mirror of
https://github.com/ptitSeb/Serious-Engine
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99 lines
3.0 KiB
C++
99 lines
3.0 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_Light_INCLUDED
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#define _EntitiesMP_Light_INCLUDED 1
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#include <EntitiesMP/ModelDestruction.h>
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#include <EntitiesMP/AnimationChanger.h>
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extern DECL_DLL CEntityPropertyEnumType LightType_enum;
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enum LightType {
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LT_POINT = 0,
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LT_AMBIENT = 1,
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LT_STRONG_AMBIENT = 2,
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LT_DIRECTIONAL = 3,
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LT_STRONG_POINT = 4,
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};
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DECL_DLL inline void ClearToDefault(LightType &e) { e = (LightType)0; } ;
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extern DECL_DLL CEntityPropertyEnumType LensFlareType_enum;
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enum LensFlareType {
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LFT_NONE = 0,
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LFT_STANDARD = 1,
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LFT_STANDARD_REFLECTIONS = 2,
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LFT_YELLOW_STAR_RED_RING = 3,
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LFT_WHITE_GLOW_STAR_RED_RING = 4,
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LFT_WHITE_GLOW_STAR = 5,
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LFT_WHITE_STAR_RED_RING_STREAKS = 6,
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LFT_WHITE_STAR_RED_REFLECTIONS = 7,
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LFT_BLUE_STAR_BLUE_REFLECTIONS = 8,
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LFT_PV_SPACE_SHIP_WINDOW_FLARE = 9,
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LFT_WHITE_GLOW_STAR_RED_RING_FAR = 10,
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LFT_WHITE_GLOW_FAR = 11,
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LFT_WHITE_GLOW_STAR_NG = 12,
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};
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DECL_DLL inline void ClearToDefault(LensFlareType &e) { e = (LensFlareType)0; } ;
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extern "C" DECL_DLL CDLLEntityClass CLight_DLLClass;
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class CLight : public CEntity {
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public:
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virtual const CTString &GetName(void) const { return m_strName; };
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virtual const CTString &GetDescription(void) const { return m_strDescription; };
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DECL_DLL virtual void SetDefaultProperties(void);
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COLOR m_colColor;
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COLOR m_colAmbient;
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RANGE m_rFallOffRange;
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RANGE m_rHotSpotRange;
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ILLUMINATIONTYPE m_itIllumination;
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enum LightType m_ltType;
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CTString m_strDescription;
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CTString m_strName;
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BOOL m_bDarkLight;
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FLOAT m_fNearClip;
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FLOAT m_fFarClip;
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BOOL m_bSubstractSectorAmbient;
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BOOL m_bRenderAsSmallLight;
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enum LensFlareType m_lftLensFlare;
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BOOL m_bBackground;
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BOOL m_bLensFlareOnly;
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CTFileName m_fnmLightAnimation;
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ANIMATION m_iLightAnimation;
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FLOAT m_tmOffsetPhase;
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CAnimObject m_aoLightAnimation;
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BOOL m_bTargetable;
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BOOL m_bDynamic;
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BOOL m_bDiffusion;
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CTFileName m_fnmAmbientLightAnimation;
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ANIMATION m_iAmbientLightAnimation;
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CAnimObject m_aoAmbientLightAnimation;
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CLightSource m_lsLightSource;
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CBoolDefaultFalse m_bdfInitialized;
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#line 96 "D:/SE1_GPL/Sources/EntitiesMP/Light.es"
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CAnimData * GetAnimData(SLONG slPropertyOffset);
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#line 112 "D:/SE1_GPL/Sources/EntitiesMP/Light.es"
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BOOL IsTargetable(void)const;
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#line 117 "D:/SE1_GPL/Sources/EntitiesMP/Light.es"
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BOOL IsImportant(void)const;
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#line 123 "D:/SE1_GPL/Sources/EntitiesMP/Light.es"
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BOOL HandleEvent(const CEntityEvent & ee);
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#line 170 "D:/SE1_GPL/Sources/EntitiesMP/Light.es"
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void MirrorAndStretch(FLOAT fStretch,BOOL bMirrorX);
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#line 181 "D:/SE1_GPL/Sources/EntitiesMP/Light.es"
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CLightSource * GetLightSource(void);
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#line 199 "D:/SE1_GPL/Sources/EntitiesMP/Light.es"
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void SetupLightSource(CLightSource & lsNew);
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#line 309 "D:/SE1_GPL/Sources/EntitiesMP/Light.es"
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SLONG GetUsedMemory(void);
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#define STATE_CLight_Main 1
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BOOL
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#line 324 "D:/SE1_GPL/Sources/EntitiesMP/Light.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_Light_INCLUDED
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