mirror of
https://github.com/ptitSeb/Serious-Engine
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49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_ModelHolder_INCLUDED
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#define _EntitiesMP_ModelHolder_INCLUDED 1
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extern "C" DECL_DLL CDLLEntityClass CModelHolder_DLLClass;
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class CModelHolder : public CEntity {
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public:
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virtual const CTString &GetName(void) const { return m_strName; };
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virtual const CTString &GetDescription(void) const { return m_strDescription; };
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DECL_DLL virtual void SetDefaultProperties(void);
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CTFileName m_fnModel;
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CTFileName m_fnTexture;
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FLOAT m_fStretchAll;
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FLOAT m_fStretchX;
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FLOAT m_fStretchY;
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FLOAT m_fStretchZ;
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CTString m_strName;
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CTString m_strDescription;
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BOOL m_bColliding;
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ANIMATION m_iModelAnimation;
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ANIMATION m_iTextureAnimation;
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BOOL m_bClusterShadows;
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BOOL m_bBackground;
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BOOL m_bCustomShading;
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ANGLE3D m_aShadingDirection;
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COLOR m_colLight;
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COLOR m_colAmbient;
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CTFileName m_fnmLightAnimation;
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ANIMATION m_iLightAnimation;
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CAnimObject m_aoLightAnimation;
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CTFileName m_fnOldModel;
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#line 44 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder.es"
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CAnimData * GetAnimData(SLONG slPropertyOffset);
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#line 58 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder.es"
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BOOL AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient);
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#line 97 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder.es"
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void InitModelHolder(void);
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#define STATE_CModelHolder_Main 1
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BOOL
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#line 173 "D:/SE1_GPL/Sources/EntitiesMP/ModelHolder.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_ModelHolder_INCLUDED
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