Serious-Engine/Sources/EntitiesMP/ModelHolder3.h
2016-03-11 15:57:17 +02:00

90 lines
3.1 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_ModelHolder3_INCLUDED
#define _EntitiesMP_ModelHolder3_INCLUDED 1
#include <EntitiesMP/ModelDestruction.h>
#include <EntitiesMP/AnimationChanger.h>
#include <EntitiesMP/BloodSpray.h>
extern DECL_DLL CEntityPropertyEnumType SkaCustomShadingType_enum;
enum SkaCustomShadingType {
SCST_NONE = 0,
SCST_CONSTANT_SHADING = 1,
SCST_FULL_CUSTOMIZED = 2,
};
DECL_DLL inline void ClearToDefault(SkaCustomShadingType &e) { e = (SkaCustomShadingType)0; } ;
extern DECL_DLL CEntityPropertyEnumType SkaShadowType_enum;
enum SkaShadowType {
SST_NONE = 0,
SST_CLUSTER = 1,
SST_POLYGONAL = 2,
};
DECL_DLL inline void ClearToDefault(SkaShadowType &e) { e = (SkaShadowType)0; } ;
extern "C" DECL_DLL CDLLEntityClass CModelHolder3_DLLClass;
class CModelHolder3 : public CRationalEntity {
public:
virtual const CTString &GetName(void) const { return m_strName; };
virtual const CTString &GetDescription(void) const { return m_strDescription; };
DECL_DLL virtual void SetDefaultProperties(void);
CTFileName m_fnModel;
FLOAT m_fStretchAll;
ANGLE3D m_vStretchXYZ;
CTString m_strName;
CTString m_strDescription;
BOOL m_bColliding;
enum SkaShadowType m_stClusterShadows;
BOOL m_bBackground;
BOOL m_bTargetable;
enum SkaCustomShadingType m_cstCustomShading;
ANGLE3D m_aShadingDirection;
COLOR m_colLight;
COLOR m_colAmbient;
BOOL m_bActive;
FLOAT m_fClassificationStretch;
FLOAT m_fMaxTessellationLevel;
#line 121 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder3.es"
BOOL FillEntityStatistics(EntityStats * pes);
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FLOAT3D GetClassificationBoxStretch(void);
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FLOAT GetMaxTessellationLevel(void);
#line 154 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder3.es"
void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
#line 155 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder3.es"
FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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void * GetEntityInfo(void);
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BOOL IsTargetable(void)const;
#line 374 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder3.es"
BOOL AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient);
#line 454 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder3.es"
void MirrorAndStretch(FLOAT fStretch,BOOL bMirrorX);
#line 464 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder3.es"
void StretchModel(void);
#line 500 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder3.es"
void InitModelHolder(void);
#define STATE_CModelHolder3_Die 0x00f20000
BOOL
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Die(const CEntityEvent &__eeInput);
#define STATE_CModelHolder3_Main 1
BOOL
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Main(const CEntityEvent &__eeInput);
BOOL H0x00f20001_Main_01(const CEntityEvent &__eeInput);
BOOL H0x00f20002_Main_02(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_ModelHolder3_INCLUDED