mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
274 lines
7.7 KiB
C++
274 lines
7.7 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "stdh.h"
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#include <Engine/Graphics/ViewPort.h>
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#include <Engine/Graphics/GfxProfile.h>
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#include <Engine/Graphics/GfxLibrary.h>
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#include <Engine/Base/Statistics_internal.h>
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extern INDEX ogl_bExclusive;
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// helper for D3D surface
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#ifdef SE1_D3D
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static void CreateSwapChain_D3D( CViewPort *pvp, PIX pixSizeI, PIX pixSizeJ)
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{
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HRESULT hr;
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D3DPRESENT_PARAMETERS d3dPresentParams;
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memset( &d3dPresentParams, 0, sizeof(d3dPresentParams));
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d3dPresentParams.Windowed = TRUE;
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d3dPresentParams.BackBufferWidth = pixSizeI;
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d3dPresentParams.BackBufferHeight = pixSizeJ;
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d3dPresentParams.BackBufferFormat = _pGfx->gl_d3dColorFormat;
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d3dPresentParams.BackBufferCount = 1;
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d3dPresentParams.MultiSampleType = D3DMULTISAMPLE_NONE; // !!!! TODO
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d3dPresentParams.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
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d3dPresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dPresentParams.hDeviceWindow = pvp->vp_hWnd;
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ASSERT( pvp->vp_pSwapChain==NULL && pvp->vp_pSurfDepth==NULL);
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hr = _pGfx->gl_pd3dDevice->CreateAdditionalSwapChain( &d3dPresentParams, &pvp->vp_pSwapChain);
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D3D_CHECKERROR(hr);
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hr = _pGfx->gl_pd3dDevice->CreateDepthStencilSurface( pixSizeI, pixSizeJ, _pGfx->gl_d3dDepthFormat,
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D3DMULTISAMPLE_NONE, &pvp->vp_pSurfDepth);
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D3D_CHECKERROR(hr);
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ASSERT( pvp->vp_pSwapChain!=NULL);
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ASSERT( pvp->vp_pSurfDepth!=NULL);
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}
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static void SetAsRenderTarget_D3D( CViewPort *pvp)
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{
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HRESULT hr;
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LPDIRECT3DSURFACE8 pColorSurface;
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hr = pvp->vp_pSwapChain->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pColorSurface);
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D3D_CHECKERROR(hr);
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hr = _pGfx->gl_pd3dDevice->SetRenderTarget( pColorSurface, pvp->vp_pSurfDepth);
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D3D_CHECKERROR(hr);
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D3DRELEASE( pColorSurface, TRUE);
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}
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#endif // SE1_D3D
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// helper for OGL
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CTempDC::CTempDC(HWND hWnd)
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{
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ASSERT(hWnd!=NULL);
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hwnd = hWnd;
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hdc = GetDC(hwnd);
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ASSERT(hdc!=NULL);
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}
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CTempDC::~CTempDC(void)
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{
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ReleaseDC(hwnd, hdc);
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}
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/*
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* ViewPort functions
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*/
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CViewPort::CViewPort( PIX pixWidth, PIX pixHeight, HWND hWnd) :
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vp_Raster( pixWidth, pixHeight, 0)
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{
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vp_hWnd = NULL;
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vp_hWndParent = hWnd;
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#ifdef SE1_D3D
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vp_pSwapChain = NULL;
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vp_pSurfDepth = NULL;
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#endif // SE1_D3D
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vp_ctDisplayChanges = 0;
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OpenCanvas();
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vp_Raster.ra_pvpViewPort = this;
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}
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CViewPort::~CViewPort(void)
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{
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CloseCanvas(TRUE);
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// reset current viewport if needed
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if( _pGfx->gl_pvpActive==this) _pGfx->gl_pvpActive = NULL;
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}
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#define CViewPortCLASS "ViewPort Window"
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static BOOL _bClassRegistered = FALSE;
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LRESULT CALLBACK CViewPortCLASS_WindowProc(
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HWND hWnd, // handle to window
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UINT Msg, // message identifier
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WPARAM wParam, // first message parameter
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LPARAM lParam // second message parameter
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)
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{
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// forget erase bacground messages
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if (Msg==WM_ERASEBKGND) return TRUE;
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// if any mouse message
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if ((Msg>=WM_MOUSEFIRST&&Msg<=WM_MOUSELAST)) {
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// send it to parent
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HWND hWndParent = GetParent(hWnd);
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ASSERT(hWndParent!=NULL);
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return CallWindowProc( (WNDPROC)GetWindowLong(hWndParent, GWL_WNDPROC),
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hWndParent, Msg, wParam, lParam);
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}
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return DefWindowProc(hWnd, Msg, wParam, lParam);
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}
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// open overlaid window for rendering context
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void CViewPort::OpenCanvas(void)
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{
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// do nothing if not feasable
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if( vp_hWnd!=NULL || vp_hWndParent==NULL) return;
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// register class
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if( !_bClassRegistered) {
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WNDCLASSA wc;
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wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS;
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wc.lpfnWndProc = CViewPortCLASS_WindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = NULL;
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wc.hIcon = NULL;
