Serious-Engine/Sources/Entities/BackgroundViewer.es
2016-04-08 00:11:36 +02:00

69 lines
1.5 KiB
C++

211
%{
#include "Entities/StdH/StdH.h"
%}
uses "Entities/Marker";
class CBackgroundViewer: CMarker {
name "Background Viewer";
thumbnail "Thumbnails\\BackgroundViewer.tbn";
features "IsImportant";
properties:
1 BOOL m_bActive "Active" 'A' =TRUE, // set if active at beginning of game
2 CEntityPointer m_penWorldSettingsController "World settings controller" 'W',
components:
1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex"
functions:
// Validate offered target for one property
BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
{
if(penTarget==NULL)
{
return FALSE;
}
// if gradient marker
if( slPropertyOffset==offsetof(CBackgroundViewer, m_penWorldSettingsController))
{
return IsOfClass(penTarget, "WorldSettingsController");
}
return TRUE;
}
BOOL HandleEvent(const CEntityEvent &ee) {
if (ee.ee_slEvent == EVENTCODE_EStart) {
GetWorld()->SetBackgroundViewer(this);
return TRUE;
}
return FALSE;
};
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
// set name
if (m_strName=="Marker") {
m_strName = "Background Viewer";
}
if (m_bActive) {
GetWorld()->SetBackgroundViewer(this);
}
return;
}
};