mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
24cb244d43
This was a _ton_ of changes, made 15 years ago, so there are probably some problems to work out still. Among others: Engine/Base/Stream.* was mostly abandoned and will need to be re-ported. Still, this is a pretty good start, and probably holds a world record for lines of changes or something. :)
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#ifndef SE_INCL_SKELETON_H
|
|
#define SE_INCL_SKELETON_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Math/Quaternion.h>
|
|
#include <Engine/Base/CTString.h>
|
|
#include <Engine/Math/Vector.h>
|
|
#include <Engine/Math/Placement.h>
|
|
#include <Engine/Graphics/Texture.h>
|
|
#include <Engine/Templates/DynamicArray.h>
|
|
#include <Engine/Templates/StaticArray.h>
|
|
#include <Engine/Base/Serial.h>
|
|
|
|
|
|
struct QVect
|
|
{
|
|
FLOAT3D vPos;
|
|
FLOATquat3D qRot;
|
|
};
|
|
|
|
static inline CTStream &operator>>(CTStream &strm, QVect &qv)
|
|
{
|
|
strm>>qv.vPos;
|
|
strm>>qv.qRot;
|
|
return(strm);
|
|
}
|
|
|
|
static inline CTStream &operator<<(CTStream &strm, const QVect &qv)
|
|
{
|
|
strm<<qv.vPos;
|
|
strm<<qv.qRot;
|
|
return(strm);
|
|
}
|
|
|
|
|
|
struct ENGINE_API SkeletonLOD
|
|
{
|
|
FLOAT slod_fMaxDistance; // distance in witch this lod is visible
|
|
CStaticArray<struct SkeletonBone> slod_aBones; // array of bones for this lod
|
|
CTString slod_fnSourceFile; // source filename of ascii skleton lod
|
|
};
|
|
|
|
struct ENGINE_API SkeletonBone
|
|
{
|
|
INDEX sb_iID; // ID of bone
|
|
INDEX sb_iParentID; // ID of parent bone
|
|
Matrix12 sb_mAbsPlacement; // default bone placement
|
|
QVect sb_qvRelPlacement; // default bone placement (same as mAbsPlacement)
|
|
FLOAT sb_fOffSetLen;
|
|
FLOAT sb_fBoneLength; // length of bone
|
|
};
|
|
|
|
class ENGINE_API CSkeleton : public CSerial
|
|
{
|
|
public:
|
|
CSkeleton();
|
|
~CSkeleton();
|
|
|
|
// Find bone in skeleton lod
|
|
INDEX FindBoneInLOD(INDEX iBoneID,INDEX iSkeletonLod);
|
|
// Sorts bones in skeleton so parent bones are allways before child bones in array
|
|
void SortSkeleton();
|
|
void SortSkeletonRecursive(INDEX iParentID, INDEX iSkeletonLod);
|
|
// Calculate absolute transformations for all bones in this lod
|
|
void CalculateAbsoluteTransformations(INDEX iSkeletonLod);
|
|
// Add skeleton lod to skeleton
|
|
void AddSkletonLod(SkeletonLOD &slod);
|
|
// Remove skleton lod form skeleton
|
|
void RemoveSkeletonLod(SkeletonLOD *pslodRemove);
|
|
|
|
void Read_t( CTStream *istrFile); // throw char *
|
|
void Write_t( CTStream *ostrFile); // throw char *
|
|
void Clear(void);
|
|
SLONG GetUsedMemory(void);
|
|
|
|
|
|
CStaticArray<struct SkeletonLOD> skl_aSkeletonLODs;
|
|
};
|
|
|
|
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|