mirror of
https://github.com/ptitSeb/Serious-Engine
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107 lines
3.6 KiB
C++
107 lines
3.6 KiB
C++
/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#ifndef _EntitiesMP_Demon_INCLUDED
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#define _EntitiesMP_Demon_INCLUDED 1
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#include <EntitiesMP/EnemyBase.h>
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#include <EntitiesMP/BasicEffects.h>
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extern "C" DECL_DLL CDLLEntityClass CDemon_DLLClass;
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class CDemon : public CEnemyBase {
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public:
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DECL_DLL virtual void SetDefaultProperties(void);
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INDEX m_iCounter;
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CEntityPointer m_penFireFX;
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#line 56 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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BOOL HandleEvent(const CEntityEvent & ee);
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#line 74 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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virtual CTString GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath);
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#line 81 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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virtual const CTFileName & GetComputerMessageName(void)const;
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#line 86 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void Precache(void);
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#line 101 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void * GetEntityInfo(void);
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#line 105 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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BOOL ForcesCannonballToExplode(void);
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#line 119 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType,
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#line 120 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection);
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#line 136 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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INDEX AnimForDamage(FLOAT fDamage);
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#line 143 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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INDEX AnimForDeath(void);
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#line 155 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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FLOAT WaitForDust(FLOAT3D & vStretch);
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#line 161 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void DeathNotify(void);
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#line 167 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void StandingAnim(void);
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#line 172 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void WalkingAnim(void);
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#line 181 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void RunningAnim(void);
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#line 184 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void RotatingAnim(void);
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#line 189 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void IdleSound(void);
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#line 192 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void SightSound(void);
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#line 195 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void WoundSound(void);
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#line 198 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void DeathSound(void);
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#line 204 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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void EnemyPostInit(void);
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#define STATE_CDemon_Fire 0x01500000
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BOOL
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#line 213 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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Fire(const CEntityEvent &__eeInput);
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BOOL H0x01500001_Fire_01(const CEntityEvent &__eeInput);
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BOOL H0x01500002_Fire_02(const CEntityEvent &__eeInput);
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BOOL H0x01500003_Fire_03(const CEntityEvent &__eeInput);
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BOOL H0x01500004_Fire_04(const CEntityEvent &__eeInput);
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BOOL H0x01500005_Fire_05(const CEntityEvent &__eeInput);
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BOOL H0x01500006_Fire_06(const CEntityEvent &__eeInput);
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BOOL H0x01500007_Fire_07(const CEntityEvent &__eeInput);
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BOOL H0x01500008_Fire_08(const CEntityEvent &__eeInput);
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BOOL H0x01500009_Fire_09(const CEntityEvent &__eeInput);
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BOOL H0x0150000a_Fire_10(const CEntityEvent &__eeInput);
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#define STATE_CDemon_Hit 0x0150000b
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BOOL
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#line 265 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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Hit(const CEntityEvent &__eeInput);
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BOOL H0x0150000c_Hit_01(const CEntityEvent &__eeInput);
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BOOL H0x0150000d_Hit_02(const CEntityEvent &__eeInput);
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BOOL H0x0150000e_Hit_03(const CEntityEvent &__eeInput);
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BOOL H0x0150000f_Hit_04(const CEntityEvent &__eeInput);
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BOOL H0x01500010_Hit_05(const CEntityEvent &__eeInput);
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BOOL H0x01500011_Hit_06(const CEntityEvent &__eeInput);
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#define STATE_CDemon_Main 1
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BOOL
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#line 291 "D:/SE1_GPL/Sources/EntitiesMP/Demon.es"
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Main(const CEntityEvent &__eeInput);
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};
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#endif // _EntitiesMP_Demon_INCLUDED
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