mirror of
https://github.com/ptitSeb/Serious-Engine
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93 lines
3.3 KiB
C++
93 lines
3.3 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_Eruptor_INCLUDED
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#define _EntitiesMP_Eruptor_INCLUDED 1
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#include <EntitiesMP/ModelHolder2.h>
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#include <EntitiesMP/Projectile.h>
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extern "C" DECL_DLL CDLLEntityClass CEruptor_DLLClass;
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class CEruptor : public CModelHolder2 {
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public:
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virtual const CTString &GetName(void) const { return m_strName; };
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virtual BOOL IsTargetable(void) const { return TRUE; };
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DECL_DLL virtual void SetDefaultProperties(void);
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FLOAT m_fStretchAll;
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FLOAT m_fStretchX;
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FLOAT m_fStretchY;
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FLOAT m_fStretchZ;
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BOOL m_bRandomStretch;
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FLOAT m_fStretchHeight;
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FLOAT m_fStretchWidth;
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FLOAT m_fStretchDepth;
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FLOAT m_fAngle;
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FLOAT m_fMaxSpeed;
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FLOAT m_fMinSpeed;
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FLOAT m_fTime;
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FLOAT m_fRandomWait;
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enum ProjectileType m_ptType;
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BOOL m_bShootInArc;
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FLOAT m_fProjectileStretch;
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#line 44 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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void Precache(void);
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#line 49 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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void CalculateAngularLaunchParams(
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#line 50 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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CMovableEntity * penTarget,
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#line 51 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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FLOAT3D vShooting,
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#line 52 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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FLOAT3D vTarget,FLOAT3D vSpeedDest,
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#line 53 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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ANGLE aPitch,
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#line 54 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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ANGLE & aHeading,
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#line 55 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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FLOAT & fLaunchSpeed);
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#line 91 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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void SpawnShoot(CEntity * penTarget);
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#line 142 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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void SpawnRandom(void);
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#line 155 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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void SpawnProjectile(const CPlacement3D & pl,FLOAT fSpeed);
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#define STATE_CEruptor_Active 0x00d50000
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BOOL
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#line 188 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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Active(const CEntityEvent &__eeInput);
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BOOL H0x00d50001_Active_01(const CEntityEvent &__eeInput);
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BOOL H0x00d50002_Active_02(const CEntityEvent &__eeInput);
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#define STATE_CEruptor_Inactive 0x00d50003
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BOOL
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#line 197 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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Inactive(const CEntityEvent &__eeInput);
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BOOL H0x00d50004_Inactive_01(const CEntityEvent &__eeInput);
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BOOL H0x00d50005_Inactive_02(const CEntityEvent &__eeInput);
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#define STATE_CEruptor_AutoSpawns 0x00d50006
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BOOL
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#line 206 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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AutoSpawns(const CEntityEvent &__eeInput);
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BOOL H0x00d50007_AutoSpawns_01(const CEntityEvent &__eeInput);
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BOOL H0x00d50008_AutoSpawns_02(const CEntityEvent &__eeInput);
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BOOL H0x00d50009_AutoSpawns_03(const CEntityEvent &__eeInput);
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BOOL H0x00d5000a_AutoSpawns_04(const CEntityEvent &__eeInput);
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BOOL H0x00d5000b_AutoSpawns_05(const CEntityEvent &__eeInput);
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BOOL H0x00d5000c_AutoSpawns_06(const CEntityEvent &__eeInput);
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BOOL H0x00d5000d_AutoSpawns_07(const CEntityEvent &__eeInput);
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#define STATE_CEruptor_MainLoop 0x00d5000e
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BOOL
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#line 226 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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MainLoop(const CEntityEvent &__eeInput);
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BOOL H0x00d5000f_MainLoop_01(const CEntityEvent &__eeInput);
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BOOL H0x00d50010_MainLoop_02(const CEntityEvent &__eeInput);
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#define STATE_CEruptor_Main 1
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BOOL
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#line 244 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_Eruptor_INCLUDED
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