mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
9820436fbe
Touches a lot of code to remove long constants like "1L", so this patch is large and ugly, but I think it makes all those Clamp() calls look nicer in the long run. Most of the game is 64-bit clean, since we can build without assembly code now. I've marked the things that are obviously still wrong with STUBBED lines. That being said: a 64-bit build can already run the demos mostly correctly, so we're actually almost there! There are a few obvious things that are obviously wrong, to be fixed.
570 lines
18 KiB
C++
570 lines
18 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "StdAfx.h"
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#include "LCDDrawing.h"
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extern CGame *_pGame;
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// console variables
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static const FLOAT tmConsoleFade = 0.0f; // how many seconds it takes console to fade in/out
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static FLOAT fConsoleFadeValue = 0.0f; // faded value of console (0..1)
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static CTimerValue tvConsoleLast;
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static CTString strConsole;
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static CTString strInputHistory = "\n";
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static CTString strEditingLine;
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static CTString strExpandStart;
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static CTString strLastExpanded;
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static CTString strCurrentLine;
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static BOOL bLastExpandedFound;
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static INDEX iSymbolOffset;
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static INDEX iHistoryLine=0;
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static INDEX iCursorPos=0;
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static INDEX ctConsoleLinesOnScreen;
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static INDEX con_iFirstLine = 1;
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extern FLOAT con_fHeightFactor;
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extern FLOAT con_tmLastLines;
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// find a line with given number in a multi-line string counting from end of string
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BOOL GetLineCountBackward(const char *pchrStringStart, const char *pchrStringEnd,
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INDEX iBackwardLine, CTString &strResult)
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{
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// start at the end of string
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const char *pchrCurrent = pchrStringEnd;
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INDEX ctLinesDone=0;
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// while line of given number is not found
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while(ctLinesDone!=iBackwardLine) {
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// go one character back
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pchrCurrent--;
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// if got before start of string
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if (pchrCurrent < pchrStringStart) {
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// line is not found
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return FALSE;
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}
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// if at line break
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if(*pchrCurrent == '\n') {
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// count lines
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ctLinesDone++;
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}
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}
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// check that pointer is not outside range
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ASSERT(pchrCurrent>=pchrStringStart && pchrCurrent<pchrStringEnd);
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// if exactly on line break, skip it
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if (*pchrCurrent=='\n') {
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pchrCurrent++;
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}
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// find end of that line
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const char *pchrLineEnd=strchr(pchrCurrent, '\r');
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if (pchrLineEnd==NULL) {
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pchrLineEnd = pchrStringEnd;
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}
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// copy the found line
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char achrLine[ 1024];
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strncpy( achrLine, pchrCurrent, pchrLineEnd-pchrCurrent);
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achrLine[ pchrLineEnd-pchrCurrent]=0;
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strResult = achrLine;
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return TRUE;
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}
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void CGame::ConsoleRender(CDrawPort *pdp)
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{
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if( _pGame->gm_csConsoleState==CS_OFF) {
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con_iFirstLine = 1;
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tvConsoleLast = _pTimer->GetHighPrecisionTimer();
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return;
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}
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// get console height
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con_fHeightFactor = Clamp( con_fHeightFactor, 0.1f, 1.0f);
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FLOAT fHeightFactor = con_fHeightFactor;
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if( !gm_bGameOn) fHeightFactor = 0.9f;
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// calculate up-down speed to be independent of refresh speed
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CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
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CTimerValue tvDelta = tvNow - tvConsoleLast;
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tvConsoleLast = tvNow;
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FLOAT fFadeSpeed = (FLOAT)(tvDelta.GetSeconds() / tmConsoleFade);
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// if console is dropping down
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if( _pGame->gm_csConsoleState==CS_TURNINGON) {
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// move it down
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fConsoleFadeValue += fFadeSpeed;
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// if finished moving
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if( fConsoleFadeValue>1.0f) {
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// stop
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fConsoleFadeValue = 1.0f;
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_pGame->gm_csConsoleState = CS_ON;
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}
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}
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// if console is pulling up
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if( _pGame->gm_csConsoleState==CS_TURNINGOFF) {
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// move it up
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fConsoleFadeValue -= fFadeSpeed;
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// if finished moving
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if( fConsoleFadeValue<0.0f) {
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// stop
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fConsoleFadeValue = 0.0f;
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_pGame->gm_csConsoleState = CS_OFF;
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if (_pInput != NULL) // rcg02042003 hack for SDL vs. Win32.
