mirror of
https://github.com/ptitSeb/Serious-Engine
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24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
197 lines
7.2 KiB
C++
197 lines
7.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_BSP_INTERNAL_H
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#define SE_INCL_BSP_INTERNAL_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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extern FLOAT mth_fCSGEpsilon;
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/*
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* Type used to identify BSP-node locations
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*/
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enum BSPNodeLocation {
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BNL_ILLEGAL=0, // for illegal value
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BNL_INSIDE, // inside leaf node
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BNL_OUTSIDE, // outside leaf node
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BNL_BRANCH, // branch node, unspecified location
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};
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/*
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* Template class for BSP vertex
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*/
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template<class Type, int iDimensions>
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class BSPVertex : public Vector<Type, iDimensions> {
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public:
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/* Default constructor. */
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inline BSPVertex(void) {};
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/* Assignment operator with coordinates only. */
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inline BSPVertex<Type, iDimensions> &operator=(const Vector<Type, iDimensions> &vCoordinates);
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};
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/*
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* Template class for BSP vertex container
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*/
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template<class Type, int iDimensions>
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class BSPVertexContainer {
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public:
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INDEX bvc_iMaxAxis; // index of largest axis of direction
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Type bvc_tMaxAxisSign; // sign of largest axis of direction
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CStaticStackArray<BSPVertex<Type, iDimensions> > bvc_aVertices; // array of vertices
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public:
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Vector<Type, iDimensions> bvc_vDirection; // direction of the split line
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/* Default constructor. */
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BSPVertexContainer(void);
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/* Initialize for a direction. */
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void Initialize(const Vector<Type, iDimensions> &vDirection);
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/* Uninitialize. */
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void Uninitialize(void);
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/* Check if this container is in an unusable state (polygon coplanar with the splitter).*/
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inline BOOL IsPlannar(void) { return bvc_iMaxAxis==0; };
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/* Add a new vertex. */
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inline void AddVertex(const Vector<Type, iDimensions> &vPoint);
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/* Sort vertices in this container along the largest axis of container direction. */
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void Sort(void);
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/* Elliminate paired vertices. */
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void ElliminatePairedVertices(void);
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/* Create edges from vertices in one container -- must be sorted before. */
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void CreateEdges(CDynamicArray<BSPEdge<Type, iDimensions> > &abedAll, ULONG ulEdgeTag);
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};
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/*
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* Template class for BSP edge
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*/
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template<class Type, int iDimensions>
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class BSPEdge {
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public:
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Vector<Type, iDimensions> bed_vVertex0; // edge vertices
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Vector<Type, iDimensions> bed_vVertex1;
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ULONG bed_ulEdgeTag; // tags for BSPs with tagged edges/planes
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/* Default constructor. */
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inline BSPEdge(void) {};
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/* Constructor with two vectors. */
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inline BSPEdge(const Vector<Type, iDimensions> &vVertex0, const Vector<Type, iDimensions> &vVertex1, ULONG ulTag)
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: bed_vVertex0(vVertex0), bed_vVertex1(vVertex1), bed_ulEdgeTag(ulTag) {}
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/* Clear the object. */
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inline void Clear(void) {};
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// remove all edges marked for removal
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static void RemoveMarkedBSPEdges(CDynamicArray<BSPEdge<Type, iDimensions> > &abed);
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// optimize a polygon made out of BSP edges using tag information
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static void OptimizeBSPEdges(CDynamicArray<BSPEdge<Type, iDimensions> > &abed);
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};
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/*
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* Template class for polygons used in creating BSP-trees
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*/
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template<class Type, int iDimensions>
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class BSPPolygon : public Plane<Type, iDimensions> {
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public:
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CDynamicArray<BSPEdge<Type, iDimensions> > bpo_abedPolygonEdges; // array of edges in the polygon
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ULONG bpo_ulPlaneTag; // tags for BSPs with tagged planes (-1 for no tag)
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/* Add an edge to the polygon. */
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inline void AddEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, ULONG ulTag);
