mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 04:05:53 +01:00
781 lines
30 KiB
C++
781 lines
30 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_Player_INCLUDED
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#define _EntitiesMP_Player_INCLUDED 1
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extern DECL_DLL CEntityPropertyEnumType PlayerViewType_enum;
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enum PlayerViewType {
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PVT_PLAYEREYES = 0,
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PVT_PLAYERAUTOVIEW = 1,
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PVT_SCENECAMERA = 2,
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PVT_3RDPERSONVIEW = 3,
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};
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DECL_DLL inline void ClearToDefault(PlayerViewType &e) { e = (PlayerViewType)0; } ;
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extern DECL_DLL CEntityPropertyEnumType PlayerState_enum;
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enum PlayerState {
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PST_STAND = 0,
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PST_CROUCH = 1,
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PST_SWIM = 2,
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PST_DIVE = 3,
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PST_FALL = 4,
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};
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DECL_DLL inline void ClearToDefault(PlayerState &e) { e = (PlayerState)0; } ;
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#define EVENTCODE_ECameraStart 0x01910000
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class DECL_DLL ECameraStart : public CEntityEvent {
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public:
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ECameraStart();
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CEntityEvent *MakeCopy(void);
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CEntityPointer penCamera;
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};
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DECL_DLL inline void ClearToDefault(ECameraStart &e) { e = ECameraStart(); } ;
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#define EVENTCODE_ECameraStop 0x01910001
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class DECL_DLL ECameraStop : public CEntityEvent {
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public:
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ECameraStop();
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CEntityEvent *MakeCopy(void);
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CEntityPointer penCamera;
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};
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DECL_DLL inline void ClearToDefault(ECameraStop &e) { e = ECameraStop(); } ;
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#define EVENTCODE_ERebirth 0x01910002
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class DECL_DLL ERebirth : public CEntityEvent {
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public:
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ERebirth();
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CEntityEvent *MakeCopy(void);
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};
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DECL_DLL inline void ClearToDefault(ERebirth &e) { e = ERebirth(); } ;
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#define EVENTCODE_EDisconnected 0x01910003
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class DECL_DLL EDisconnected : public CEntityEvent {
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public:
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EDisconnected();
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CEntityEvent *MakeCopy(void);
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};
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DECL_DLL inline void ClearToDefault(EDisconnected &e) { e = EDisconnected(); } ;
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#define EVENTCODE_EAutoAction 0x01910004
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class DECL_DLL EAutoAction : public CEntityEvent {
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public:
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EAutoAction();
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CEntityEvent *MakeCopy(void);
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CEntityPointer penFirstMarker;
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};
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DECL_DLL inline void ClearToDefault(EAutoAction &e) { e = EAutoAction(); } ;
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extern "C" DECL_DLL CDLLEntityClass CPlayer_DLLClass;
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class DECL_DLL CPlayer : public CPlayerEntity {
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public:
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virtual CEntity *GetPredictionPair(void) { return m_penPrediction; };
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virtual void SetPredictionPair(CEntity *penPair) { m_penPrediction = penPair; };
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virtual void SetDefaultProperties(void);
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CTString m_strName;
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COLOR m_ulLastButtons;
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FLOAT m_fArmor;
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CTString m_strGroup;
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INDEX m_ulKeys;
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FLOAT m_fMaxHealth;
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INDEX m_ulFlags;
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CEntityPointer m_penWeapons;
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CEntityPointer m_penAnimator;
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CEntityPointer m_penView;
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CEntityPointer m_pen3rdPersonView;
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INDEX m_iViewState;
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INDEX m_iLastViewState;
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CAnimObject m_aoLightAnimation;
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FLOAT m_fDamageAmmount;
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FLOAT m_tmWoundedTime;
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FLOAT m_tmScreamTime;
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INDEX m_iGender;
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enum PlayerState m_pstState;
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FLOAT m_fFallTime;