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_pInput->ClearRelativeMouseMotion();
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// if not in network
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if (!_pNetwork->IsNetworkEnabled()) {
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// don't show last lines on screen after exiting console
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CON_DiscardLastLineTimes();
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}
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return;
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}
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}
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if (_pGame->gm_csConsoleState==CS_TALK) {
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fHeightFactor = 0.1f;
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fConsoleFadeValue = 1.0f;
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}
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// calculate size of console box so that it covers upper half of the screen
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FLOAT fHeight = ClampUp( fHeightFactor*fConsoleFadeValue*2, fHeightFactor);
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CDrawPort dpConsole( pdp, 0.0f, 0.0f, 1.0f, fHeight);
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// lock drawport
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if( !dpConsole.Lock()) return;
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LCDPrepare(fConsoleFadeValue);
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LCDSetDrawport(&dpConsole);
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dpConsole.Fill(LCDFadedColor(C_BLACK|225));
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PIX pixSizeI = dpConsole.GetWidth();
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PIX pixSizeJ = dpConsole.GetHeight();
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COLOR colLight = LCDFadedColor(C_WHITE|255);
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COLOR colDark = LCDFadedColor(SE_COL_BLUE_LIGHT|255);
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INDEX iBackwardLine = con_iFirstLine;
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if( iBackwardLine>1) Swap( colLight, colDark);
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PIX pixLineSpacing = _pfdConsoleFont->fd_pixCharHeight + _pfdConsoleFont->fd_pixLineSpacing;
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LCDRenderCloudsForComp();
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//LCDRenderGrid();
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LCDRenderClouds2();
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dpConsole.DrawLine( 0, pixSizeJ-1, pixSizeI, pixSizeJ-1, LCDFadedColor(SE_COL_BLUE_NEUTRAL|255));
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const ULONG colFill = (colDark & ~CT_AMASK) | 0x2F;
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dpConsole.Fill( 0, pixSizeJ-pixLineSpacing*1.6f, pixSizeI, pixLineSpacing*1.6f, colFill);
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// setup font
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PIX pixTextX = (PIX)(dpConsole.GetWidth()*0.01f);
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PIX pixYLine = dpConsole.GetHeight()-14;
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dpConsole.SetFont( _pfdConsoleFont);
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// print editing line of text
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dpConsole.SetTextMode(-1);
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CTString strPrompt;
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if (_pGame->gm_csConsoleState == CS_TALK) {
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strPrompt = TRANS("say: ");
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} else {
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strPrompt = "=> ";
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}
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CTString strLineOnScreen = strPrompt + strEditingLine;
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dpConsole.PutText( strLineOnScreen, pixTextX, pixYLine, colLight);
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dpConsole.SetTextMode(+1);
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// add blinking cursor
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if( ((ULONG)(_pTimer->GetRealTimeTick()*2)) & 1) {
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CTString strCursor="_";
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FLOAT fTextScalingX = dpConsole.dp_fTextScaling * dpConsole.dp_fTextAspect;
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PIX pixCellSize = (PIX) (_pfdConsoleFont->fd_pixCharWidth * fTextScalingX + dpConsole.dp_pixTextCharSpacing);
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PIX pixCursorX = pixTextX + (iCursorPos+strlen(strPrompt))*pixCellSize;
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dpConsole.PutText( strCursor, pixCursorX, pixYLine+2, colDark);
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}
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// render previous outputs
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con_iFirstLine = ClampDn( con_iFirstLine, 1);
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pixYLine -= (PIX)(pixLineSpacing * 1.333f);
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ctConsoleLinesOnScreen = pixYLine/pixLineSpacing;
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while( pixYLine >= 0) {
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CTString strLineOnScreen = CON_GetLastLine(iBackwardLine);
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dpConsole.PutText( strLineOnScreen, pixTextX, pixYLine, colDark);
