Serious-Engine/Sources/Engine/Base/Shell.h
Ryan C. Gordon 9820436fbe First pass at cleaning out 64-bit issues.
Touches a lot of code to remove long constants like "1L", so this patch is
large and ugly, but I think it makes all those Clamp() calls look nicer in
the long run.

Most of the game is 64-bit clean, since we can build without assembly code
now. I've marked the things that are obviously still wrong with STUBBED lines.

That being said: a 64-bit build can already run the demos mostly correctly,
so we're actually almost there!

There are a few obvious things that are obviously wrong, to be fixed.
2016-04-06 23:20:29 -04:00

77 lines
2.5 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#ifndef SE_INCL_SHELL_H
#define SE_INCL_SHELL_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/Synchronization.h>
#include <Engine/Templates/DynamicArray.h>
#include <Engine/Base/Shell_internal.h>
#define NEXTARGUMENT(type) ( *((type*)((char*)&pArgs)) ); pArgs = (void*) (((char*)pArgs) + sizeof(void*));
// Object that takes care of shell functions, variables, macros etc.
class ENGINE_API CShell {
public:
// implementation:
CTCriticalSection sh_csShell; // critical section for access to shell data
CDynamicArray<CShellSymbol> sh_assSymbols; // all defined symbols
// Get a shell symbol by its name.
CShellSymbol *GetSymbol(const CTString &strName, BOOL bDeclaredOnly);
// Report error in shell script processing.
void ErrorF(const char *strFormat, ...);
// interface:
// Constructor.
CShell(void);
~CShell(void);
// Initialize the shell.
void Initialize(void);
// Declare a symbol in the shell.
void DeclareSymbol(const CTString &strDeclaration, void *pvValue);
/* rcg10072001 Added this version of DeclareSymbol()... */
void DeclareSymbol(const char *strDeclaration, void *pvValue);
// Execute command(s).
void Execute(const CTString &strCommands);
// Save shell commands to restore persistent symbols to a script file
void StorePersistentSymbols(const CTFileName &fnScript);
// get/set symbols
FLOAT GetFLOAT(const CTString &strName);
void SetFLOAT(const CTString &strName, FLOAT fValue);
INDEX GetINDEX(const CTString &strName);
void SetINDEX(const CTString &strName, INDEX iValue);
CTString GetString(const CTString &strName);
void SetString(const CTString &strName, const CTString &strValue);
CTString GetValue(const CTString &strName);
void SetValue(const CTString &strName, const CTString &strValue);
};
// pointer to global shell object
ENGINE_API extern CShell *_pShell;
#endif /* include-once check. */