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FLOAT m_fSwimTime;
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FLOAT m_tmOutOfWater;
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FLOAT m_tmMoveSound;
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BOOL m_bMoveSoundLeft;
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FLOAT m_tmNextAmbientOnce;
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FLOAT m_tmMouthSoundLast;
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CEntityPointer m_penCamera;
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CTString m_strCenterMessage;
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FLOAT m_tmCenterMessageEnd;
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BOOL m_bPendingMessage;
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FLOAT m_tmMessagePlay;
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FLOAT m_tmAnalyseEnd;
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BOOL m_bComputerInvoked;
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FLOAT m_tmAnimateInbox;
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CEntityPointer m_penMainMusicHolder;
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FLOAT m_tmLastDamage;
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FLOAT m_fMaxDamageAmmount;
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FLOAT3D m_vDamage;
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FLOAT m_tmSpraySpawned;
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FLOAT m_fSprayDamage;
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CEntityPointer m_penSpray;
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CSoundObject m_soWeapon0;
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CSoundObject m_soWeapon1;
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CSoundObject m_soWeapon2;
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CSoundObject m_soWeapon3;
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CSoundObject m_soWeaponAmbient;
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CSoundObject m_soPowerUpBeep;
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CSoundObject m_soMouth;
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CSoundObject m_soFootL;
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CSoundObject m_soFootR;
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CSoundObject m_soBody;
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CSoundObject m_soLocalAmbientLoop;
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CSoundObject m_soLocalAmbientOnce;
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CSoundObject m_soMessage;
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CSoundObject m_soHighScore;
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CSoundObject m_soSpeech;
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CSoundObject m_soSniperZoom;
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INDEX m_iMana;
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FLOAT m_fManaFraction;
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INDEX m_iHighScore;
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INDEX m_iBeatenHighScore;
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FLOAT m_tmLatency;
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FLOAT m_tmLatencyLastAvg;
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FLOAT m_tmLatencyAvgSum;
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INDEX m_ctLatencyAvg;
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BOOL m_bEndOfLevel;
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BOOL m_bEndOfGame;
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INDEX m_iMayRespawn;
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FLOAT m_tmSpawned;
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FLOAT3D m_vDied;
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FLOAT3D m_aDied;
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FLOAT m_tmEstTime;
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INDEX m_iTimeScore;
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INDEX m_iStartTime;
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INDEX m_iEndTime;
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FLOAT m_tmLevelStarted;
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CTString m_strLevelStats;
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CEntityPointer m_penActionMarker;
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FLOAT m_fAutoSpeed;
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INDEX m_iAutoOrgWeapon;
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FLOAT3D m_vAutoSpeed;
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FLOAT m_tmSpiritStart;
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FLOAT m_tmFadeStart;
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FLOAT m_tmLastPicked;
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CTString m_strPickedName;
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FLOAT m_fPickedAmmount;
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FLOAT m_fPickedMana;
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INDEX m_iLastHealth;
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INDEX m_iLastArmor;
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INDEX m_iLastAmmo;
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FLOAT m_tmHealthChanged;
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FLOAT m_tmArmorChanged;
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FLOAT m_tmAmmoChanged;
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FLOAT m_tmMinigunAutoFireStart;
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FLOAT3D m_vLastStain;
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ANGLE3D m_aLastRotation;
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ANGLE3D m_aLastViewRotation;
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FLOAT3D m_vLastTranslation;
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ANGLE3D m_aLocalRotation;
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ANGLE3D m_aLocalViewRotation;
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FLOAT3D m_vLocalTranslation;
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FLOAT m_tmInvisibility;
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FLOAT m_tmInvulnerability;
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FLOAT m_tmSeriousDamage;
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FLOAT m_tmSeriousSpeed;
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FLOAT m_tmInvisibilityMax;
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FLOAT m_tmInvulnerabilityMax;
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FLOAT m_tmSeriousDamageMax;
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FLOAT m_tmSeriousSpeedMax;
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FLOAT m_tmChainShakeEnd;
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FLOAT m_fChainShakeStrength;
