mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
dbe524f0b2
except for EntitiesMP/Fish.es which I'm not sure about, and in Computer.cpp the weird "if (_iActiveMessage < _acmMessages.Count()==0)" construct whichs intention I didn't fully grasp, either.
314 lines
9.2 KiB
C++
314 lines
9.2 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#include "Engine/StdH.h"
|
|
|
|
#include <Engine/Math/Object3D.h>
|
|
|
|
#include <Engine/Base/Shell.h>
|
|
#include <Engine/Math/Float.h>
|
|
#include <Engine/Math/Projection_DOUBLE.h>
|
|
|
|
#include <Engine/Templates/DynamicArray.cpp>
|
|
#include <Engine/Templates/DynamicContainer.cpp>
|
|
|
|
inline void Clear(CObjectEdge *poed) {};
|
|
|
|
/*
|
|
* Default constructor.
|
|
*/
|
|
CObject3D::CObject3D() {
|
|
};
|
|
|
|
/*
|
|
* Destructor.
|
|
*/
|
|
CObject3D::~CObject3D() {
|
|
Clear();
|
|
};
|
|
|
|
void CObject3D::Clear(void)
|
|
{
|
|
ob_aoscSectors.Clear(); // clear sectors array
|
|
}
|
|
/*
|
|
* Create indices for all sectors.
|
|
*/
|
|
void CObject3D::CreateSectorIndices(void)
|
|
{
|
|
ob_aoscSectors.Lock();
|
|
|
|
// get the number of sectors in object
|
|
INDEX ctSectors = ob_aoscSectors.Count();
|
|
// set sectors indices
|
|
for(INDEX iSector=0; iSector<ctSectors; iSector++) {
|
|
ob_aoscSectors[iSector].osc_Index = iSector;
|
|
}
|
|
|
|
ob_aoscSectors.Unlock();
|
|
}
|
|
|
|
BOOL CObject3D::ArePolygonsPlanar(void)
|
|
{
|
|
// for all sectors
|
|
FOREACHINDYNAMICARRAY(ob_aoscSectors, CObjectSector, itsc)
|
|
{
|
|
if( !itsc->ArePolygonsPlanar()) return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
/*
|
|
* Project the whole object into some other space.
|
|
*/
|
|
void CObject3D::Project(CSimpleProjection3D_DOUBLE &pr)
|
|
{
|
|
ASSERT(GetFPUPrecision()==FPT_53BIT);
|
|
// check if projection is mirrored
|
|
const FLOAT3D &vObjectStretch = pr.ObjectStretchR();
|
|
BOOL bXInverted = vObjectStretch(1)<0;
|
|
BOOL bYInverted = vObjectStretch(2)<0;
|
|
BOOL bZInverted = vObjectStretch(3)<0;
|
|
BOOL bInverted = (bXInverted != bYInverted) != bZInverted;
|
|
|
|
// for all sectors
|
|
FOREACHINDYNAMICARRAY(ob_aoscSectors, CObjectSector, itsc) {
|
|
|
|
// for all vertices in sector
|
|
FOREACHINDYNAMICARRAY(itsc->osc_aovxVertices, CObjectVertex, itvx) {
|
|
// project the vertex
|
|
pr.ProjectCoordinate(*itvx, *itvx);
|
|
}
|
|
|
|
/* NOTE: We must project polygons _before_ planes, since projecting
|
|
of texture mapping coefficients requires unprojected plane! */
|
|
// for all polygons in sector
|
|
FOREACHINDYNAMICARRAY(itsc->osc_aopoPolygons, CObjectPolygon, itpo) {
|
|
// project mapping
|
|
pr.ProjectMapping(itpo->opo_amdMappings[0], *itpo->opo_Plane, itpo->opo_amdMappings[0]);
|
|
pr.ProjectMapping(itpo->opo_amdMappings[1], *itpo->opo_Plane, itpo->opo_amdMappings[1]);
|
|
pr.ProjectMapping(itpo->opo_amdMappings[2], *itpo->opo_Plane, itpo->opo_amdMappings[2]);
|
|
pr.ProjectMapping(itpo->opo_amdMappings[3], *itpo->opo_Plane, itpo->opo_amdMappings[3]);
|
|
// if projection is inverted
|
|
if (bInverted) {
|
|
// invert all polygon edges
|
|
{FOREACHINDYNAMICARRAY(itpo->opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
CObjectPolygonEdge &ope = *itope;
|
|
ope.ope_Backward = !ope.ope_Backward;
|
|
}}
|
|
}
|
|
}
|
|
// for all planes in sector
|
|
FOREACHINDYNAMICARRAY(itsc->osc_aoplPlanes, CObjectPlane, itpl) {
|
|
// project the plane
|
|
pr.Project(*itpl, *itpl);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Assignment operator.
