mirror of
https://github.com/ptitSeb/Serious-Engine
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e2e6f41582
Conflicts: Sources/Engine/Math/Float.cpp
188 lines
4.3 KiB
C++
Executable File
188 lines
4.3 KiB
C++
Executable File
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Math/Float.h>
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#define MCW_PC 0x0300
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#define _MCW_PC MCW_PC
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#define _PC_24 0x0000
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#define _PC_53 0x0200
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#define _PC_64 0x0300
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// !!! FIXME: I'd like to remove any dependency on the FPU control word from the game, asap. --ryan.
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#ifdef USE_PORTABLE_C
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// Fake control87 for USE_PORTABLE_C version
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inline ULONG _control87(WORD newcw, WORD mask)
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{
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static WORD fpw=_PC_64;
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if (mask != 0)
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{
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fpw &= ~mask;
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fpw |= (newcw & mask);
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}
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return(fpw);
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}
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#elif (defined __GNU_INLINE__)
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inline ULONG _control87(WORD newcw, WORD mask)
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{
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WORD fpw = 0;
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// get the current FPU control word...
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__asm__ __volatile__ ("fstcw %0" : "=m" (fpw) : : "memory");
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if (mask != 0)
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{
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fpw &= ~mask;
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fpw |= (newcw & mask);
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__asm__ __volatile__ (" fldcw %0" : : "m" (fpw) : "memory");
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}
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return(fpw);
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}
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// (for intel compiler...)
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#elif ((defined __MSVC_INLINE__) && (!defined _MSC_VER))
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inline ULONG _control87(WORD newcw, WORD mask)
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{
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WORD fpw = 0;
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// get the current FPU control word...
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__asm fstcw word ptr [fpw];
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if (mask != 0)
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{
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fpw &= ~mask;
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fpw |= (newcw & mask);
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__asm fldcw word ptr [fpw];
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}
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return(fpw);
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}
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#elif (!defined _MSC_VER)
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#error Implement for your platform, or add a stub conditional here.
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#endif
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/* Get current precision setting of FPU. */
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enum FPUPrecisionType GetFPUPrecision(void)
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{
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// get control flags from FPU
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ULONG fpcw = _control87( 0, 0);
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// extract the precision from the flags
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switch(fpcw&_MCW_PC) {
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case _PC_24:
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return FPT_24BIT;
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break;
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case _PC_53:
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return FPT_53BIT;
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break;
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case _PC_64:
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return FPT_64BIT;
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break;
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default:
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ASSERT(FALSE);
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return FPT_24BIT;
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};
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}
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/* Set current precision setting of FPU. */
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void SetFPUPrecision(enum FPUPrecisionType fptNew)
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{
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ULONG fpcw;
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// create FPU flags from the precision
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switch(fptNew) {
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case FPT_24BIT:
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fpcw=_PC_24;
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break;
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case FPT_53BIT:
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fpcw=_PC_53;
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break;
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case FPT_64BIT:
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fpcw=_PC_64;
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break;
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default:
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ASSERT(FALSE);
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fpcw=_PC_24;
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};
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// set the FPU precission
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_control87( fpcw, MCW_PC);
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}
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/////////////////////////////////////////////////////////////////////
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// CSetFPUPrecision
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/*
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* Constructor with automatic setting of FPU precision.
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*/
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CSetFPUPrecision::CSetFPUPrecision(enum FPUPrecisionType fptNew)
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{
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// remember old precision
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sfp_fptOldPrecision = GetFPUPrecision();
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// set new precision if needed
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sfp_fptNewPrecision = fptNew;
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if (sfp_fptNewPrecision!=sfp_fptOldPrecision) {
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SetFPUPrecision(fptNew);
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}
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}
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/*
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* Destructor with automatic restoring of FPU precision.
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*/
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CSetFPUPrecision::~CSetFPUPrecision(void)
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{
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// check consistency
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ASSERT(GetFPUPrecision()==sfp_fptNewPrecision);
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// restore old precision if needed
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if (sfp_fptNewPrecision!=sfp_fptOldPrecision) {
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SetFPUPrecision(sfp_fptOldPrecision);
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}
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}
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BOOL IsValidFloat(float f)
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{
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return _finite(f) && (*(ULONG*)&f)!=0xcdcdcdcdUL;
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/* int iClass = _fpclass(f);
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return
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iClass==_FPCLASS_NN ||
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iClass==_FPCLASS_ND ||
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iClass==_FPCLASS_NZ ||
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iClass==_FPCLASS_PZ ||
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iClass==_FPCLASS_PD ||
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iClass==_FPCLASS_PN;
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*/
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}
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BOOL IsValidDouble(double f)
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{
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#ifdef _MSC_VER
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return _finite(f) && (*(unsigned __int64*)&f)!=0xcdcdcdcdcdcdcdcdI64;
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#else
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return _finite(f) && (*(unsigned long long*)&f)!=0xcdcdcdcdcdcdcdcdll;
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#endif
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/* int iClass = _fpclass(f);
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return
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iClass==_FPCLASS_NN ||
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iClass==_FPCLASS_ND ||
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iClass==_FPCLASS_NZ ||
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iClass==_FPCLASS_PZ ||
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iClass==_FPCLASS_PD ||
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iClass==_FPCLASS_PN;
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*/
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}
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