mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
835 lines
28 KiB
C++
835 lines
28 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
210
|
|
%{
|
|
#include "StdH.h"
|
|
#include "EntitiesMP/WorldSettingsController.h"
|
|
%}
|
|
|
|
uses "EntitiesMP/ModelDestruction";
|
|
uses "EntitiesMP/AnimationChanger";
|
|
uses "EntitiesMP/BloodSpray";
|
|
|
|
enum CustomShadingType {
|
|
0 CST_NONE "None",
|
|
1 CST_FULL_CUSTOMIZED "Full customized",
|
|
2 CST_CONSTANT_SHADING "Constant shading"
|
|
};
|
|
|
|
enum ShadowType {
|
|
0 ST_NONE "None",
|
|
1 ST_CLUSTER "Cluster shadows",
|
|
2 ST_POLYGONAL "Polygonal"
|
|
};
|
|
|
|
%{
|
|
#define MIPRATIO 0.003125f //(2*tan(90/2))/640
|
|
%}
|
|
|
|
class CModelHolder2 : CRationalEntity {
|
|
name "ModelHolder2";
|
|
thumbnail "Thumbnails\\ModelHolder.tbn";
|
|
features "HasName", "HasDescription";
|
|
|
|
properties:
|
|
1 CTFileName m_fnModel "Model" 'M' =CTFILENAME("Models\\Editor\\Axis.mdl"),
|
|
2 CTFileName m_fnTexture "Texture" 'T' =CTFILENAME("Models\\Editor\\Vector.tex"),
|
|
22 CTFileName m_fnReflection "Reflection" =CTString(""),
|
|
23 CTFileName m_fnSpecular "Specular" =CTString(""),
|
|
24 CTFileName m_fnBump "Bump" =CTString(""),
|
|
3 FLOAT m_fStretchAll "StretchAll" 'S' = 1.0f,
|
|
4 FLOAT m_fStretchX "StretchX" 'X' = 1.0f,
|
|
5 FLOAT m_fStretchY "StretchY" 'Y' = 1.0f,
|
|
6 FLOAT m_fStretchZ "StretchZ" 'Z' = 1.0f,
|
|
7 CTString m_strName "Name" 'N' ="",
|
|
12 CTString m_strDescription = "",
|
|
8 BOOL m_bColliding "Colliding" 'L' = FALSE, // set if model is not immatierial
|
|
9 ANIMATION m_iModelAnimation "Model animation" = 0,
|
|
10 ANIMATION m_iTextureAnimation "Texture animation" = 0,
|
|
11 enum ShadowType m_stClusterShadows "Shadows" 'W' = ST_CLUSTER, // set if model uses cluster shadows
|
|
13 BOOL m_bBackground "Background" 'B' = FALSE, // set if model is rendered in background
|
|
21 BOOL m_bTargetable "Targetable" = FALSE, // st if model should be targetable
|
|
|
|
// parameters for custom shading of a model (overrides automatic shading calculation)
|
|
14 enum CustomShadingType m_cstCustomShading "Custom shading" 'H' = CST_NONE,
|
|
15 ANGLE3D m_aShadingDirection "Light direction" 'D' = ANGLE3D( AngleDeg(45.0f),AngleDeg(45.0f),AngleDeg(45.0f)),
|
|
16 COLOR m_colLight "Light color" 'O' = C_WHITE,
|
|
17 COLOR m_colAmbient "Ambient color" 'A' = C_BLACK,
|
|
18 CTFileName m_fnmLightAnimation "Light animation file" = CTString(""),
|
|
19 ANIMATION m_iLightAnimation "Light animation" = 0,
|
|
20 CAnimObject m_aoLightAnimation,
|
|
25 BOOL m_bAttachments "Attachments" = TRUE, // set if model should auto load attachments
|
|
26 BOOL m_bActive "Active" = TRUE,
|
|
31 FLOAT m_fMipAdd "Mip Add" = 0.0f,
|
|
32 FLOAT m_fMipMul "Mip Mul" = 1.0f,
|
|
//33 FLOAT m_fMipFadeDist "Mip Fade Dist" = 0.0f,
|
|
//34 FLOAT m_fMipFadeLen "Mip Fade Len" = 0.0f,
|
|
33 FLOAT m_fMipFadeDist = 0.0f,
|
|
34 FLOAT m_fMipFadeLen = 0.0f,
|
|
35 RANGE m_rMipFadeDistMetric "Mip Fade Dist (Metric)" = -1.0f,
|
|
36 FLOAT m_fMipFadeLenMetric "Mip Fade Len (Metric)" = -1.0f,
|
|
|
|
// random values variables
|
|
50 BOOL m_bRandomStretch "Apply RND stretch" = FALSE, // apply random stretch
|
|
52 FLOAT m_fStretchRndX "Stretch RND X (%)" = 0.2f, // random stretch width
|
|
51 FLOAT m_fStretchRndY "Stretch RND Y (%)" = 0.2f, // random stretch height