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FLOAT m_fChainShakeFreqMod;
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FLOAT m_fChainsawShakeDX;
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FLOAT m_fChainsawShakeDY;
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INDEX m_iSeriousBombCount;
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INDEX m_iLastSeriousBombCount;
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FLOAT m_tmSeriousBombFired;
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CEntityPointer m_penPrediction;
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ShellLaunchData ShellLaunchData_array;
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INDEX m_iFirstEmptySLD;
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BulletSprayLaunchData BulletSprayLaunchData_array;
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INDEX m_iFirstEmptyBSLD;
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GoreSprayLaunchData GoreSprayLaunchData_array;
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INDEX m_iFirstEmptyGSLD;
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ULONG ulButtonsNow;
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ULONG ulButtonsBefore;
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ULONG ulNewButtons;
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ULONG ulReleasedButtons;
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BOOL bUseButtonHeld;
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CSoundListener sliSound;
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CLightSource m_lsLightSource;
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TIME m_tmPredict;
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CDynamicStackArray < CCompMessageID > m_acmiMessages;
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INDEX m_ctUnreadMessages;
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PlayerStats m_psLevelStats;
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PlayerStats m_psLevelTotal;
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PlayerStats m_psGameStats;
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PlayerStats m_psGameTotal;
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CModelObject m_moRender;
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#line 1284 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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INDEX GenderSound(INDEX iSound);
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#line 1289 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void AddBouble(FLOAT3D vPos,FLOAT3D vSpeedRelative);
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#line 1303 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void ClearShellLaunchData(void);
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#line 1313 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void AddBulletSpray(FLOAT3D vPos,EffectParticlesType eptType,FLOAT3D vStretch);
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#line 1326 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void ClearBulletSprayLaunchData(void);
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#line 1335 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void AddGoreSpray(FLOAT3D vPos,FLOAT3D v3rdPos,SprayParticlesType sptType,FLOAT3D vSpilDirection,
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#line 1336 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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FLOATaabbox3D boxHitted,FLOAT fDamagePower,COLOR colParticles);
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#line 1353 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void ClearGoreSprayLaunchData(void);
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CPlayer(void);
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#line 1377 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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class CPlayerWeapons * GetPlayerWeapons(void);
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#line 1382 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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class CPlayerAnimator * GetPlayerAnimator(void);
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#line 1388 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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CPlayerSettings * GetSettings(void);
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void Copy(CEntity & enOther,ULONG ulFlags);
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#line 1424 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void UpdateLatency(FLOAT tmLatencyNow);
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#line 1451 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void ValidateCharacter(void);
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#line 1461 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void ParseGender(CTString & strName);
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#line 1472 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void CheckHighScore(void);
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#line 1495 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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CTString GetPredictName(void)const;
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#line 1508 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void Write_t(CTStream * ostr);
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#line 1524 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void Read_t(CTStream * istr);
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#line 1563 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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CLightSource * GetLightSource(void);
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#line 1573 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void SetPredictionTime(TIME tmAdvance);
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#line 1579 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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TIME GetPredictionTime(void);
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#line 1585 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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FLOAT GetPredictionRange(void);
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#line 1591 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void AddDependentsToPrediction(void);
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#line 1600 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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TIME GetStatsInGameTimeLevel(void);
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#line 1608 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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TIME GetStatsInGameTimeGame(void);