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iBackwardLine++;
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pixYLine -= pixLineSpacing;
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}
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// all done
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dpConsole.Unlock();
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}
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// print last few lines from console to top of screen
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void CGame::ConsolePrintLastLines(CDrawPort *pdp)
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{
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// get number of lines to print
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con_tmLastLines = Clamp( con_tmLastLines, 1.0f, 10.0f);
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INDEX ctLines = CON_NumberOfLinesAfter( _pTimer->GetRealTimeTick() - con_tmLastLines);
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// if no lines left to print, just skip it
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if( ctLines==0) return;
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// setup font
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_pfdConsoleFont->SetFixedWidth();
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pdp->SetFont( _pfdConsoleFont);
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PIX pixCharHeight = _pfdConsoleFont->GetHeight() -1;
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// put some filter underneath for easier reading
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pdp->Fill( 0, 0, pdp->GetWidth(), pixCharHeight*ctLines, C_BLACK|128);
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// for each line
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for( INDEX iLine=0; iLine<ctLines; iLine++) {
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CTString strLine = CON_GetLastLine(iLine+1);
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pdp->PutText( strLine, 0, pixCharHeight*(ctLines-iLine-1), SE_COL_BLUE_LIGHT|255);
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}
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}
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static void Key_Backspace( BOOL bShift, BOOL bRight)
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{
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// do nothing if string is empty
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INDEX ctChars = strlen(strEditingLine);
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if( ctChars==0) return;
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if( bRight && iCursorPos<ctChars) { // DELETE key
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if( bShift) { // delete to end of line
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strEditingLine.TrimRight(iCursorPos);
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} else { // delete only one char
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strEditingLine.DeleteChar(iCursorPos);
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}
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}
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if( !bRight && iCursorPos>0) { // BACKSPACE key
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if( bShift) { // delete to start of line
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strEditingLine.TrimLeft(ctChars-iCursorPos);
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iCursorPos=0;
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} else { // delete only one char
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strEditingLine.DeleteChar(iCursorPos-1);
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iCursorPos--;
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}
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}
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}
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static void Key_ArrowUp(void)
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{
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CTString strSlash = "/";
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CTString strHistoryLine;
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if( iHistoryLine==0) strCurrentLine = strEditingLine;
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INDEX iCurrentHistoryLine = iHistoryLine;
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do {
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// determine previous line in history
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iCurrentHistoryLine++;
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const char *pchrHistoryStart = (const char*)strInputHistory;
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const char *pchrHistoryEnd = pchrHistoryStart +strlen( strInputHistory) -1;
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// we reach top of history, if line doesn't exist in history
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if( !GetLineCountBackward( pchrHistoryStart, pchrHistoryEnd, iCurrentHistoryLine, strHistoryLine)) return;
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} while( strCurrentLine!="" &&
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strnicmp( strHistoryLine, strCurrentLine, Min(strlen(strHistoryLine), strlen(strCurrentLine)))!=0 &&
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strnicmp( strHistoryLine, strSlash+strCurrentLine, Min(strlen(strHistoryLine), strlen(strCurrentLine)+1))!=0);
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// set new editing line
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iHistoryLine = iCurrentHistoryLine;