|
|
53 FLOAT m_fStretchRndZ "Stretch RND Z (%)" = 0.2f, // random stretch depth
|
|
54 FLOAT m_fStretchRndAll "Stretch RND All (%)" = 0.0f, // random stretch all
|
|
55 FLOAT3D m_fStretchRandom = FLOAT3D(1, 1, 1),
|
|
|
|
// destruction values
|
|
60 CEntityPointer m_penDestruction "Destruction" 'Q' COLOR(C_BLACK|0x20), // model destruction entity
|
|
61 FLOAT3D m_vDamage = FLOAT3D(0,0,0), // current damage impact
|
|
62 FLOAT m_tmLastDamage = -1000.0f,
|
|
63 CEntityPointer m_penDestroyTarget "Destruction Target" COLOR(C_WHITE|0xFF), // targeted when destroyed
|
|
64 CEntityPointer m_penLastDamager,
|
|
65 FLOAT m_tmSpraySpawned = 0.0f, // time when damage has been applied
|
|
66 FLOAT m_fSprayDamage = 0.0f, // total ammount of damage
|
|
67 CEntityPointer m_penSpray, // the blood spray
|
|
68 FLOAT m_fMaxDamageAmmount = 0.0f, // max ammount of damage recived in in last xxx ticks
|
|
|
|
70 FLOAT m_fClassificationStretch "Classification stretch" = 1.0f, // classification box multiplier
|
|
80 COLOR m_colBurning = COLOR(C_WHITE|CT_OPAQUE), // color applied when burning
|
|
|
|
90 enum DamageType m_dmtLastDamageType=DMT_CHAINSAW,
|
|
91 FLOAT m_fChainSawCutDamage "Chain saw cut dammage" 'C' = 300.0f,
|
|
93 INDEX m_iFirstRandomAnimation "First random animation" 'R' = -1,
|
|
100 FLOAT m_fMaxTessellationLevel "Max tessellation level" = 0.0f,
|
|
|
|
{
|
|
CTFileName m_fnOldModel; // used for remembering last selected model (not saved at all)
|
|
}
|
|
|
|
components:
|
|
1 class CLASS_BLOOD_SPRAY "Classes\\BloodSpray.ecl",
|
|
|
|
functions:
|
|
void Precache(void) {
|
|
PrecacheClass(CLASS_BLOOD_SPRAY, 0);
|
|
};
|
|
|
|
/* Fill in entity statistics - for AI purposes only */
|
|
BOOL FillEntityStatistics(EntityStats *pes)
|
|
{
|
|
pes->es_strName = m_fnModel.FileName()+", "+m_fnTexture.FileName();
|
|
pes->es_ctCount = 1;
|
|
pes->es_ctAmmount = 1;
|
|
if (m_penDestruction!=NULL) {
|
|
pes->es_strName += " (destroyable)";
|
|
pes->es_fValue = GetDestruction()->m_fHealth;
|
|
pes->es_iScore = 0;
|
|
} else {
|
|
pes->es_fValue = 0;
|
|
pes->es_iScore = 0;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
// classification box multiplier
|
|
FLOAT3D GetClassificationBoxStretch(void)
|
|
{
|
|
return FLOAT3D( m_fClassificationStretch, m_fClassificationStretch, m_fClassificationStretch);
|
|
}
|
|
|
|
|
|
// maximum allowed tessellation level for this model (for Truform/N-Patches support)
|
|
FLOAT GetMaxTessellationLevel(void)
|
|
{
|
|
return m_fMaxTessellationLevel;
|
|
}
|
|
|
|
|
|
/* Receive damage */
|
|
void ReceiveDamage(CEntity *penInflictor, enum DamageType dmtType,
|
|
FLOAT fDamageAmmount, const FLOAT3D &vHitPoint, const FLOAT3D &vDirection)
|
|
{
|
|
FLOAT fNewDamage = fDamageAmmount;
|
|
|
|
// if not destroyable
|
|
if (m_penDestruction==NULL) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
if( dmtType==DMT_BURNING)
|
|
{
|
|
UBYTE ubR, ubG, ubB, ubA;
|
|
ColorToRGBA(m_colBurning, ubR, ubG, ubB, ubA);
|
|
ubR=ClampDn(ubR-4, 32);
|
|
m_colBurning=RGBAToColor(ubR, ubR, ubR, ubA);
|
|
}
|
|
|
|
CModelDestruction *penDestruction = GetDestruction();
|
|
// adjust damage
|
|
fNewDamage *=DamageStrength(penDestruction->m_eibtBodyType, dmtType);
|
|
// if no damage
|
|
if (fNewDamage==0) {
|
|
// do nothing