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#line 1617 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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FLOAT GetStatsRealWorldTime(void);
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#line 1628 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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CTString GetStatsRealWorldStarted(void);
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void GetStats(CTString & strStats,const CompStatType csType,INDEX ctCharsPerRow);
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#line 1668 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void GetShortStats(CTString & strStats);
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#line 1676 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void GetDetailStatsDM(CTString & strStats);
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#line 1751 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void GetDetailStatsCoop(CTString & strStats);
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#line 1829 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void GetDetailStatsSP(CTString & strStats,INDEX iCoopType);
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#line 1917 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void GetGameAgentPlayerInfo(INDEX iPlayer,CTString & strOut);
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#line 1948 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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BOOL HasMessage(const CTFileName & fnmMessage);
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#line 1962 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void ReceiveComputerMessage(const CTFileName & fnmMessage,ULONG ulFlags);
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#line 1984 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void SayVoiceMessage(const CTFileName & fnmMessage);
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#line 1994 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void CheatAllMessagesDir(const CTString & strDir,ULONG ulFlags);
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#line 2009 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void CheatAllMessages(void);
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#line 2024 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void ItemPicked(const CTString & strName,FLOAT fAmmount);
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#line 2046 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void SetupLightSource(void);
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#line 2063 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void PlayLightAnim(INDEX iAnim,ULONG ulFlags);
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#line 2070 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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BOOL AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient);
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#line 2098 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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CModelObject * GetModelForRendering(void);
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#line 2168 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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class CPlayerActionMarker * GetActionMarker(void);
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#line 2173 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void FindMusicHolder(void);
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#line 2181 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void UpdateLevelStats(void);
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#line 2204 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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BOOL IsFuss(void);
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#line 2215 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void SetDefaultMouthPitch(void);
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#line 2219 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void SetRandomMouthPitch(FLOAT fMin,FLOAT fMax);
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#line 2223 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void SetSpeakMouthPitch(void);
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#line 2229 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void ApplyShaking(CPlacement3D & plViewer);
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#line 2282 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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COLOR GetWorldGlaring(void);
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#line 2295 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void RenderScroll(CDrawPort * pdp);
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#line 2305 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void RenderCredits(CDrawPort * pdp);
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#line 2315 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void RenderTextFX(CDrawPort * pdp);
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#line 2325 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void RenderHudPicFX(CDrawPort * pdp);
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#line 2340 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void SetupView(CDrawPort * pdp,CAnyProjection3D & apr,CEntity * & penViewer,
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#line 2341 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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CPlacement3D & plViewer,COLOR & colBlend,BOOL bCamera);
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#line 2414 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void ListenFromEntity(CEntity * penListener,const CPlacement3D & plSound);
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#line 2445 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void RenderDummyView(CDrawPort * pdp);
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#line 2466 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void RenderPlayerView(CDrawPort * pdp,BOOL bShowExtras);
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#line 2551 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void RenderCameraView(CDrawPort * pdp,BOOL bListen);
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#line 2632 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void RenderGameView(CDrawPort * pdp,void * pvUserData);
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#line 2708 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void PreMoving(void);
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#line 2720 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void DoMoving(void);
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#line 2734 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void PostMoving(void);