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wc.hCursor = LoadCursor( NULL, IDC_ARROW);
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wc.hbrBackground = NULL;
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wc.lpszMenuName = NULL;
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wc.lpszClassName = CViewPortCLASS;
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RegisterClassA(&wc);
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_bClassRegistered = TRUE;
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}
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// determine window and desktopsize
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RECT rectWindow;
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GetClientRect( vp_hWndParent, &rectWindow);
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const PIX pixWinSizeI = rectWindow.right - rectWindow.left;
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const PIX pixWinSizeJ = rectWindow.bottom - rectWindow.top;
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CDisplayMode dm;
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_pGfx->GetCurrentDisplayMode(dm);
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ASSERT( (dm.dm_pixSizeI==0 && dm.dm_pixSizeJ==0) || (dm.dm_pixSizeI!=0 && dm.dm_pixSizeJ!=0));
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const BOOL bFullScreen = (dm.dm_pixSizeI==pixWinSizeI && dm.dm_pixSizeJ==pixWinSizeJ);
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// set fullscreen attribs if window size is equal to screen size
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DWORD dwExStyle = NONE;
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DWORD dwStyle = WS_CHILD|WS_CLIPCHILDREN|WS_CLIPSIBLINGS;
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if( bFullScreen && ogl_bExclusive) {
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dwExStyle = WS_EX_TOPMOST;
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dwStyle = WS_POPUP;
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}
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// set child window
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vp_hWnd = ::CreateWindowExA(
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dwExStyle,
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CViewPortCLASS,
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"", // title
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dwStyle,
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0,0,
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0,0, // window size
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vp_hWndParent,
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NULL,
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(HINSTANCE)GetWindowLong(vp_hWndParent, GWL_HINSTANCE),
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NULL);
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ASSERT( vp_hWnd!=NULL);
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#ifdef SE1_D3D
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// prepare new swap chain for D3D
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if( _pGfx->gl_eCurrentAPI==GAT_D3D && !bFullScreen) CreateSwapChain_D3D( this, pixWinSizeI, pixWinSizeJ);
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#endif // SE1_D3D
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// resize raster
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Resize();
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ShowWindow( vp_hWnd, SW_SHOW);
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#ifdef SE1_D3D
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// set as rendering target
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if( _pGfx->gl_eCurrentAPI==GAT_D3D && vp_pSwapChain!=NULL) SetAsRenderTarget_D3D(this);
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#endif // SE1_D3D
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}
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// close overlaid window
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void CViewPort::CloseCanvas( BOOL bRelease/*=FALSE*/)
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{
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// release D3D swap chain if allocated
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#ifdef SE1_D3D
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if( _pGfx->gl_eCurrentAPI==GAT_D3D && bRelease) {
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if( vp_pSwapChain!=NULL) D3DRELEASE( vp_pSwapChain, TRUE);
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if( vp_pSurfDepth!=NULL) D3DRELEASE( vp_pSurfDepth, TRUE);
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}
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#endif // SE1_D3D
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// destroy window
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if( vp_hWnd!=NULL && IsWindow(vp_hWnd)) {
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BOOL bRes = DestroyWindow(vp_hWnd);
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ASSERT(bRes);
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}
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// mark
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vp_hWnd = NULL;
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#ifdef SE1_D3D
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vp_pSwapChain = NULL;
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vp_pSurfDepth = NULL;
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#endif // SE1_D3D
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}
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// Change size of this viewport, it's raster and all it's drawports
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void CViewPort::Resize(void)
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{
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PIX pixNewWidth, pixNewHeight;
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RECT rectWindow;
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// get the size of the window
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GetClientRect( vp_hWndParent, &rectWindow);
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pixNewWidth = rectWindow.right - rectWindow.left;
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pixNewHeight = rectWindow.bottom - rectWindow.top;
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// resize child window
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ASSERT( vp_hWnd!=NULL);
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SetWindowPos( vp_hWnd, NULL, 0,0, pixNewWidth, pixNewHeight, SWP_NOZORDER|SWP_NOMOVE);
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// resize the raster
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vp_Raster.Resize( pixNewWidth, pixNewHeight);
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// "resize" D3D surface (if any)
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#ifdef SE1_D3D
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if( _pGfx->gl_eCurrentAPI==GAT_D3D && vp_pSwapChain!=NULL) {
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// release old surface
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ASSERT( vp_pSurfDepth!=NULL);
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D3DRELEASE( vp_pSwapChain, TRUE);
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D3DRELEASE( vp_pSurfDepth, TRUE);
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// create a new one and set it as current
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CreateSwapChain_D3D( this, pixNewWidth, pixNewHeight);
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SetAsRenderTarget_D3D(this);
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}
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#endif // SE1_D3D
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}
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void CViewPort::SwapBuffers(void)
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{
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// skip if child window not present
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if( vp_hWnd==NULL) return;
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// ask the current driver to swap buffers
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_sfStats.StartTimer(CStatForm::STI_SWAPBUFFERS);
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_pfGfxProfile.StartTimer( CGfxProfile::PTI_SWAPBUFFERS);
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_pfGfxProfile.IncrementAveragingCounter(1);
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_pGfx->SwapBuffers(this);
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_pfGfxProfile.StopTimer( CGfxProfile::PTI_SWAPBUFFERS);
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_sfStats.StopTimer(CStatForm::STI_SWAPBUFFERS);
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}
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