|
|
*/
|
|
CObject3D &CObject3D::operator=(CObject3D &obOriginal)
|
|
{
|
|
// copy array of sectors from original object, sectors will copy their contents
|
|
ob_aoscSectors = obOriginal.ob_aoscSectors;
|
|
|
|
return *this;
|
|
}
|
|
|
|
/*
|
|
* Create BSP trees for all sectors.
|
|
*/
|
|
void CObject3D::CreateSectorBSPs(void)
|
|
{
|
|
ASSERT(GetFPUPrecision()==FPT_53BIT);
|
|
// for each sector in object
|
|
FOREACHINDYNAMICARRAY(ob_aoscSectors, CObjectSector, itosc) {
|
|
// create its BSP tree
|
|
itosc->CreateBSP();
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Remove sectors with no polygons.
|
|
*/
|
|
void CObject3D::RemoveEmptySectors(void)
|
|
{
|
|
// create a container for empty sectors
|
|
CDynamicContainer<CObjectSector> coscEmpty;
|
|
|
|
// for all sectors in object
|
|
{FOREACHINDYNAMICARRAY(ob_aoscSectors, CObjectSector, itosc) {
|
|
// if it has no polygons
|
|
if (itosc->osc_aopoPolygons.Count() == 0) {
|
|
// add the sector to the container of empty sectors
|
|
coscEmpty.Add(&itosc.Current());
|
|
}
|
|
}}
|
|
|
|
// for all empty sectors
|
|
{FOREACHINDYNAMICCONTAINER(coscEmpty, CObjectSector, itoscEmpty) {
|
|
// delete the sector from object
|
|
ob_aoscSectors.Delete(&itoscEmpty.Current());
|
|
}}
|
|
}
|
|
|
|
/*
|
|
* Remove unused and replicated elements.
|
|
*/
|
|
void CObject3D::Optimize(void)
|
|
{
|
|
ASSERT(GetFPUPrecision()==FPT_53BIT);
|
|
|
|
// for all sectors in the object
|
|
{FOREACHINDYNAMICARRAY(ob_aoscSectors, CObjectSector, itosc) {
|
|
// optimize the sector
|
|
itosc->Optimize();
|
|
}}
|
|
|
|
// remove sectors that have no polygons
|
|
RemoveEmptySectors();
|
|
}
|
|
|
|
/*
|
|
* Turn all sectors in object inside-out. (not recommended for multi sector objects)
|
|
*/
|
|
void CObject3D::Inverse(void)
|
|
{
|
|
ASSERT(GetFPUPrecision()==FPT_53BIT);
|
|
// for all sectors in object
|
|
{FOREACHINDYNAMICARRAY(ob_aoscSectors, CObjectSector, itosc) {
|
|
// inverse the sector
|
|
itosc->Inverse();
|
|
}}
|
|
}
|
|
|
|
/* Recalculate all planes from vertices. (used when stretching vertices) */
|
|
void CObject3D::RecalculatePlanes(void)
|
|
{
|
|
ASSERT(GetFPUPrecision()==FPT_53BIT);
|
|
// for all sectors in object
|
|
{FOREACHINDYNAMICARRAY(ob_aoscSectors, CObjectSector, itosc) {
|
|
// recalculate all planes in sector
|
|
itosc->RecalculatePlanes();
|
|
}}
|
|
}
|
|
|
|
/*
|
|
* Turn all portals to walls.
|
|
*/
|
|
void CObject3D::TurnPortalsToWalls(void)
|
|
{
|
|
// for all sectors in object
|
|
{FOREACHINDYNAMICARRAY(ob_aoscSectors, CObjectSector, itosc) {
|
|
// for all polygons
|
|
{FOREACHINDYNAMICARRAY(itosc->osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
// clear the portal flag
|
|
itopo->opo_ulFlags &= ~OPOF_PORTAL;
|
|
}}
|
|
}}
|
|
}
|
|
|
|
/*
|
|
* Find bounding box of the object.