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#line 2785 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void SetUnconnected(void);
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#line 2805 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void SetConnected(void);
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#line 2817 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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BOOL IsConnected(void)const;
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#line 2823 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void ChecksumForSync(ULONG & ulCRC,INDEX iExtensiveSyncCheck);
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#line 2836 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void DumpSync_t(CTStream & strm,INDEX iExtensiveSyncCheck);
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#line 2851 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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virtual void LeaveStain(BOOL bGrow);
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#line 2887 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void DamageImpact(enum DamageType dmtType,
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#line 2888 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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#line 3030 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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#line 3031 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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#line 3192 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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BOOL ShouldBlowUp(void);
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#line 3207 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void BlowUp(void);
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#line 3261 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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void * GetEntityInfo(void);
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#line 3279 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
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BOOL ReceiveItem(const CEntityEvent & ee);
|
|
|
|
#line 3417 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void ChangePlayerView();
|
|
|
|
#line 3448 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void ComputerPressed(void);
|
|
|
|
#line 3465 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void UsePressed(BOOL bOrComputer);
|
|
|
|
#line 3540 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void SetGameEnd(void);
|
|
|
|
#line 3554 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void CheckGameEnd(void);
|
|
|
|
#line 3579 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void PreapplyAction(const CPlayerAction & paAction);
|
|
|
|
#line 3584 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void ApplyAction(const CPlayerAction & paOriginal,FLOAT tmLatency);
|
|
|
|
#line 3750 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void Disconnect(void);
|
|
|
|
#line 3761 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void CharacterChanged(const CPlayerCharacter & pcNew);
|
|
|
|
#line 3817 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void AliveActions(const CPlayerAction & pa);
|
|
|
|
#line 3851 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void AutoActions(const CPlayerAction & pa);
|
|
|
|
#line 3937 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void GetLerpedWeaponPosition(FLOAT3D vRel,CPlacement3D & pl);
|
|
|
|
#line 3946 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void SpawnBubbles(INDEX ctBubbles);
|
|
|
|
#line 3961 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void PlayPowerUpSound(void);
|
|
|
|
#line 3966 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void ActiveActions(const CPlayerAction & paAction);
|
|
|
|
#line 4386 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void RoundViewAngle(ANGLE & aViewAngle,ANGLE aRound);
|
|
|
|
#line 4396 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void DeathActions(const CPlayerAction & paAction);
|
|
|
|
#line 4461 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void ButtonsActions(CPlayerAction & paAction);
|
|
|
|
#line 4572 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void ApplySniperZoom(BOOL bZoomIn);
|
|
|
|
#line 4595 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
BOOL CheatsEnabled(void);
|
|
|
|
#line 4601 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void Cheats(void);
|
|
|
|
#line 4664 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void GetLerpedAbsoluteViewPlacement(CPlacement3D & plView);
|
|
|
|
#line 4739 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
CEntity * GetViewEntity(void);
|
|
|
|
#line 4767 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void RenderChainsawParticles(BOOL bThird);
|
|
|
|
#line 4803 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void RenderHUD(CPerspectiveProjection3D & prProjection,CDrawPort * pdp,
|
|
#line 4804 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
FLOAT3D vViewerLightDirection,COLOR colViewerLight,COLOR colViewerAmbient,
|
|
#line 4805 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
BOOL bRenderWeapon,INDEX iEye);
|
|
|
|
#line 4912 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
CEntity * GetDeathmatchStartMarker(void);
|
|
|
|
#line 4981 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void InitializePlayer();
|
|
|
|
#line 5017 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
FLOAT3D GetTeleportingOffset(void);
|
|
|
|
#line 5035 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void RemapLevelNames(INDEX & iLevel);
|
|
|
|
#line 5084 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void TeleportPlayer(enum WorldLinkType EwltType);
|
|
|
|
#line 5329 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void RecordEndOfLevelData(void);
|
|
|
|
#line 5362 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void SpawnTeleport(void);
|
|
|
|
#line 5384 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void RenderParticles(void);
|
|
|
|
#line 5431 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void TeleportToAutoMarker(CPlayerActionMarker * ppam);
|
|
|
|
#line 5461 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
void CheckDeathForRespawnInPlace(EDeath eDeath);
|
|
#define STATE_CPlayer_Wounded 0x01910005
|
|
BOOL
|
|
#line 5482 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
Wounded(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_WorldChange 0x01910006
|
|
BOOL
|
|
#line 5490 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
WorldChange(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_WorldChangeDead 0x01910007
|
|
BOOL
|
|
#line 5521 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
WorldChangeDead(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910008_WorldChangeDead_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910009_WorldChangeDead_02(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_Death 0x0191000a
