, ULONG ulLocalPort);
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// set socket to non-blocking mode
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void SetNonBlocking_t(void);
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// get generic socket error info string and last error
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CTString GetSocketError(INDEX iError);
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// open an UDP socket at given port
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void OpenSocket_t(ULONG ulLocalHost, ULONG ulLocalPort);
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// get address of this host
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void GetLocalAddress_t(ULONG &ulHost, ULONG &ulPort);
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// get address of the peer host connected to this socket
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void GetRemoteAddress_t(ULONG &ulHost, ULONG &ulPort);
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// broadcast communication
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void Broadcast_Send(const void *pvSend, SLONG slSendSize,CAddress &adrDestination);
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BOOL Broadcast_Receive(void *pvReceive, SLONG &slReceiveSize,CAddress &adrAddress);
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// here we receive connect requests
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void Broadcast_Update_t(void);
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// Server
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void Server_Init_t(void);
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void Server_Close(void);
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void Server_ClearClient(INDEX iClient);
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BOOL Server_IsClientLocal(INDEX iClient);
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BOOL Server_IsClientUsed(INDEX iClient);
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CTString Server_GetClientName(INDEX iClient);
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void Server_Send_Reliable(INDEX iClient, const void *pvSend, SLONG slSendSize);
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BOOL Server_Receive_Reliable(INDEX iClient, void *pvReceive, SLONG &slReceiveSize);
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void Server_Send_Unreliable(INDEX iClient, const void *pvSend, SLONG slSendSize);
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BOOL Server_Receive_Unreliable(INDEX iClient, void *pvReceive, SLONG &slReceiveSize);
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BOOL Server_Update(void);
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// Client
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void Client_Init_t(char* strServerName);
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void Client_Init_t(ULONG ulServerAddress);
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void Client_Close(void);
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void Client_Clear(void);
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BOOL Client_IsConnected(void);
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void Client_Send_Reliable(const void *pvSend, SLONG slSendSize);
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BOOL Client_Receive_Reliable(void *pvReceive, SLONG &slReceiveSize);
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BOOL Client_Receive_Reliable(CTStream &strmReceive);
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void Client_PeekSize_Reliable(SLONG &slExpectedSize,SLONG &slReceivedSize);
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void Client_Send_Unreliable(const void *pvSend, SLONG slSendSize);
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BOOL Client_Receive_Unreliable(void *pvReceive, SLONG &slReceiveSize);
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BOOL Client_Update(void);
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};
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extern ENGINE_API CCommunicationInterface _cmiComm;
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extern CPacketBufferStats _pbsSend;
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extern CPacketBufferStats _pbsRecv;
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#endif /* include-once check. */ |