mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
613
|
|
%{
|
|
#include "EntitiesMP/StdH/StdH.h"
|
|
%}
|
|
|
|
class CTimeController: CRationalEntity {
|
|
name "TimeController";
|
|
thumbnail "Thumbnails\\TimeController.tbn";
|
|
features "IsTargetable", "HasName", "IsImportant";
|
|
|
|
properties:
|
|
1 FLOAT m_fTimeStretch "Time speed" = 1.0f,
|
|
2 FLOAT m_tmFadeIn "Fade in time" = 0.25f,
|
|
3 FLOAT m_tmInterval "Auto clear stretch after..." = -1.0f,
|
|
4 BOOL m_bAbsolute "Absolute" = TRUE,
|
|
5 FLOAT m_fMyTimer=0.0f,
|
|
6 FLOAT m_tmStretchChangeStart=0.0f,
|
|
7 CTString m_strName "Name" 'N' = "Time controller",
|
|
8 FLOAT m_fOldTimeStretch=0.0f,
|
|
9 FLOAT m_fNewTimeStretch=0.0f,
|
|
|
|
components:
|
|
1 model MODEL_TIME_CONTROLLER "ModelsMP\\Editor\\TimeControler.mdl",
|
|
2 texture TEXTURE_TIME_CONTROLLER "ModelsMP\\Editor\\TimeController.tex"
|
|
|
|
functions:
|
|
|
|
procedures:
|
|
|
|
ChangeTimeStretch(EVoid)
|
|
{
|
|
m_fMyTimer=0.0f;
|
|
while( m_fMyTimer<m_tmFadeIn-_pTimer->TickQuantum/2.0f)
|
|
{
|
|
autowait(_pTimer->TickQuantum);
|
|
m_fMyTimer+=_pTimer->TickQuantum/_pNetwork->GetRealTimeFactor();
|
|
FLOAT fNewStretch=Lerp(m_fOldTimeStretch, m_fNewTimeStretch, Clamp(m_fMyTimer/m_tmFadeIn, 0.0f, 1.0f));
|
|
_pNetwork->SetRealTimeFactor(fNewStretch);
|
|
}
|
|
_pNetwork->SetRealTimeFactor(m_fNewTimeStretch);
|
|
return EReturn();
|
|
}
|
|
|
|
ApplyTimeStretch(EVoid)
|
|
{
|
|
autocall ChangeTimeStretch() EReturn;
|
|
if( m_tmInterval>0)
|
|
{
|
|
autowait(m_tmInterval);
|
|
autocall ResetTimeStretch() EReturn;
|
|
}
|
|
return EReturn();
|
|
}
|
|
|
|
ResetTimeStretch(EVoid)
|
|
{
|
|
if(_pNetwork->GetRealTimeFactor()==1) {return EReturn(); };
|
|
m_fOldTimeStretch=_pNetwork->GetRealTimeFactor();
|
|
m_fNewTimeStretch=1.0f;
|
|
autocall ChangeTimeStretch(EVoid()) EReturn;
|
|
return EReturn();
|
|
}
|
|
|
|
Main(EVoid)
|
|
{
|
|
// set appearance
|
|
InitAsEditorModel();
|
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
|
SetCollisionFlags(ECF_IMMATERIAL);
|
|
|
|
// set appearance
|
|
SetModel(MODEL_TIME_CONTROLLER);
|
|
SetModelMainTexture(TEXTURE_TIME_CONTROLLER);
|
|
|
|
// spawn in world editor
|
|
autowait(0.1f);
|
|
|
|
wait()
|
|
{
|
|
on (EBegin) :
|
|
{
|
|
resume;
|
|
}
|
|
// immediate
|
|
on (EStart eStart) :
|
|
{
|
|
m_fOldTimeStretch=_pNetwork->GetRealTimeFactor();
|
|
m_fNewTimeStretch=m_fTimeStretch;
|
|
call ApplyTimeStretch();
|
|
resume;
|
|
}
|
|
on (EStop) :
|
|
{
|
|
_pNetwork->SetRealTimeFactor(1.0f);
|
|
resume;
|
|
}
|
|
on (EReturn) :
|
|
{
|
|
resume;
|
|
}
|
|
}
|
|
}
|
|
};
|