|
|
BOOL
|
|
#line 5552 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
Death(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191000b_Death_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191000c_Death_02(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_TheEnd 0x0191000d
|
|
BOOL
|
|
#line 5812 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
TheEnd(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191000e_TheEnd_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191000f_TheEnd_02(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_FirstInit 0x01910010
|
|
BOOL
|
|
#line 5859 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
FirstInit(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_Rebirth 0x01910011
|
|
BOOL
|
|
#line 5890 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
Rebirth(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_AutoGoToMarker 0x01910012
|
|
BOOL
|
|
#line 5932 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
AutoGoToMarker(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910013_AutoGoToMarker_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910014_AutoGoToMarker_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910015_AutoGoToMarker_03(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910016_AutoGoToMarker_04(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_AutoGoToMarkerAndStop 0x01910017
|
|
BOOL
|
|
#line 5964 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
AutoGoToMarkerAndStop(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910018_AutoGoToMarkerAndStop_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910019_AutoGoToMarkerAndStop_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191001a_AutoGoToMarkerAndStop_03(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191001b_AutoGoToMarkerAndStop_04(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_AutoUseItem 0x0191001c
|
|
BOOL
|
|
#line 6004 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
AutoUseItem(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191001d_AutoUseItem_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191001e_AutoUseItem_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191001f_AutoUseItem_03(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910020_AutoUseItem_04(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910021_AutoUseItem_05(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910022_AutoUseItem_06(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_AutoPickItem 0x01910023
|
|
BOOL
|
|
#line 6049 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
AutoPickItem(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910024_AutoPickItem_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910025_AutoPickItem_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910026_AutoPickItem_03(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910027_AutoPickItem_04(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_AutoFallDown 0x01910028
|
|
BOOL
|
|
#line 6084 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
AutoFallDown(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910029_AutoFallDown_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191002a_AutoFallDown_02(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_AutoFallToAbys 0x0191002b
|
|
BOOL
|
|
#line 6096 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
AutoFallToAbys(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191002c_AutoFallToAbys_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191002d_AutoFallToAbys_02(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_AutoLookAround 0x0191002e
|
|
BOOL
|
|
#line 6109 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
AutoLookAround(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191002f_AutoLookAround_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910030_AutoLookAround_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910031_AutoLookAround_03(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910032_AutoLookAround_04(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_AutoTeleport 0x01910033
|
|
BOOL
|
|
#line 6133 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
AutoTeleport(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_AutoAppear 0x01910034
|
|
BOOL
|
|
#line 6142 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
AutoAppear(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910035_AutoAppear_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910036_AutoAppear_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910037_AutoAppear_03(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910038_AutoAppear_04(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910039_AutoAppear_05(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191003a_AutoAppear_06(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191003b_AutoAppear_07(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191003c_AutoAppear_08(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_TravellingInBeam 0x0191003d
|
|
BOOL
|
|
#line 6194 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
TravellingInBeam(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191003e_TravellingInBeam_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191003f_TravellingInBeam_02(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_LogoFireMinigun 0x01910040
|
|
BOOL
|
|
#line 6214 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
LogoFireMinigun(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910041_LogoFireMinigun_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910042_LogoFireMinigun_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910043_LogoFireMinigun_03(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910044_LogoFireMinigun_04(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910045_LogoFireMinigun_05(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910046_LogoFireMinigun_06(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910047_LogoFireMinigun_07(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910048_LogoFireMinigun_08(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_AutoStoreWeapon 0x01910049
|
|
BOOL
|
|
#line 6275 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
AutoStoreWeapon(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191004a_AutoStoreWeapon_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191004b_AutoStoreWeapon_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191004c_AutoStoreWeapon_03(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191004d_AutoStoreWeapon_04(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_DoAutoActions 0x0191004e
|
|
BOOL
|
|
#line 6309 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
