mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 15:44:51 +01:00
57 lines
2.6 KiB
C
57 lines
2.6 KiB
C
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
#ifndef SE_INCL_GEOMETRY_H
|
|
#define SE_INCL_GEOMETRY_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Math/Vector.h>
|
|
#include <Engine/Math/Plane.h>
|
|
#include <Engine/Math/Matrix.h>
|
|
|
|
/*
|
|
* General geometry functions
|
|
*/
|
|
|
|
/* Calculate rotation matrix from angles in 3D. */
|
|
//ENGINE_API extern void operator^=(FLOATmatrix3D &t3dRotation, const ANGLE3D &a3dAngles);
|
|
ENGINE_API extern void MakeRotationMatrix(FLOATmatrix3D &t3dRotation, const ANGLE3D &a3dAngles);
|
|
ENGINE_API extern void MakeRotationMatrixFast(FLOATmatrix3D &t3dRotation, const ANGLE3D &a3dAngles);
|
|
/* Calculate inverse rotation matrix from angles in 3D. */
|
|
//ENGINE_API extern void operator!=(FLOATmatrix3D &t3dRotation, const ANGLE3D &a3dAngles);
|
|
ENGINE_API extern void MakeInverseRotationMatrix(FLOATmatrix3D &t3dRotation, const ANGLE3D &a3dAngles);
|
|
ENGINE_API extern void MakeInverseRotationMatrixFast(FLOATmatrix3D &t3dRotation, const ANGLE3D &a3dAngles);
|
|
/* Decompose rotation matrix into angles in 3D. */
|
|
//ENGINE_API extern void operator^=(ANGLE3D &a3dAngles, const FLOATmatrix3D &t3dRotation);
|
|
ENGINE_API extern void DecomposeRotationMatrix(ANGLE3D &a3dAngles, const FLOATmatrix3D &t3dRotation);
|
|
ENGINE_API extern void DecomposeRotationMatrixNoSnap(ANGLE3D &a3dAngles, const FLOATmatrix3D &t3dRotation);
|
|
|
|
/* Create direction vector from angles in 3D (ignoring banking). */
|
|
ENGINE_API extern void AnglesToDirectionVector(const ANGLE3D &a3dAngles,
|
|
FLOAT3D &vDirection);
|
|
/* Create angles in 3D from direction vector(ignoring banking).
|
|
(direction must be normalized!)*/
|
|
ENGINE_API extern void DirectionVectorToAngles(const FLOAT3D &vDirection,
|
|
ANGLE3D &a3dAngles);
|
|
ENGINE_API extern void DirectionVectorToAnglesNoSnap(const FLOAT3D &vDirection,
|
|
ANGLE3D &a3dAngles);
|
|
/* Create angles in 3D from up vector (ignoring objects relative heading).
|
|
(up vector must be normalized!)*/
|
|
ENGINE_API extern void UpVectorToAngles(const FLOAT3D &vUp,
|
|
ANGLE3D &a3dAngles);
|
|
|
|
|
|
/* Calculate rotation matrix from angles in 3D. */
|
|
ENGINE_API extern void operator^=(DOUBLEmatrix3D &t3dRotation, const ANGLE3D &a3dAngles);
|
|
/* Calculate inverse rotation matrix from angles in 3D. */
|
|
ENGINE_API extern void operator!=(DOUBLEmatrix3D &t3dRotation, const ANGLE3D &a3dAngles);
|
|
/* Decompose rotation matrix into angles in 3D. */
|
|
ENGINE_API extern void operator^=(ANGLE3D &a3dAngles, const DOUBLEmatrix3D &t3dRotation);
|
|
|
|
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|