|
|
return;
|
|
}
|
|
FLOAT fKickDamage = fNewDamage;
|
|
if( (dmtType == DMT_EXPLOSION) || (dmtType == DMT_IMPACT) || (dmtType == DMT_CANNONBALL_EXPLOSION) )
|
|
{
|
|
fKickDamage*=1.5f;
|
|
}
|
|
if (dmtType == DMT_CLOSERANGE) {
|
|
fKickDamage=0.0f;
|
|
}
|
|
if (dmtType == DMT_CHAINSAW) {
|
|
fKickDamage=0.0f;
|
|
}
|
|
if(dmtType == DMT_BULLET && penDestruction->m_eibtBodyType==EIBT_ROCK) {
|
|
fKickDamage=0.0f;
|
|
}
|
|
if( dmtType==DMT_BURNING)
|
|
{
|
|
fKickDamage=0.0f;
|
|
}
|
|
|
|
// get passed time since last damage
|
|
TIME tmNow = _pTimer->CurrentTick();
|
|
TIME tmDelta = tmNow-m_tmLastDamage;
|
|
m_tmLastDamage = tmNow;
|
|
|
|
// remember who damaged you
|
|
m_penLastDamager = penInflictor;
|
|
|
|
// fade damage out
|
|
if (tmDelta>=_pTimer->TickQuantum*3) {
|
|
m_vDamage=FLOAT3D(0,0,0);
|
|
}
|
|
// add new damage
|
|
FLOAT3D vDirectionFixed;
|
|
if (vDirection.ManhattanNorm()>0.5f) {
|
|
vDirectionFixed = vDirection;
|
|
} else {
|
|
vDirectionFixed = FLOAT3D(0,1,0);
|
|
}
|
|
FLOAT3D vDamageOld = m_vDamage;
|
|
m_vDamage += vDirectionFixed*fKickDamage;
|
|
|
|
// NOTE: we don't receive damage here, but handle death differently
|
|
if (m_vDamage.Length()>GetHealth()) {
|
|
if (!penDestruction->m_bRequireExplosion ||
|
|
dmtType==DMT_EXPLOSION || dmtType==DMT_CANNONBALL || dmtType==DMT_CANNONBALL_EXPLOSION)
|
|
{
|
|
EDeath eDeath; // we don't need any extra parameters
|
|
SendEvent(eDeath);
|
|
//remember last dammage type
|
|
m_dmtLastDamageType=dmtType;
|
|
}
|
|
}
|
|
|
|
if( m_fMaxDamageAmmount<fDamageAmmount) {
|
|
m_fMaxDamageAmmount = fDamageAmmount;
|
|
}
|
|
|
|
// if it has no spray, or if this damage overflows it
|
|
if( (dmtType!=DMT_BURNING) && (dmtType!=DMT_CHAINSAW) &&
|
|
(m_tmSpraySpawned<=_pTimer->CurrentTick()-_pTimer->TickQuantum*8 ||
|
|
m_fSprayDamage+fNewDamage>50.0f))
|
|
{
|
|
// spawn blood spray
|
|
CPlacement3D plSpray = CPlacement3D( vHitPoint, ANGLE3D(0, 0, 0));
|
|
m_penSpray = CreateEntity( plSpray, CLASS_BLOOD_SPRAY);
|
|
m_penSpray->SetParent( this);
|
|
ESpawnSpray eSpawnSpray;
|
|
|
|
// adjust spray power
|
|
if( m_fMaxDamageAmmount > 10.0f) {
|
|
eSpawnSpray.fDamagePower = 3.0f;
|
|
} else if(m_fSprayDamage+fNewDamage>50.0f) {
|
|
eSpawnSpray.fDamagePower = 2.0f;
|
|
} else {
|
|
eSpawnSpray.fDamagePower = 1.0f;
|
|
}
|
|
|
|
eSpawnSpray.sptType = penDestruction->m_sptType;
|
|
eSpawnSpray.fSizeMultiplier = penDestruction->m_fParticleSize;
|
|
|
|
// get your down vector (simulates gravity)
|
|
FLOAT3D vDn(-en_mRotation(1,2), -en_mRotation(2,2), -en_mRotation(3,2));
|
|
|
|
// setup direction of spray
|
|
FLOAT3D vHitPointRelative = vHitPoint - GetPlacement().pl_PositionVector;
|
|
FLOAT3D vReflectingNormal;
|
|
GetNormalComponent( vHitPointRelative, vDn, vReflectingNormal);
|
|
vReflectingNormal.Normalize();
|
|
|
|
FLOAT3D vProjectedComponent = vReflectingNormal*(vDirection%vReflectingNormal);
|
|
FLOAT3D vSpilDirection = vDirection-vProjectedComponent*2.0f-vDn*0.5f;
|
|
|
|
eSpawnSpray.vDirection = vSpilDirection;
|
|
eSpawnSpray.penOwner = this;
|
|
eSpawnSpray.colCentralColor=penDestruction->m_colParticles;
|
|
eSpawnSpray.colBurnColor=m_colBurning;
|
|
eSpawnSpray.fLaunchPower=penDestruction->m_fParticleLaunchPower;
|
|
// initialize spray
|
|
m_penSpray->Initialize( eSpawnSpray);
|
|