DoAutoActions(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191004f_DoAutoActions_01(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910050_DoAutoActions_02(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910051_DoAutoActions_03(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910052_DoAutoActions_04(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910053_DoAutoActions_05(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910054_DoAutoActions_06(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910055_DoAutoActions_07(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910056_DoAutoActions_08(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910057_DoAutoActions_09(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910058_DoAutoActions_10(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910059_DoAutoActions_11(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191005a_DoAutoActions_12(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191005b_DoAutoActions_13(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191005c_DoAutoActions_14(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191005d_DoAutoActions_15(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191005e_DoAutoActions_16(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191005f_DoAutoActions_17(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910060_DoAutoActions_18(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910061_DoAutoActions_19(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910062_DoAutoActions_20(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910063_DoAutoActions_21(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910064_DoAutoActions_22(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910065_DoAutoActions_23(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910066_DoAutoActions_24(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910067_DoAutoActions_25(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910068_DoAutoActions_26(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910069_DoAutoActions_27(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191006a_DoAutoActions_28(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191006b_DoAutoActions_29(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191006c_DoAutoActions_30(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191006d_DoAutoActions_31(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191006e_DoAutoActions_32(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191006f_DoAutoActions_33(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910070_DoAutoActions_34(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910071_DoAutoActions_35(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910072_DoAutoActions_36(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910073_DoAutoActions_37(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910074_DoAutoActions_38(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910075_DoAutoActions_39(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910076_DoAutoActions_40(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910077_DoAutoActions_41(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910078_DoAutoActions_42(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910079_DoAutoActions_43(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191007a_DoAutoActions_44(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191007b_DoAutoActions_45(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191007c_DoAutoActions_46(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191007d_DoAutoActions_47(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191007e_DoAutoActions_48(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191007f_DoAutoActions_49(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910080_DoAutoActions_50(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910081_DoAutoActions_51(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910082_DoAutoActions_52(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910083_DoAutoActions_53(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910084_DoAutoActions_54(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910085_DoAutoActions_55(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910086_DoAutoActions_56(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910087_DoAutoActions_57(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910088_DoAutoActions_58(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910089_DoAutoActions_59(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191008a_DoAutoActions_60(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191008b_DoAutoActions_61(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191008c_DoAutoActions_62(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191008d_DoAutoActions_63(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191008e_DoAutoActions_64(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191008f_DoAutoActions_65(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910090_DoAutoActions_66(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910091_DoAutoActions_67(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910092_DoAutoActions_68(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910093_DoAutoActions_69(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910094_DoAutoActions_70(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910095_DoAutoActions_71(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910096_DoAutoActions_72(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910097_DoAutoActions_73(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910098_DoAutoActions_74(const CEntityEvent &__eeInput);
|
|
BOOL H0x01910099_DoAutoActions_75(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191009a_DoAutoActions_76(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191009b_DoAutoActions_77(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191009c_DoAutoActions_78(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191009d_DoAutoActions_79(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191009e_DoAutoActions_80(const CEntityEvent &__eeInput);
|
|
BOOL H0x0191009f_DoAutoActions_81(const CEntityEvent &__eeInput);
|
|
BOOL H0x019100a0_DoAutoActions_82(const CEntityEvent &__eeInput);
|
|
BOOL H0x019100a1_DoAutoActions_83(const CEntityEvent &__eeInput);
|
|
BOOL H0x019100a2_DoAutoActions_84(const CEntityEvent &__eeInput);
|
|
BOOL H0x019100a3_DoAutoActions_85(const CEntityEvent &__eeInput);
|
|
#define STATE_CPlayer_Main 1
|
|
BOOL
|
|
#line 6520 "D:/SE1_GPL/Sources/EntitiesMP/Player.es"
|
|
Main(const CEntityEvent &__eeInput);
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BOOL H0x019100a4_Main_01(const CEntityEvent &__eeInput);
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BOOL H0x019100a5_Main_02(const CEntityEvent &__eeInput);
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BOOL H0x019100a6_Main_03(const CEntityEvent &__eeInput);
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BOOL H0x019100a7_Main_04(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_Player_INCLUDED
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