Serious-Engine/Sources/EntitiesMP/EnvironmentMarker.cpp
2016-03-11 15:57:17 +02:00

110 lines
4.5 KiB
C++

/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/EnvironmentMarker.es"
#include "StdH.h"
#include <EntitiesMP/EnvironmentMarker.h>
#include <EntitiesMP/EnvironmentMarker_tables.h>
void CEnvironmentMarker::SetDefaultProperties(void) {
m_fWaitTime = 0.0f;
m_fRandomTime = 0.0f;
m_fMarkerRange = 5.0f;
m_bFixedAnimLength = FALSE ;
m_bChangeDefaultAnim = FALSE ;
m_fMoveSpeed = -1.0f;
m_fRotateSpeed = -1.0f;
m_fnMdl = CTFILENAME("Models\\Editor\\Axis.mdl");
m_iAnim = 0;
m_moAnimData.SetData(NULL);
m_moAnimData.mo_toTexture.SetData(NULL);
CMarker::SetDefaultProperties();
}
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BOOL CEnvironmentMarker::MovesByTargetedRoute(CTString & strTargetProperty)const {
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strTargetProperty = "Target";
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return TRUE ;
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}
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BOOL CEnvironmentMarker::DropsMarker(CTFileName & fnmMarkerClass,CTString & strTargetProperty)const {
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fnmMarkerClass = CTFILENAME ("Classes\\EnvironmentMarker.ecl");
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strTargetProperty = "Target";
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return TRUE ;
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}
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CAnimData * CEnvironmentMarker::GetAnimData(SLONG slPropertyOffset) {
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if(slPropertyOffset == offsetof (CEnvironmentMarker , m_iAnim )){
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return m_moAnimData . GetData ();
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}else {
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return CEntity :: GetAnimData (slPropertyOffset );
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}
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}
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void CEnvironmentMarker::SetModelObject(void) {
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try {
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m_moAnimData . SetData_t (m_fnMdl );
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}catch (char * strError ){
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strError ;
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DECLARE_CTFILENAME (fnmDefault , "Models\\Editor\\Axis.mdl");
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try {
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m_moAnimData . SetData_t (fnmDefault );
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}catch (char * strErrorDefault ){
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FatalError (TRANS ("Cannot load default model '%s':\n%s") ,
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(CTString &) fnmDefault , strErrorDefault );
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}
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}
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}
BOOL CEnvironmentMarker::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CEnvironmentMarker_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnvironmentMarker::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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InitAsEditorModel ();
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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SetCollisionFlags (ECF_IMMATERIAL );
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SetModel (MODEL_MARKER );
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SetModelMainTexture (TEXTURE_MARKER );
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SetModelObject ();
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};