m_tmSpraySpawned = _pTimer->CurrentTick();
|
|
m_fSprayDamage = 0.0f;
|
|
m_fMaxDamageAmmount = 0.0f;
|
|
}
|
|
|
|
if( dmtType==DMT_CHAINSAW && m_fChainSawCutDamage>0)
|
|
{
|
|
m_fChainSawCutDamage-=fDamageAmmount;
|
|
if(m_fChainSawCutDamage<=0)
|
|
{
|
|
EDeath eDeath; // we don't need any extra parameters
|
|
SendEvent(eDeath);
|
|
//remember last dammage type
|
|
m_dmtLastDamageType=dmtType;
|
|
}
|
|
}
|
|
|
|
m_fSprayDamage+=fNewDamage;
|
|
};
|
|
|
|
// Entity info
|
|
void *GetEntityInfo(void) {
|
|
CModelDestruction *pmd=GetDestruction();
|
|
if( pmd!=NULL)
|
|
{
|
|
return GetStdEntityInfo(pmd->m_eibtBodyType);
|
|
}
|
|
return CEntity::GetEntityInfo();
|
|
};
|
|
|
|
class CModelDestruction *GetDestruction(void)
|
|
{
|
|
ASSERT(m_penDestruction==NULL || IsOfClass(m_penDestruction, "ModelDestruction"));
|
|
return (CModelDestruction*)&*m_penDestruction;
|
|
}
|
|
BOOL IsTargetable(void) const
|
|
{
|
|
return m_bTargetable;
|
|
}
|
|
|
|
/* Get anim data for given animation property - return NULL for none. */
|
|
CAnimData *GetAnimData(SLONG slPropertyOffset)
|
|
{
|
|
if (slPropertyOffset==offsetof(CModelHolder2, m_iModelAnimation)) {
|
|
return GetModelObject()->GetData();
|
|
} else if (slPropertyOffset==offsetof(CModelHolder2, m_iTextureAnimation)) {
|
|
return GetModelObject()->mo_toTexture.GetData();
|
|
} else if (slPropertyOffset==offsetof(CModelHolder2, m_iLightAnimation)) {
|
|
return m_aoLightAnimation.GetData();
|
|
} else {
|
|
return CEntity::GetAnimData(slPropertyOffset);
|
|
}
|
|
};
|
|
|
|
/* Adjust model mip factor if needed. */
|
|
void AdjustMipFactor(FLOAT &fMipFactor)
|
|
{
|
|
// if should fade last mip
|
|
if (m_fMipFadeDist>0) {
|
|
CModelObject *pmo = GetModelObject();
|
|
if(pmo==NULL) {
|
|
return;
|
|
}
|
|
// adjust for stretch
|
|
FLOAT fMipForFade = fMipFactor;
|
|
// TODO: comment the next 3 lines for mip factors conversion
|
|
/*if (pmo->mo_Stretch != FLOAT3D(1,1,1)) {
|
|
fMipForFade -= Log2( Max(pmo->mo_Stretch(1),Max(pmo->mo_Stretch(2),pmo->mo_Stretch(3))));
|
|
}*/
|
|
|
|
// if not visible
|
|
if (fMipForFade>m_fMipFadeDist) {
|
|
// set mip factor so that model is never rendered
|
|
fMipFactor = UpperLimit(0.0f);
|
|
return;
|
|
}
|
|
|
|
// adjust fading
|
|
FLOAT fFade = (m_fMipFadeDist-fMipForFade);
|
|
if (m_fMipFadeLen>0) {
|
|
fFade/=m_fMipFadeLen;
|
|
} else {
|
|
if (fFade>0) {
|
|
fFade = 1.0f;
|
|
}
|
|
}
|
|
|
|
fFade = Clamp(fFade, 0.0f, 1.0f);
|
|
// make it invisible
|
|
pmo->mo_colBlendColor = (pmo->mo_colBlendColor&~255)|UBYTE(255*fFade);
|
|
}
|
|
|
|
fMipFactor = fMipFactor*m_fMipMul+m_fMipAdd;
|
|
}
|
|
|
|
/* Adjust model shading parameters if needed. */
|
|
BOOL AdjustShadingParameters(FLOAT3D &vLightDirection, COLOR &colLight, COLOR &colAmbient)
|
|
{
|
|
switch( m_cstCustomShading)
|
|
{
|
|
case CST_FULL_CUSTOMIZED:
|
|
{
|
|
// if there is color animation
|
|
if (m_aoLightAnimation.GetData()!=NULL) {
|
|
// get lerping info
|
|
SLONG colFrame0, colFrame1; FLOAT fRatio;
|
|
m_aoLightAnimation.GetFrame( colFrame0, colFrame1, fRatio);
|
|
UBYTE ubAnimR0, ubAnimG0, ubAnimB0;
|
|
UBYTE ubAnimR1, ubAnimG1, ubAnimB1;
|
|
ColorToRGB( colFrame0, ubAnimR0, ubAnimG0, ubAnimB0);
|
|
ColorToRGB( colFrame1, ubAnimR1, ubAnimG1, ubAnimB1);
|
|
|
|
// calculate current animation color
|
|