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strEditingLine = strHistoryLine;
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iCursorPos = strlen(strEditingLine);
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}
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static void Key_ArrowDown(void)
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{
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CTString strSlash = "/";
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CTString strHistoryLine;
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if( iHistoryLine==0) strCurrentLine = strEditingLine;
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INDEX iCurrentHistoryLine = iHistoryLine;
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while( iCurrentHistoryLine>1) {
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iCurrentHistoryLine--;
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const char *pchrHistoryStart = (const char *) strInputHistory;
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const char *pchrHistoryEnd = pchrHistoryStart +strlen(strInputHistory) -1;
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// line must exist in history
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BOOL bExists = GetLineCountBackward( pchrHistoryStart, pchrHistoryEnd, iCurrentHistoryLine, strHistoryLine);
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ASSERT( bExists);
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// set new editing line
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if( strCurrentLine=="" ||
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strnicmp( strHistoryLine, strCurrentLine, Min(strlen(strHistoryLine), strlen(strCurrentLine))) ==0 ||
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strnicmp( strHistoryLine, strSlash+strCurrentLine, Min(strlen(strHistoryLine), strlen(strCurrentLine)+1))==0) {
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iHistoryLine = iCurrentHistoryLine;
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strEditingLine = strHistoryLine;
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iCursorPos = strlen(strEditingLine);
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return;
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}
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}
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}
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void DoCheat(const CTString &strCommand, const CTString &strVar)
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{
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_pShell->SetINDEX(strVar, !_pShell->GetINDEX(strVar));
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BOOL bNew = _pShell->GetINDEX(strVar);
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CPrintF("%s: %s\n", (const char *) strCommand, bNew?"ON":"OFF");
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}
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static void Key_Return(void)
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{
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// ignore keydown return (keyup will be handled) - because of key bind to return
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//if( _pGame->gm_csConsoleState==CS_TALK) return;
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// clear editing line from whitespaces
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strEditingLine.TrimSpacesLeft();
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strEditingLine.TrimSpacesRight();
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// reset display position
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con_iFirstLine = 1;
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// ignore empty lines
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if( strEditingLine=="" || strEditingLine=="/") {
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strEditingLine = "";
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iCursorPos = 0;
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return;
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}
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// add to history
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strInputHistory += strEditingLine +"\r\n";
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iHistoryLine = 0;
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// check for cheats
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#define CHEAT_PREFIX "please"
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if (strEditingLine.HasPrefix(CHEAT_PREFIX) || strEditingLine.HasPrefix("/" CHEAT_PREFIX)) {
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strEditingLine.RemovePrefix(CHEAT_PREFIX);
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strEditingLine.RemovePrefix("/ " CHEAT_PREFIX );
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strEditingLine.TrimSpacesLeft();
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if (strEditingLine=="god") {
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DoCheat(strEditingLine, "cht_bGod");
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} else if (strEditingLine=="giveall") {
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DoCheat(strEditingLine, "cht_bGiveAll");
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} else if (strEditingLine=="killall") {
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DoCheat(strEditingLine, "cht_bKillAll");
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} else if (strEditingLine=="open") {
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DoCheat(strEditingLine, "cht_bOpen");
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} else if (strEditingLine=="tellall") {
