Serious-Engine/Sources/EntitiesMP/ModelHolder.h
2016-03-11 15:57:17 +02:00

49 lines
1.5 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_ModelHolder_INCLUDED
#define _EntitiesMP_ModelHolder_INCLUDED 1
extern "C" DECL_DLL CDLLEntityClass CModelHolder_DLLClass;
class CModelHolder : public CEntity {
public:
virtual const CTString &GetName(void) const { return m_strName; };
virtual const CTString &GetDescription(void) const { return m_strDescription; };
DECL_DLL virtual void SetDefaultProperties(void);
CTFileName m_fnModel;
CTFileName m_fnTexture;
FLOAT m_fStretchAll;
FLOAT m_fStretchX;
FLOAT m_fStretchY;
FLOAT m_fStretchZ;
CTString m_strName;
CTString m_strDescription;
BOOL m_bColliding;
ANIMATION m_iModelAnimation;
ANIMATION m_iTextureAnimation;
BOOL m_bClusterShadows;
BOOL m_bBackground;
BOOL m_bCustomShading;
ANGLE3D m_aShadingDirection;
COLOR m_colLight;
COLOR m_colAmbient;
CTFileName m_fnmLightAnimation;
ANIMATION m_iLightAnimation;
CAnimObject m_aoLightAnimation;
CTFileName m_fnOldModel;
#line 44 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder.es"
CAnimData * GetAnimData(SLONG slPropertyOffset);
#line 58 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder.es"
BOOL AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient);
#line 97 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder.es"
void InitModelHolder(void);
#define STATE_CModelHolder_Main 1
BOOL
#line 173 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder.es"
Main(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_ModelHolder_INCLUDED