mirror of
https://github.com/ptitSeb/Serious-Engine
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138 lines
4.5 KiB
C++
138 lines
4.5 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_EMSGBUFFER_H
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#define SE_INCL_EMSGBUFFER_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Math/Placement.h>
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#include "Buffer.h"
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#define EM_SIZE 256
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#define MAX_TICKS_KEPT 20 // data for how many ticks will be accumulated before an error is reported
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// max 31 type of messages - stored in the lowest 4 bits of the em_uwType word
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// upper 12 bits contain event code, for create and copy messages
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#define EMT_CREATE 1
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#define EMT_COPY 2
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#define EMT_SETPLACEMENT 3
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#define EMT_DESTROY 4
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#define EMT_EVENT 5
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#define EMT_NUMBEROFTYPES 5 // how many different types of messages are there
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#define EMB_SUCCESS_OK 0
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#define EMB_ERR_MAX_TICKS 1
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#define EMB_ERR_NOT_IN_BUFFER 2
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#define EMB_ERR_TICK_NOT_COMPLETE 4
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#define EMB_ERR_BUFFER_TOO_SMALL 5
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#define EMB_ERR_BUFFER_EMPTY 6
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class CEntityMessage {
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public:
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ULONG em_ulType;
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UBYTE em_aubMessage[EM_SIZE];
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UBYTE em_ubSize;
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ULONG em_ulEntityID;
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CEntityMessage(){};
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~CEntityMessage(){};
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void WritePlacement(ULONG &ulEntityID,CPlacement3D &plPlacement);
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void ReadPlacement(ULONG &ulEntityID,CPlacement3D &plPlacement);
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void WriteEntityCreate(ULONG &ulEntityID,CPlacement3D &plPlacement,UWORD &uwEntityClassID,UWORD &uwEventCode,void* pvEventData,UWORD &uwDataSize);
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void ReadEntityCreate(ULONG &ulEntityID,CPlacement3D &plPlacement,UWORD &uwEntityClassID,UWORD &uwEventCode,void* pvEventData,UWORD &uwDataSize);
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void WriteEntityCopy(ULONG &ulSourceEntityID,ULONG &ulTargetEntityID,CPlacement3D &plPlacement,UWORD &uwEventCode,void* pvEventData,UWORD &uwDataSize);
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void ReadEntityCopy(ULONG &ulSourceEntityID,ULONG &ulTargetEntityID,CPlacement3D &plPlacement,UWORD &uwEventCode,void* pvEventData,UWORD &uwDataSize);
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void WriteEntityDestroy(ULONG &ulEntityID);
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void ReadEntityDestroy(ULONG &ulEntityID);
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void WriteEntityEvent(ULONG &ulEntityID,UWORD &uwEventCode,void* pvEventData,UWORD &uwDataSize);
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void ReadEntityEvent(ULONG &ulEntityID,UWORD &uwEventCode,void* pvEventData,UWORD &uwDataSize);
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};
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struct TickMarker {
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float tm_fTickTime;
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SLONG tm_slTickOffset;
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UBYTE tm_ubAcknowledgesExpected;
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UWORD tm_uwNumMessages;
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TickMarker() {
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tm_fTickTime = -1;
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tm_slTickOffset = -1;
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tm_ubAcknowledgesExpected = 0;
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tm_uwNumMessages = 0;
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}
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};
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// Entity message buffer - stores entity messages - create, copy, destroy, set placement...
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class CEMsgBuffer : public CBuffer{
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public:
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CBuffer emb_bufMsgBuffer; // a buffer to store entity messages in
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TickMarker emb_atmTickMarkers[MAX_TICKS_KEPT]; // pointers into the buffer, they point to the first message for eachtick
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UWORD emb_uwNumTickMarkers;
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INDEX emb_iFirstTickMarker;
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INDEX emb_iCurrentTickMarker;
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float emb_fCurrentTickTime;
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CEMsgBuffer();
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~CEMsgBuffer();
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virtual void Clear(void);
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// expand buffer to be given number of bytes in size
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virtual void Expand(SLONG slNewSize);
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// write one block
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virtual void WriteBytes(const void *pv, SLONG slSize);
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SLONG PeekBytes(const void *pv, SLONG slSize);
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SLONG PeekBytesAtOffset(const void *pv, SLONG slSize,SLONG &slTickOffset);
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int StartNewTick(float fTickTime);
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int SetCurrentTick(float fTickTime);
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int GetTickIndex(float fTickTime,INDEX &iTickIndex);
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int GetTickOffset(float fTickTime,SLONG &slTickOffset);
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int GetNextTickTime(float fTickTime,float &fNextTickTime);
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int RequestTickAcknowledge(float fTickTime,UBYTE ubNumAcknowledges);
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int ReceiveTickAcknowledge(float fTickTime);
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int MoveToStartOfTick(float fTickTime);
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// write the message from _emEntityMessage to the buffer
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void WriteMessage(CEntityMessage &emEntityMessage);
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int ReadMessage(CEntityMessage &emEntityMessage);
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int PeekMessageAtOffset(CEntityMessage &emEntityMessage,SLONG &slTickOffset);
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int ReadTick(float fTickTime,const void *pv, SLONG &slSize);
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void WriteTick(float fTickTime,const void *pv, SLONG slSize);
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};
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#endif
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