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DoCheat(strEditingLine, "cht_bAllMessages");
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} else if (strEditingLine=="fly") {
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DoCheat(strEditingLine, "cht_bFly");
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} else if (strEditingLine=="ghost") {
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DoCheat(strEditingLine, "cht_bGhost");
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} else if (strEditingLine=="invisible") {
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DoCheat(strEditingLine, "cht_bInvisible");
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} else if (strEditingLine=="refresh") {
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DoCheat(strEditingLine, "cht_bRefresh");
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} else {
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CPrintF("sorry?\n");
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}
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// parse editing line
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} else if( strEditingLine[0]=='/') {
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// add to output and execute
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CPrintF( "-> %s\n", (const char *) strEditingLine);
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strEditingLine+=";";
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_pShell->Execute(strEditingLine+1);
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}
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else if( !_pGame->gm_bGameOn) {
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// add to output and execute
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CPrintF( "-> %s\n", (const char *) strEditingLine);
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strEditingLine+=";";
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_pShell->Execute(strEditingLine);
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}
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else {
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// just send chat
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_pNetwork->SendChat(-1, -1, strEditingLine);
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}
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// reset editing line
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strEditingLine = "";
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iCursorPos = 0;
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}
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// find first character that is not part of a symbol, backwards
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char *strrnonsym(const char *strString)
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{
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const char *pch = strString+strlen(strString)-1;
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while( pch>=strString) {
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char ch = *pch;
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if( !isalnum(ch) && ch!='_') return (char*)pch;
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pch--;
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}
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return NULL;
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}
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static void Key_Tab( BOOL bShift)
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{
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// clear editing line from whitespaces
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strEditingLine.TrimSpacesLeft();
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strEditingLine.TrimSpacesRight();
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// eventualy prepend the command like with '/'
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if (strEditingLine[0]!='/') strEditingLine = CTString("/")+strEditingLine;
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// find symbol letter typed so far
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CTString strSymbol;
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CTString strLastThatCanBeExpanded;
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if( strLastExpanded == "") {
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strExpandStart = strEditingLine;
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iSymbolOffset = 0;
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char *pcLastSymbol = strrnonsym( strEditingLine);
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// remember symbol text and offset inside editing line
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if( pcLastSymbol!=NULL) {
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strExpandStart = pcLastSymbol+1;
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iSymbolOffset = (INDEX)(pcLastSymbol+1 - (const char*)strEditingLine);
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}
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// printout all symbols that matches (if not only one, and not TAB only)
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INDEX ctSymbolsFound=0;
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BOOL bFirstFound = FALSE;
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CTString strLastMatched;
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{FOREACHINDYNAMICARRAY( _pShell->sh_assSymbols, CShellSymbol, itss) {
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// TAB only pressd?
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if( strExpandStart=="") break;
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// get completion name if current symbol is for user
