mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#ifndef SE_INCL_PLAYERSOURCE_H
|
|
#define SE_INCL_PLAYERSOURCE_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Base/Synchronization.h>
|
|
#include <Engine/Network/NetworkMessage.h>
|
|
#include <Engine/Entities/PlayerCharacter.h>
|
|
|
|
/*
|
|
* Player source, located on client computer; creating actions and receiving updates
|
|
*/
|
|
class ENGINE_API CPlayerSource {
|
|
public:
|
|
INDEX pls_Index;
|
|
BOOL pls_Active; // set if this player exists
|
|
CPlayerCharacter pls_pcCharacter; // this player's character data
|
|
|
|
CTCriticalSection pls_csAction; // access to player action
|
|
CPlayerAction pls_paAction; // action that this player is currently doing
|
|
#define PLS_MAXLASTACTIONS 3
|
|
CPlayerAction pls_apaLastActions[PLS_MAXLASTACTIONS]; // old actions remembered for resending
|
|
public:
|
|
/* Activate a new player. */
|
|
void Start_t(CPlayerCharacter &pcCharacter);
|
|
/* Deactivate removed player. */
|
|
void Stop(void);
|
|
/* Check if this player is active. */
|
|
BOOL IsActive(void) { return pls_Active; };
|
|
// request character change for a player
|
|
// NOTE: the request is asynchronious and possible failure cannot be detected
|
|
void ChangeCharacter(CPlayerCharacter &pcNew);
|
|
|
|
/* Create action packet from current player commands and for sending to server. */
|
|
void WriteActionPacket(CNetworkMessage &nm);
|
|
public:
|
|
|
|
CPlayerSource();
|
|
~CPlayerSource();
|
|
|
|
/* Set current player action. */
|
|
void SetAction(const CPlayerAction &paAction);
|
|
// get mask of this player for chat messages
|
|
ULONG GetChatMask(void);
|
|
};
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|