|
|
*/
|
|
void CObject3D::GetBoundingBox(DOUBLEaabbox3D &boxObject)
|
|
{
|
|
ASSERT(GetFPUPrecision()==FPT_53BIT);
|
|
// clear the bounding box
|
|
boxObject = DOUBLEaabbox3D();
|
|
// for each sector in the object
|
|
FOREACHINDYNAMICARRAY(ob_aoscSectors, CObjectSector, itosc) {
|
|
// get box of the sector
|
|
DOUBLEaabbox3D boxSector;
|
|
itosc->GetBoundingBox(boxSector);
|
|
// add the sector box to the bounding box
|
|
boxObject |= boxSector;
|
|
}
|
|
}
|
|
|
|
/* Dump the object 3D to debug window. */
|
|
void CObject3D::DebugDump(void)
|
|
{
|
|
#ifndef NDEBUG
|
|
|
|
_RPT0(_CRT_WARN, "Object3D dump BEGIN:\n");
|
|
|
|
_RPT1(_CRT_WARN, "Sectors: %d\n", ob_aoscSectors.Count());
|
|
{FOREACHINDYNAMICARRAY(ob_aoscSectors, CObjectSector, itosc) {
|
|
|
|
_RPT1(_CRT_WARN, "SC%d:\n", ob_aoscSectors.Index(&itosc.Current()));
|
|
|
|
_RPT1(_CRT_WARN, "Vertices: %d\n", itosc->osc_aovxVertices.Count());
|
|
{FOREACHINDYNAMICARRAY(itosc->osc_aovxVertices, CObjectVertex, itovx) {
|
|
_RPT4(_CRT_WARN, "VX%d: (%f, %f, %f)\n", itosc->osc_aovxVertices.Index(itovx),
|
|
(*itovx)(1), (*itovx)(2), (*itovx)(3));
|
|
}}
|
|
|
|
_RPT1(_CRT_WARN, "Planes: %d\n", itosc->osc_aoplPlanes.Count());
|
|
{FOREACHINDYNAMICARRAY(itosc->osc_aoplPlanes, CObjectPlane, itopl) {
|
|
_RPT4(_CRT_WARN, "PL%d: (%g, %g, %g)", itosc->osc_aoplPlanes.Index(&itopl.Current()),
|
|
itopl.Current()(1), itopl.Current()(2), itopl.Current()(3));
|
|
_RPT1(_CRT_WARN, ":%g\n", itopl->Distance());
|
|
}}
|
|
|
|
_RPT1(_CRT_WARN, "Edges: %d\n", itosc->osc_aoedEdges.Count());
|
|
itosc->osc_aovxVertices.Lock();
|
|
{FOREACHINDYNAMICARRAY(itosc->osc_aoedEdges, CObjectEdge, itoed) {
|
|
_RPT3(_CRT_WARN, "ED%d: VX%d -> VX%d\n", itosc->osc_aoedEdges.Index(&itoed.Current()),
|
|
itosc->osc_aovxVertices.Index(itoed->oed_Vertex0),
|
|
itosc->osc_aovxVertices.Index(itoed->oed_Vertex1));
|
|
}}
|
|
itosc->osc_aovxVertices.Unlock();
|
|
|
|
|
|
_RPT1(_CRT_WARN, "Polygons: %d\n", itosc->osc_aopoPolygons.Count());
|
|
itosc->osc_aovxVertices.Lock();
|
|
itosc->osc_aoedEdges.Lock();
|
|
itosc->osc_aoplPlanes.Lock();
|
|
{FOREACHINDYNAMICARRAY(itosc->osc_aopoPolygons, CObjectPolygon, itopo) {
|
|
_RPT3(_CRT_WARN, "PO%d (PL%d): Edges: %d\n ",
|
|
itosc->osc_aopoPolygons.Index(&itopo.Current()),
|
|
itosc->osc_aoplPlanes.Index(itopo->opo_Plane),
|
|
itopo->opo_PolygonEdges.Count());
|
|
{FOREACHINDYNAMICARRAY(itopo->opo_PolygonEdges, CObjectPolygonEdge, itope) {
|
|
_RPT1(_CRT_WARN, "ED%d", itosc->osc_aoedEdges.Index(itope->ope_Edge));
|
|
CObjectVertex *povx0, *povx1;
|
|
if (itope->ope_Backward) {
|
|
povx0 = itope->ope_Edge->oed_Vertex1;
|
|
povx1 = itope->ope_Edge->oed_Vertex0;
|
|
} else {
|
|
povx0 = itope->ope_Edge->oed_Vertex0;
|
|
povx1 = itope->ope_Edge->oed_Vertex1;
|
|
}
|
|
_RPT4(_CRT_WARN, " (VX%d (%f,%f,%f)",
|
|
itosc->osc_aovxVertices.Index(povx0), (*povx0)(1), (*povx0)(2), (*povx0)(3));
|
|
_RPT4(_CRT_WARN, "->VX%d (%f,%f,%f)) ",
|
|
itosc->osc_aovxVertices.Index(povx1), (*povx1)(1), (*povx1)(2), (*povx1)(3));
|
|
}}
|
|
_RPT0(_CRT_WARN, "\n");
|
|
}}
|
|
itosc->osc_aoplPlanes.Unlock();
|
|
itosc->osc_aoedEdges.Unlock();
|
|
itosc->osc_aovxVertices.Unlock();
|
|
}}
|
|
|
|
_RPT0(_CRT_WARN, "Object3D dump END:\n");
|
|
|
|
#endif // NDEBUG
|
|
}
|
|
|