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if( !(itss->ss_ulFlags&SSF_USER)) continue;
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strSymbol = itss->GetCompletionString();
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// if this symbol can be expanded
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if( strnicmp( strSymbol, strExpandStart, Min(strlen(strSymbol),strlen(strExpandStart))) == 0) {
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// can we print last found symbol ?
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if( strLastMatched!="") {
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if( !bFirstFound) CPrintF( " -\n");
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CPrintF( " %s\n", (const char *) strLastMatched);
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bFirstFound = TRUE;
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}
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strLastMatched = strSymbol;
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ctSymbolsFound++;
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}
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}}
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// print last symbol
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if( ctSymbolsFound>1) CPrintF( " %s\n", (const char *) strLastMatched);
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}
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// for each of symbols in the shell
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bLastExpandedFound = FALSE;
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BOOL bTabSymbolFound = FALSE;
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{FOREACHINDYNAMICARRAY( _pShell->sh_assSymbols, CShellSymbol, itss)
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{
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// skip if it is not visible to user
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if( !(itss->ss_ulFlags&SSF_USER)) continue;
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// get completion name for that symbol
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strSymbol = itss->GetCompletionString();
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// if this symbol can be expanded
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if( strnicmp( strSymbol, strExpandStart, Min(strlen(strSymbol),strlen(strExpandStart))) == 0)
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{
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// at least one symbol is found, so tab will work
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bTabSymbolFound = TRUE;
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// if this is first time we are doing this
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|
if( strLastExpanded == "") {
|
|
// remember symbol as last expanded and set it as current
|
|
strLastExpanded = strSymbol;
|
|
break;
|
|
}
|
|
// if last expanded was already found, set this symbol as result and remember it as last expanded
|
|
if( bLastExpandedFound) {
|
|
strLastExpanded = strSymbol;
|
|
break;
|
|
}
|
|
// if last expanded was not found yet, check if this one is last expanded
|
|
if( stricmp( strLastExpanded, strSymbol) == 0) {
|
|
// if looping backward (Shift+Tab)
|
|
if( bShift) {
|
|
// if we can loop backwards
|
|
if( strLastThatCanBeExpanded != "") {
|
|
strLastExpanded = strLastThatCanBeExpanded;
|
|
break;
|
|
// act like no symbols are found
|
|
} else {
|
|
bTabSymbolFound = FALSE;
|
|
break;
|
|
}
|
|
}
|
|
// if so, mark it
|
|
bLastExpandedFound = TRUE;
|
|
}
|
|
// remember current as last that can be expanded (for loopbing back)
|
|
strLastThatCanBeExpanded = strSymbol;
|
|
}
|
|
}}
|
|
// if symbol was found
|
|
if( bTabSymbolFound) {
|
|
// set it in current editing line
|
|
*((char*)(const char*)strEditingLine +iSymbolOffset) = '\0';
|
|
strEditingLine += strLastExpanded;
|
|
}
|
|
iCursorPos = strlen(strEditingLine);
|
|
}
|
|
|
|
|
|
static void Key_PgUp( BOOL bShift)
|
|
{
|
|
if( bShift) con_iFirstLine += ctConsoleLinesOnScreen;
|
|
else con_iFirstLine++;
|
|
}
|
|
|
|
|
|
static void Key_PgDn( BOOL bShift)
|
|
{
|
|
if( bShift) con_iFirstLine -= ctConsoleLinesOnScreen;
|
|
else con_iFirstLine--;
|
|
con_iFirstLine = ClampDn( con_iFirstLine, 1);
|
|
}
|
|
|
|
|
|
void CGame::ConsoleKeyDown( MSG msg)
|
|
{
|
|
// if console is off
|
|
if (_pGame->gm_csConsoleState==CS_OFF || _pGame->gm_csConsoleState==CS_TURNINGOFF) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
BOOL bShift = GetKeyState(VK_SHIFT) & 0x8000;
|
|
switch( msg.wParam) {
|
|
case VK_RETURN: Key_Return(); break;
|
|
case VK_UP: Key_ArrowUp(); break;
|
|
case VK_DOWN: Key_ArrowDown(); break;
|
|
case VK_TAB: Key_Tab(bShift); break;
|
|
case VK_PRIOR: Key_PgUp(bShift); break;
|
|
case VK_NEXT: Key_PgDn(bShift); break;
|
|
case VK_BACK: Key_Backspace(bShift, FALSE); break;
|
|
case VK_DELETE: Key_Backspace(bShift, TRUE); break;
|
|
case VK_LEFT: if( iCursorPos > 0) iCursorPos--; break;
|
|
case VK_RIGHT: if( iCursorPos < strlen(strEditingLine)) iCursorPos++; break;
|
|
case VK_HOME: iCursorPos = 0; break;
|
|
case VK_END: iCursorPos = strlen(strEditingLine); break;
|
|
}
|
|
}
|
|
|
|
|
|
void CGame::ConsoleChar( MSG msg)
|
|
{
|
|
// if console is off, do nothing
|
|
if (_pGame->gm_csConsoleState==CS_OFF) return;
|
|
|
|
// for all keys except tab and shift, discard last found tab browsing symbol
|
|
char chrKey = msg.wParam;
|
|
if( msg.wParam!=VK_TAB && msg.wParam!=VK_SHIFT) strLastExpanded = "";
|
|
|
|
// if key with letter pressed
|
|
if( isprint(chrKey) && chrKey!='`') {
|
|
// insert it to editing line
|
|
strEditingLine.InsertChar( iCursorPos, chrKey);
|
|
iCursorPos++;
|
|
// reset history line
|
|
iHistoryLine = 0;
|
|
}
|
|
}
|
|
|