Serious-Engine/Sources/EntitiesMP/TacticsChanger.cpp
2016-03-11 15:57:17 +02:00

121 lines
5.6 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/TacticsChanger.es"
#include "StdH.h"
#include "TacticsHolder.h"
#include <EntitiesMP/TacticsChanger.h>
#include <EntitiesMP/TacticsChanger_tables.h>
void CTacticsChanger::SetDefaultProperties(void) {
m_strName = "TacticsChanger";
m_strDescription = "";
m_tctType = TCT_NONE ;
m_fParam1 = 0.0f;
m_fParam2 = 0.0f;
m_fParam3 = 0.0f;
m_fParam4 = 0.0f;
m_fParam5 = 0.0f;
m_penTacticsHolder = NULL;
CRationalEntity::SetDefaultProperties();
}
#line 34 "D:/SE1_GPL/Sources/EntitiesMP/TacticsChanger.es"
const CTString & CTacticsChanger::GetDescription(void)const {
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return m_strDescription ;
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}
BOOL CTacticsChanger::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CTacticsChanger_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CTacticsChanger::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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InitAsEditorModel ();
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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SetCollisionFlags (ECF_IMMATERIAL );
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SetModel (MODEL_MANAGER );
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SetModelMainTexture (TEXTURE_MANAGER );
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SetTimerAfter(0.1f);
Jump(STATE_CURRENT, 0x00ec0000, FALSE, EBegin());return TRUE;}BOOL CTacticsChanger::H0x00ec0000_Main_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00ec0000
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x00ec0001, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CTacticsChanger::H0x00ec0001_Main_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00ec0001
;
#line 51 "D:/SE1_GPL/Sources/EntitiesMP/TacticsChanger.es"
Jump(STATE_CURRENT,0x00ec0006, FALSE, EInternal());return TRUE;}BOOL CTacticsChanger::H0x00ec0006_Main_07(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00ec0006
if(!(TRUE )){ Jump(STATE_CURRENT,0x00ec0007, FALSE, EInternal());return TRUE;}
#line 52 "D:/SE1_GPL/Sources/EntitiesMP/TacticsChanger.es"
SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x00ec0002, FALSE, EBegin());return TRUE;}BOOL CTacticsChanger::H0x00ec0002_Main_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00ec0002
switch(__eeInput.ee_slEvent)
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{case(EVENTCODE_ETrigger):{const ETrigger&e= (ETrigger&)__eeInput;
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if(m_penTacticsHolder != NULL ){
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CTacticsHolder * penTactics = & (CTacticsHolder &) * m_penTacticsHolder ;
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penTactics -> m_tctType = m_tctType ;
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penTactics -> m_fParam1 = m_fParam1 ;
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penTactics -> m_fParam2 = m_fParam2 ;
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penTactics -> m_fParam3 = m_fParam3 ;
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penTactics -> m_fParam4 = m_fParam4 ;
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penTactics -> m_fParam5 = m_fParam5 ;
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penTactics -> m_tmLastActivation = _pTimer -> CurrentTick ();
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}
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UnsetTimer();Jump(STATE_CURRENT,0x00ec0003, FALSE, EInternal());return TRUE;
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}ASSERT(FALSE);break;default:{
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return TRUE;
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}ASSERT(FALSE);break;
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}return TRUE;}BOOL CTacticsChanger::H0x00ec0003_Main_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00ec0003
;
#line 73 "D:/SE1_GPL/Sources/EntitiesMP/TacticsChanger.es"
SetTimerAfter(0.1f);
Jump(STATE_CURRENT, 0x00ec0004, FALSE, EBegin());return TRUE;}BOOL CTacticsChanger::H0x00ec0004_Main_05(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00ec0004
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x00ec0005, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CTacticsChanger::H0x00ec0005_Main_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00ec0005
;Jump(STATE_CURRENT,0x00ec0006, FALSE, EInternal());return TRUE;
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}BOOL CTacticsChanger::H0x00ec0007_Main_08(const CEntityEvent &__eeInput) {
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00ec0007
ASSERT(FALSE); return TRUE;};