FLOAT fAnimR = NormByteToFloat( Lerp( ubAnimR0, ubAnimR1, fRatio));
|
|
FLOAT fAnimG = NormByteToFloat( Lerp( ubAnimG0, ubAnimG1, fRatio));
|
|
FLOAT fAnimB = NormByteToFloat( Lerp( ubAnimB0, ubAnimB1, fRatio));
|
|
|
|
// decompose constant colors
|
|
UBYTE ubLightR, ubLightG, ubLightB;
|
|
UBYTE ubAmbientR, ubAmbientG, ubAmbientB;
|
|
ColorToRGB( m_colLight, ubLightR, ubLightG, ubLightB);
|
|
ColorToRGB( m_colAmbient, ubAmbientR, ubAmbientG, ubAmbientB);
|
|
colLight = RGBToColor( ubLightR *fAnimR, ubLightG *fAnimG, ubLightB *fAnimB);
|
|
colAmbient = RGBToColor( ubAmbientR*fAnimR, ubAmbientG*fAnimG, ubAmbientB*fAnimB);
|
|
|
|
// if there is no color animation
|
|
} else {
|
|
colLight = m_colLight;
|
|
colAmbient = m_colAmbient;
|
|
}
|
|
|
|
// obtain world settings controller
|
|
CWorldSettingsController *pwsc = GetWSC(this);
|
|
if( pwsc!=NULL && pwsc->m_bApplyShadingToModels)
|
|
{
|
|
// apply animating shading
|
|
COLOR colShade = GetWorld()->wo_atbTextureBlendings[9].tb_colMultiply;
|
|
colLight=MulColors(colLight, colShade);
|
|
colAmbient=MulColors(colAmbient, colShade);
|
|
}
|
|
|
|
AnglesToDirectionVector(m_aShadingDirection, vLightDirection);
|
|
vLightDirection = -vLightDirection;
|
|
break;
|
|
}
|
|
case CST_CONSTANT_SHADING:
|
|
{
|
|
// combine colors with clamp
|
|
UBYTE lR,lG,lB,aR,aG,aB,rR,rG,rB;
|
|
ColorToRGB( colLight, lR, lG, lB);
|
|
ColorToRGB( colAmbient, aR, aG, aB);
|
|
colLight = 0;
|
|
rR = (UBYTE) Clamp( (ULONG)lR+aR, (ULONG)0, (ULONG)255);
|
|
rG = (UBYTE) Clamp( (ULONG)lG+aG, (ULONG)0, (ULONG)255);
|
|
rB = (UBYTE) Clamp( (ULONG)lB+aB, (ULONG)0, (ULONG)255);
|
|
colAmbient = RGBToColor( rR, rG, rB);
|
|
break;
|
|
}
|
|
case CST_NONE:
|
|
{
|
|
// do nothing
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(m_colBurning!=COLOR(C_WHITE|CT_OPAQUE))
|
|
{
|
|
colAmbient = MulColors( colAmbient, m_colBurning);
|
|
colLight = MulColors( colLight, m_colBurning);
|
|
return TRUE;
|
|
}
|
|
return m_stClusterShadows!=ST_NONE;
|
|
};
|
|
|
|
// apply mirror and stretch to the entity
|
|
void MirrorAndStretch(FLOAT fStretch, BOOL bMirrorX)
|
|
{
|
|
m_fStretchAll*=fStretch;
|
|
if (bMirrorX) {
|
|
m_fStretchX = -m_fStretchX;
|
|
}
|
|
}
|
|
|
|
// Stretch model
|
|
void StretchModel(void) {
|
|
// stretch factors must not have extreme values
|
|
if (Abs(m_fStretchX) < 0.01f) { m_fStretchX = 0.01f; }
|
|
if (Abs(m_fStretchY) < 0.01f) { m_fStretchY = 0.01f; }
|
|
if (Abs(m_fStretchZ) < 0.01f) { m_fStretchZ = 0.01f; }
|
|
if (m_fStretchAll< 0.01f) { m_fStretchAll = 0.01f; }
|
|
|
|
if (Abs(m_fStretchX) >1000.0f) { m_fStretchX = 1000.0f*Sgn(m_fStretchX); }
|
|
if (Abs(m_fStretchY) >1000.0f) { m_fStretchY = 1000.0f*Sgn(m_fStretchY); }
|
|
if (Abs(m_fStretchZ) >1000.0f) { m_fStretchZ = 1000.0f*Sgn(m_fStretchZ); }
|
|
if (m_fStretchAll>1000.0f) { m_fStretchAll = 1000.0f; }
|
|
|
|
if (m_bRandomStretch) {
|
|
m_bRandomStretch = FALSE;
|
|
// stretch
|
|
m_fStretchRndX = Clamp( m_fStretchRndX , 0.0f, 1.0f);
|
|
m_fStretchRndY = Clamp( m_fStretchRndY , 0.0f, 1.0f);
|
|
m_fStretchRndZ = Clamp( m_fStretchRndZ , 0.0f, 1.0f);
|
|
m_fStretchRndAll = Clamp( m_fStretchRndAll , 0.0f, 1.0f);
|
|
|
|
m_fStretchRandom(1) = (FRnd()*m_fStretchRndX*2 - m_fStretchRndX) + 1;
|
|
m_fStretchRandom(2) = (FRnd()*m_fStretchRndY*2 - m_fStretchRndY) + 1;
|
|
