mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 13:25:52 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#include "Shaders/StdH.h"
|
|
|
|
static const INDEX ctTextures = 0;
|
|
static const INDEX ctUvmaps = 0;
|
|
static const INDEX ctColors = 1;
|
|
static const INDEX ctFloats = 0;
|
|
static const INDEX ctFlags = 2;
|
|
|
|
SHADER_MAIN(Color)
|
|
{
|
|
shaSetTexture(-1);
|
|
shaSetColor(0);
|
|
|
|
shaDisableBlend();
|
|
shaDisableAlphaTest();
|
|
shaEnableDepthWrite();
|
|
shaEnableDepthTest();
|
|
shaDepthFunc(GFX_LESS_EQUAL);
|
|
|
|
BOOL bDoubleSided = shaGetFlags()&BASE_DOUBLE_SIDED;
|
|
BOOL bFullBright = shaGetFlags()&BASE_FULL_BRIGHT;
|
|
|
|
if(bDoubleSided) {
|
|
shaCullFace(GFX_NONE);
|
|
} else {
|
|
shaCullFace(GFX_BACK);
|
|
}
|
|
|
|
shaCalculateLight();
|
|
shaRender();
|
|
}
|
|
|
|
SHADER_DESC(Color,ShaderDesc &shDesc)
|
|
{
|
|
shDesc.sd_astrTextureNames.New(ctTextures);
|
|
shDesc.sd_astrTexCoordNames.New(ctUvmaps);
|
|
shDesc.sd_astrColorNames.New(ctColors);
|
|
shDesc.sd_astrFloatNames.New(ctFloats);
|
|
shDesc.sd_astrFlagNames.New(ctFlags);
|
|
|
|
shDesc.sd_astrColorNames[0] = "Surface color";
|
|
shDesc.sd_astrFlagNames[0] = "Double sided";
|
|
shDesc.sd_astrFlagNames[1] = "Full bright";
|
|
shDesc.sd_strShaderInfo = "Color shader";
|
|
} |