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/* Default constructor. */
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inline BSPPolygon(void) : bpo_ulPlaneTag(-1) {};
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/* Constructor with array of edges and plane. */
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inline BSPPolygon(
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Plane<Type, iDimensions> &plPlane, CDynamicArray<BSPEdge<Type, iDimensions> > abedPolygonEdges, ULONG ulPlaneTag)
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: Plane<Type, iDimensions>(plPlane)
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, bpo_abedPolygonEdges(abedPolygonEdges)
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, bpo_ulPlaneTag(ulPlaneTag)
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{};
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/* Clear the object. */
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inline void Clear(void) {bpo_abedPolygonEdges.Clear();};
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};
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template<class Type, int iDimensions>
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class BSPLine {
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public:
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Type bl_tMin;
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Type bl_tMax;
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};
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/*
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* Template class for BSP-tree node of arbitrary dimensions and arbitrary type of members
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*/
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template<class Type, int iDimensions>
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class BSPNode : public Plane<Type, iDimensions> { // split plane
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public:
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enum BSPNodeLocation bn_bnlLocation; // location of bsp node
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BSPNode<Type, iDimensions> *bn_pbnFront; // pointer to child node in front of split plane
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BSPNode<Type, iDimensions> *bn_pbnBack; // pointer to child node behind split plane
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ULONG bn_ulPlaneTag; // tags for BSPs with tagged planes (-1 for no tag)
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public:
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/* Defualt constructor (for arrays only). */
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inline BSPNode(void) {};
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/* Constructor for a leaf node. */
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inline BSPNode(enum BSPNodeLocation bnl);
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/* Constructor for a branch node. */
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inline BSPNode(const Plane<Type, iDimensions> &plSplitPlane, ULONG ulPlaneTag,
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BSPNode<Type, iDimensions> &bnFront, BSPNode<Type, iDimensions> &bnBack);
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/* Constructor for cloning a bsp (sub)tree. */
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BSPNode(BSPNode<Type, iDimensions> &bnRoot);
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/* Recursive destructor. */
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void DeleteBSPNodeRecursively(void);
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// find minimum/maximum parameters of points on a line that are inside - recursive
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void FindLineMinMax(BSPLine<Type, iDimensions> &bl,
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const Vector<Type, iDimensions> &v0,
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const Vector<Type, iDimensions> &v1,
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Type t0, Type t1);
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/* Test if a sphere is inside, outside, or intersecting. (Just a trivial rejection test) */
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FLOAT TestSphere(const Vector<Type, iDimensions> &vSphereCenter, Type tSphereRadius) const;
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/* Test if a box is inside, outside, or intersecting. (Just a trivial rejection test) */
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FLOAT TestBox(const OBBox<Type> &box) const;
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};
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/*
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* Template class that performs polygon cuts using BSP-tree
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*/
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template<class Type, int iDimensions>
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class BSPCutter {
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public:
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/* Split an edge with a plane. */
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static inline void SplitEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, ULONG ulEdgeTag,
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const Plane<Type, iDimensions> &plSplitPlane,
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BSPPolygon<Type, iDimensions> &abedFront, BSPPolygon<Type, iDimensions> &abedBack,
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BSPVertexContainer<Type, iDimensions> &bvcFront, BSPVertexContainer<Type, iDimensions> &bvcBack);
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/* Cut a polygon with a BSP tree. */
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void CutPolygon(BSPPolygon<Type, iDimensions> &bpoPolygon, BSPNode<Type, iDimensions> &bn);
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public:
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CDynamicArray<BSPEdge<Type, iDimensions> > bc_abedInside; // edges of inside part of polygon
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CDynamicArray<BSPEdge<Type, iDimensions> > bc_abedOutside; // edges of outside part of polygon
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CDynamicArray<BSPEdge<Type, iDimensions> > bc_abedBorderInside; // edges of border part of polygon facing inwards
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CDynamicArray<BSPEdge<Type, iDimensions> > bc_abedBorderOutside;// edges of border part of polygon facing outwards
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/* Split a polygon with a plane. */
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static inline BOOL SplitPolygon(BSPPolygon<Type, iDimensions> &bpoPolygon, const Plane<Type, iDimensions> &plPlane, ULONG ulPlaneTag,
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BSPPolygon<Type, iDimensions> &bpoFront, BSPPolygon<Type, iDimensions> &bpoBack);
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/* Constructor for splitting a polygon with a BSP tree. */
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BSPCutter(BSPPolygon<Type, iDimensions> &bpoPolygon, BSPNode<Type, iDimensions> &bnRoot);
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/* Destructor. */
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~BSPCutter(void);
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};
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#endif /* include-once check. */
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