m_fStretchRandom(3) = (FRnd()*m_fStretchRndZ*2 - m_fStretchRndZ) + 1;
|
|
|
|
FLOAT fRNDAll = (FRnd()*m_fStretchRndAll*2 - m_fStretchRndAll) + 1;
|
|
m_fStretchRandom(1) *= fRNDAll;
|
|
m_fStretchRandom(2) *= fRNDAll;
|
|
m_fStretchRandom(3) *= fRNDAll;
|
|
}
|
|
|
|
GetModelObject()->StretchModel( FLOAT3D(
|
|
m_fStretchAll*m_fStretchX*m_fStretchRandom(1),
|
|
m_fStretchAll*m_fStretchY*m_fStretchRandom(2),
|
|
m_fStretchAll*m_fStretchZ*m_fStretchRandom(3)) );
|
|
ModelChangeNotify();
|
|
};
|
|
|
|
/* Init model holder*/
|
|
void InitModelHolder(void) {
|
|
|
|
// must not crash when model is removed
|
|
if (m_fnModel=="") {
|
|
m_fnModel=CTFILENAME("Models\\Editor\\Axis.mdl");
|
|
}
|
|
|
|
if( m_fnReflection == CTString("Models\\Editor\\Vector.tex")) {
|
|
m_fnReflection = CTString("");
|
|
}
|
|
if( m_fnSpecular == CTString("Models\\Editor\\Vector.tex")) {
|
|
m_fnSpecular = CTString("");
|
|
}
|
|
if( m_fnBump == CTString("Models\\Editor\\Vector.tex")) {
|
|
m_fnBump = CTString("");
|
|
}
|
|
|
|
if (m_bActive) {
|
|
InitAsModel();
|
|
} else {
|
|
InitAsEditorModel();
|
|
}
|
|
// set appearance
|
|
SetModel(m_fnModel);
|
|
INDEX iAnim=m_iModelAnimation;
|
|
FLOAT tmOffsetPhase=0.0f;
|
|
if(m_iFirstRandomAnimation>=0)
|
|
{
|
|
INDEX ctAnims=GetModelObject()->GetAnimsCt()-m_iFirstRandomAnimation;
|
|
iAnim=m_iFirstRandomAnimation+Clamp(INDEX(FRnd()*ctAnims), INDEX(0), ctAnims);
|
|
tmOffsetPhase=FRnd()*10.0f;
|
|
}
|
|
|
|
GetModelObject()->PlayAnim(iAnim, AOF_LOOPING);
|
|
GetModelObject()->OffsetPhase(tmOffsetPhase);
|
|
|
|
// if initialized for the first time
|
|
if (m_fnOldModel=="") {
|
|
// just remember the model filename
|
|
m_fnOldModel = m_fnModel;
|
|
// if re-initialized
|
|
} else {
|
|
// if the model filename has changed
|
|
if (m_fnOldModel != m_fnModel) {
|
|
m_fnOldModel = m_fnModel;
|
|
GetModelObject()->AutoSetTextures();
|
|
m_fnTexture = GetModelObject()->mo_toTexture.GetName();
|
|
m_fnReflection = GetModelObject()->mo_toReflection.GetName();
|
|
m_fnSpecular = GetModelObject()->mo_toSpecular.GetName();
|
|
m_fnBump = GetModelObject()->mo_toBump.GetName();
|
|
}
|
|
}
|
|
|
|
if( m_bAttachments)
|
|
{
|
|
GetModelObject()->AutoSetAttachments();
|
|
}
|
|
else
|
|
{
|
|
GetModelObject()->RemoveAllAttachmentModels();
|
|
}
|
|
|
|
try
|
|
{
|
|
GetModelObject()->mo_toTexture.SetData_t(m_fnTexture);
|
|
GetModelObject()->mo_toTexture.PlayAnim(m_iTextureAnimation, AOF_LOOPING);
|
|
GetModelObject()->mo_toReflection.SetData_t(m_fnReflection);
|
|
GetModelObject()->mo_toSpecular.SetData_t(m_fnSpecular);
|
|
GetModelObject()->mo_toBump.SetData_t(m_fnBump);
|
|
} catch (char *strError) {
|
|
WarningMessage(strError);
|
|
}
|
|
|
|
// set model stretch
|
|
StretchModel();
|
|
ModelChangeNotify();
|
|
|
|
if (m_bColliding&&m_bActive) {
|
|
SetPhysicsFlags(EPF_MODEL_FIXED);
|
|
SetCollisionFlags(ECF_MODEL_HOLDER);
|
|
} else {
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
}
|
|
|
|
switch(m_stClusterShadows) {
|
|
case ST_NONE:
|
|
{
|
|
SetFlags(GetFlags()&~ENF_CLUSTERSHADOWS);
|
|
//SetFlags(GetFlags()&~ENF_POLYGONALSHADOWS);
|
|
break;
|
|
}
|
|
case ST_CLUSTER:
|
|
{
|
|
SetFlags(GetFlags()|ENF_CLUSTERSHADOWS);
|
|
//SetFlags(GetFlags()&~ENF_POLYGONALSHADOWS);
|
|
break;
|
|
}
|
|
case ST_POLYGONAL:
|
|
{
|
|
