Serious-Engine/Sources/Engine/Templates/StaticArray.h
Ryan C. Gordon 24cb244d43 First attempt to hand-merge Ryan's Linux and Mac OS X port.
This was a _ton_ of changes, made 15 years ago, so there are probably some
problems to work out still.

Among others: Engine/Base/Stream.* was mostly abandoned and will need to be
re-ported.

Still, this is a pretty good start, and probably holds a world record for
lines of changes or something.  :)
2016-03-28 23:46:13 -04:00

82 lines
1.9 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_STATICARRAY_H
#define SE_INCL_STATICARRAY_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
/*
* Template class for array with static allocation of objects.
*/
template<class Type>
class CStaticArray {
public:
INDEX sa_Count; // number of objects in array
Type *sa_Array; // objects
public:
/* Default constructor. */
inline CStaticArray(void)
{
sa_Count=0;
sa_Array=NULL;
}
/* Destructor. */
inline ~CStaticArray(void)
{
// if some objects were allocated
if (sa_Count!=0) {
// destroy them
Delete();
}
}
void operator=(const CStaticArray<Type> &arOriginal);
/* Create a given number of objects. */
inline void New(INDEX iCount);
/* Expand stack size but keep old objects. */
inline void Expand(INDEX iNewCount);
/* Destroy all objects. */
inline void Delete(void)
{
ASSERT(this!=NULL);
ASSERT(sa_Count!=0 && sa_Array!=NULL);
delete[] sa_Array;
sa_Count = 0;
sa_Array = NULL;
}
/* Destroy all objects, and reset the array to initial (empty) state. */
inline void Clear(void);
/* Random access operator. */
inline Type &operator[](INDEX iObject)
{
ASSERT(this!=NULL);
ASSERT(iObject>=0 && iObject<sa_Count); // check bounds
return sa_Array[iObject];
}
inline const Type &operator[](INDEX iObject) const
{
ASSERT(this!=NULL);
ASSERT(iObject>=0 && iObject<sa_Count); // check bounds
return sa_Array[iObject];
}
/* Get number of objects in array. */
INDEX Count(void) const;
/* Get index of a object from it's pointer. */
INDEX Index(Type *ptObject);
/* Copy all elements of another array into this one. */
void CopyArray(const CStaticArray<Type> &arOriginal);
/* Move all elements of another array into this one. */
void MoveArray(CStaticArray<Type> &arOther);
};
#endif /* include-once check. */