//SetFlags(GetFlags()|ENF_POLYGONALSHADOWS);
|
|
SetFlags(GetFlags()&~ENF_CLUSTERSHADOWS);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (m_bBackground) {
|
|
SetFlags(GetFlags()|ENF_BACKGROUND);
|
|
} else {
|
|
SetFlags(GetFlags()&~ENF_BACKGROUND);
|
|
}
|
|
|
|
try {
|
|
m_aoLightAnimation.SetData_t(m_fnmLightAnimation);
|
|
} catch (char *strError) {
|
|
WarningMessage(TRANS("Cannot load '%s': %s"), (CTString&)m_fnmLightAnimation, strError);
|
|
m_fnmLightAnimation = "";
|
|
}
|
|
if (m_aoLightAnimation.GetData()!=NULL) {
|
|
m_aoLightAnimation.PlayAnim(m_iLightAnimation, AOF_LOOPING);
|
|
}
|
|
|
|
if (m_penDestruction==NULL) {
|
|
m_strDescription.PrintF("%s,%s undestroyable", (CTString&)m_fnModel.FileName(), (CTString&)m_fnTexture.FileName());
|
|
} else {
|
|
m_strDescription.PrintF("%s,%s -> %s", (CTString&)m_fnModel.FileName(), (CTString&)m_fnTexture.FileName(),
|
|
m_penDestruction->GetName());
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
// returns bytes of memory used by this object
|
|
SLONG GetUsedMemory(void)
|
|
{
|
|
// initial
|
|
SLONG slUsedMemory = sizeof(CLight) - sizeof(CRationalEntity) + CRationalEntity::GetUsedMemory();
|
|
// add some more
|
|
slUsedMemory += m_fnModel.Length();
|
|
slUsedMemory += m_fnTexture.Length();
|
|
slUsedMemory += m_fnReflection.Length();
|
|
slUsedMemory += m_fnSpecular.Length();
|
|
slUsedMemory += m_fnBump.Length();
|
|
slUsedMemory += m_strName.Length();
|
|
slUsedMemory += m_strDescription.Length();
|
|
slUsedMemory += m_fnmLightAnimation.Length();
|
|
slUsedMemory += 1* sizeof(CAnimObject); // only 1
|
|
return slUsedMemory;
|
|
}
|
|
|
|
|
|
|
|
procedures:
|
|
Die()
|
|
{
|
|
// for each child of this entity
|
|
{FOREACHINLIST(CEntity, en_lnInParent, en_lhChildren, itenChild) {
|
|
// send it destruction event
|
|
itenChild->SendEvent(ERangeModelDestruction());
|
|
}}
|
|
|
|
// spawn debris
|
|
CModelDestruction *pmd=GetDestruction();
|
|
pmd->SpawnDebris(this);
|
|
// if there is another phase in destruction
|
|
CModelHolder2 *penNext = pmd->GetNextPhase();
|
|
if (penNext!=NULL) {
|
|
// copy it here
|
|
CEntity *penNew = GetWorld()->CopyEntityInWorld( *penNext, GetPlacement() );
|
|
penNew->GetModelObject()->StretchModel(GetModelObject()->mo_Stretch);
|
|
penNew->ModelChangeNotify();
|
|
((CModelHolder2 *)penNew)->m_colBurning=m_colBurning;
|
|
((CModelHolder2 *)penNew)->m_fChainSawCutDamage=m_fChainSawCutDamage;
|
|
|
|
if( pmd->m_iStartAnim!=-1)
|
|
{
|
|
penNew->GetModelObject()->PlayAnim(pmd->m_iStartAnim, 0);
|
|
}
|
|
|
|
// copy custom shading parameters
|
|
CModelHolder2 &mhNew=*((CModelHolder2 *)penNew);
|
|
mhNew.m_cstCustomShading=m_cstCustomShading;
|
|
mhNew.m_colLight=m_colLight;
|
|
mhNew.m_colAmbient=m_colAmbient;
|
|
mhNew.m_fMipFadeDist = m_fMipFadeDist;
|
|
mhNew.m_fMipFadeLen = m_fMipFadeLen;
|
|
mhNew.m_fMipAdd = m_fMipAdd;
|
|
mhNew.m_fMipMul = m_fMipMul;
|
|
|
|
// domino death for cannonball
|
|
if( /*m_dmtLastDamageType==DMT_CANNONBALL ||*/ m_dmtLastDamageType==DMT_CHAINSAW)
|
|
{
|
|
EDeath eDeath; // we don't need any extra parameters
|
|
mhNew.m_fChainSawCutDamage=0.0f;
|
|
mhNew.m_dmtLastDamageType=DMT_CHAINSAW;
|
|
penNew->SendEvent(eDeath);
|
|
}
|
|
}
|
|
|
|
/* currently, environment destruction does not yield score.
|
|
update statistics, if score is re-enabled!
|
|
// send score to who killed you
|
|
if (m_penLastDamager!=NULL) {
|
|
EReceiveScore eScore;
|
|
eScore.fPoints = 10.0f;
|
|
m_penLastDamager->SendEvent(eScore);
|
|
}*/
|
|
|
|
// if there is a destruction target
|
|
if (m_penDestroyTarget!=NULL) {
|
|
// notify it
|
|
SendToTarget(m_penDestroyTarget, EET_TRIGGER, m_penLastDamager);
|
|
}
|
|
|
|
// destroy yourself
|
|
Destroy();
|
|
return;
|
|
}
|
|
Main()
|
|
{
|
|
// initialize the model
|
|
InitModelHolder();
|
|
|
|
// TODO: decomment this AFTER mip factors conversion
|
|
if (m_fMipFadeLenMetric>m_rMipFadeDistMetric) { m_fMipFadeLenMetric = m_rMipFadeDistMetric; }
|
|
// TODO: decomment this for mip factors conversion
|
|
/*if (m_fMipFadeLen<0.0f) { m_fMipFadeLen = 0.0f; }
|
|
if (m_fMipFadeDist<0.0f) { m_fMipFadeDist = 0.0f; }
|
|
if (m_fMipFadeLen>m_fMipFadeDist) { m_fMipFadeLen = m_fMipFadeDist; }
|
|
|
|
// if metric mip values are not initialized, get values from old mip factors
|
|
if ( m_fMipFadeDist>0.0f ) {
|
|
CModelObject *pmo = GetModelObject();
|
|
if (pmo!=NULL) {
|
|
FLOAT fMipSizeFact = Log2( Max(pmo->mo_Stretch(1),Max(pmo->mo_Stretch(2),pmo->mo_Stretch(3))));
|
|
m_rMipFadeDistMetric = pow(2.0f, m_fMipFadeDist+fMipSizeFact)/(1024.0f*MIPRATIO);
|
|
m_fMipFadeLenMetric = m_rMipFadeDistMetric - pow(2.0f, m_fMipFadeDist+fMipSizeFact-m_fMipFadeLen)/(1024.0f*MIPRATIO);
|
|
} else {
|
|
m_rMipFadeDistMetric = 0.0f;
|
|
m_fMipFadeLenMetric = 0.0f;
|
|
}
|
|
} else {
|
|
m_rMipFadeDistMetric = 0.0f;
|
|
m_fMipFadeLenMetric = 0.0f;
|
|
}*/
|
|
|
|
// convert metric factors to mip factors
|
|
if (m_rMipFadeDistMetric>0.0f) {
|
|
m_fMipFadeDist = Log2(m_rMipFadeDistMetric*1024.0f*MIPRATIO);
|
|
m_fMipFadeLen = Log2((m_rMipFadeDistMetric+m_fMipFadeLenMetric)*1024.0f*MIPRATIO) - m_fMipFadeDist;
|
|
} else {
|
|
m_fMipFadeDist = 0.0f;
|
|
m_fMipFadeLen = 0.0f;
|
|
}
|
|
|
|
|
|
// check your destruction pointer
|
|
if (m_penDestruction!=NULL && !IsOfClass(m_penDestruction, "ModelDestruction")) {
|
|
WarningMessage("Destruction '%s' is wrong class!", m_penDestruction->GetName());
|
|
m_penDestruction=NULL;
|
|
}
|
|
|
|
// wait forever
|
|
wait() {
|
|
// on the beginning
|
|
on(EBegin): {
|
|
// set your health
|
|
if (m_penDestruction!=NULL) {
|
|
SetHealth(GetDestruction()->m_fHealth);
|
|
}
|
|
resume;
|
|
}
|
|
// activate/deactivate shows/hides model
|
|
on (EActivate): {
|
|
SwitchToModel();
|
|
m_bActive = TRUE;
|
|
if (m_bColliding) {
|
|
SetPhysicsFlags(EPF_MODEL_FIXED);
|
|
SetCollisionFlags(ECF_MODEL_HOLDER);
|
|
}
|
|
resume;
|
|
}
|
|
on (EDeactivate): {
|
|
SwitchToEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
m_bActive = FALSE;
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
resume;
|
|
}
|
|
// when your parent is destroyed
|
|
on(ERangeModelDestruction): {
|
|
// for each child of this entity
|
|
{FOREACHINLIST(CEntity, en_lnInParent, en_lhChildren, itenChild) {
|
|
// send it destruction event
|
|
itenChild->SendEvent(ERangeModelDestruction());
|
|
}}
|
|
// destroy yourself
|
|
Destroy();
|
|
resume;
|
|
}
|
|
// when dead
|
|
on(EDeath): {
|
|
if (m_penDestruction!=NULL) {
|
|
jump Die();
|
|
}
|
|
resume;
|
|
}
|
|
// when animation should be changed
|
|
on(EChangeAnim eChange): {
|
|
m_iModelAnimation = eChange.iModelAnim;
|
|
m_iTextureAnimation = eChange.iTextureAnim;
|
|
m_iLightAnimation = eChange.iLightAnim;
|
|
if (m_aoLightAnimation.GetData()!=NULL) {
|
|
m_aoLightAnimation.PlayAnim(m_iLightAnimation, eChange.bLightLoop?AOF_LOOPING:0);
|
|
}
|
|
if (GetModelObject()->GetData()!=NULL) {
|
|
GetModelObject()->PlayAnim(m_iModelAnimation, eChange.bModelLoop?AOF_LOOPING:0);
|
|
}
|
|
if (GetModelObject()->mo_toTexture.GetData()!=NULL) {
|
|
GetModelObject()->mo_toTexture.PlayAnim(m_iTextureAnimation, eChange.bTextureLoop?AOF_LOOPING:0);
|
|
}
|
|
resume;
|
|
}
|
|
otherwise(): {
|
|
resume;
|
|
}
|
|
};
|
|
}
|
|
};
|