Serious-Engine/Sources/Engine/Brushes/BrushIO.cpp
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

635 lines
19 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
#include "Engine/StdH.h"
#include <Engine/Base/Stream.h>
#include <Engine/Base/ReplaceFile.h>
#include <Engine/Brushes/BrushTransformed.h>
#include <Engine/Brushes/Brush.h>
#include <Engine/Math/Object3D.h>
#include <Engine/Math/Float.h>
#include <Engine/World/WorldEditingProfile.h>
#include <Engine/Graphics/Color.h>
#include <Engine/Templates/StaticArray.cpp>
#include <Engine/Templates/DynamicArray.cpp>
static const INDEX _iSupportedVersion = 14;
static INDEX _ctPolygonsLoaded;
#define BPOV_OLD 0
#define BPOV_WITHHYPERTEXTURES 1
#define BPOV_MULTITEXTURING 2
#define BPOV_FAKEPORTALFLAG 3
#define BPOV_TRIANGLES 4
#define BPOV_CURRENT BPOV_TRIANGLES
#define BSCV_OLD 0
#define BSCV_WITHNAME 1
#define BSCV_WITHFLAGS2 2
#define BSCV_WITHVISFLAGS 3
#define BSCV_CURRENT BSCV_WITHVISFLAGS
/*
* Write to stream.
*/
void CBrush3D::Write_t( CTStream *postrm) // throw char *
{
ASSERT(GetFPUPrecision()==FPT_53BIT);
(*postrm).WriteID_t("BR3D"); // 'brush 3D'
// write the brush version
(*postrm)<<_iSupportedVersion;
// write number of brush mips
(*postrm)<<br_lhBrushMips.Count();
// for each mip
FOREACHINLIST(CBrushMip, bm_lnInBrush, br_lhBrushMips, itbm) {
// write the brush mip itself
itbm->Write_t(postrm);
}
(*postrm).WriteID_t("BREN"); // 'brush 3D end'
}
/*
* Read from stream.
*/
void CBrush3D::Read_t( CTStream *pistrm) // throw char *
{
ASSERT(GetFPUPrecision()==FPT_53BIT);
(*pistrm).ExpectID_t("BR3D"); // 'brush 3D'
// read the version number
INDEX iSavedVersion;
(*pistrm)>>iSavedVersion;
// if the version number is the newest
if(iSavedVersion==_iSupportedVersion) {
// read current version
Read_new_t(pistrm);
// if the version number is not the newest
} else {
// if the version can be converted
if (iSavedVersion==_iSupportedVersion-1) {
// show warning
WarningMessage(
TRANS("The brush version was %d.\n"
"Auto-converting to version %d."),
iSavedVersion, _iSupportedVersion);
// read previous version
Read_old_t(pistrm);
} else {
// report error
ThrowF_t(
TRANS("The brush version on disk is %d.\n"
"Current supported version is %d."),
iSavedVersion, _iSupportedVersion);
}
}
}
/*
* Read from stream -- previous version.
*/
void CBrush3D::Read_old_t( CTStream *pistrm) // throw char *
{
_ctPolygonsLoaded = 0;
// read number of brush mips
INDEX ctMips;
(*pistrm)>>ctMips;
// for each mip
for(INDEX iMip=0; iMip<ctMips; iMip++) {
// create a new brush mip
CBrushMip *pbmMip = new CBrushMip;
// add it to list
br_lhBrushMips.AddTail(pbmMip->bm_lnInBrush);
// read it from stream
pbmMip->Read_old_t(pistrm);
// set back-pointer to the brush
pbmMip->bm_pbrBrush = this;
}
(*pistrm).ExpectID_t("BREN"); // 'brush 3D end'
_RPT1(_CRT_WARN, "Polygons in brush: %d\n", _ctPolygonsLoaded);
}
/*
* Read from stream -- current version.
*/
void CBrush3D::Read_new_t( CTStream *pistrm) // throw char *
{
_ctPolygonsLoaded = 0;
// read number of brush mips
INDEX ctMips;
(*pistrm)>>ctMips;
// for each mip
for(INDEX iMip=0; iMip<ctMips; iMip++) {
// create a new brush mip
CBrushMip *pbmMip = new CBrushMip;
// add it to list
br_lhBrushMips.AddTail(pbmMip->bm_lnInBrush);
// set back-pointer to the brush
pbmMip->bm_pbrBrush = this;
// read it from stream
pbmMip->Read_new_t(pistrm);
}
(*pistrm).ExpectID_t("BREN"); // 'brush 3D end'
_RPT1(_CRT_WARN, "Polygons in brush: %d\n", _ctPolygonsLoaded);
}
/*
* Write to stream.
*/
void CBrushMip::Write_t( CTStream *postrm) // throw char *
{
// write the mip factor
postrm->WriteID_t("BRMP");
(*postrm)<<bm_fMaxDistance;
// write number of sectors
(*postrm)<<bm_abscSectors.Count();
// for each sector
FOREACHINDYNAMICARRAY(bm_abscSectors, CBrushSector, itbsc) {
// write it to stream
itbsc->Write_t(postrm);
}
}
/*
* Read from stream -- previous version.
*/
void CBrushMip::Read_old_t( CTStream *pistrm) // throw char *
{
// read number of sectors
INDEX ctSectors;
(*pistrm)>>ctSectors;
// create that much sectors
bm_abscSectors.New(ctSectors);
bm_abscSectors.Lock();
// for each sector
for(INDEX iSector=0; iSector<ctSectors; iSector++) {
// read it from stream
bm_abscSectors[iSector].Read_t(pistrm);
// set back-pointer to the brush
bm_abscSectors[iSector].bsc_pbmBrushMip = this;
}
bm_abscSectors.Unlock();
}
/*
* Read from stream -- current version.
*/
void CBrushMip::Read_new_t( CTStream *pistrm) // throw char *
{
// read mip factor
BOOL bWithMipDistance = FALSE;
if (pistrm->PeekID_t()==CChunkID("BRMP")) {
pistrm->ExpectID_t("BRMP");
bWithMipDistance = TRUE;
}
(*pistrm)>>bm_fMaxDistance;
// if old mip-factor instead max distance
if (!bWithMipDistance) {
// convert from factor to distance
if (bm_fMaxDistance==100.0f) {
bm_fMaxDistance = 1E6f;
} else {
FLOAT fPerspectiveRatio = 640/(2.0f*Tan(90.0f/2));
bm_fMaxDistance = fPerspectiveRatio*pow(2, bm_fMaxDistance)/1024;
}
}
// read number of sectors
INDEX ctSectors;
(*pistrm)>>ctSectors;
// create that much sectors
bm_abscSectors.New(ctSectors);
bm_abscSectors.Lock();
// for each sector
for(INDEX iSector=0; iSector<ctSectors; iSector++) {
// set back-pointer to the brush
bm_abscSectors[iSector].bsc_pbmBrushMip = this;
// read it from stream
bm_abscSectors[iSector].Read_t(pistrm);
}
bm_abscSectors.Unlock();
}
// read/write to stream
void CBrushPolygonTexture::Read_t( CTStream &strm) // throw char *
{
CTFileName fnmTexture;
strm>>fnmTexture;
SetTextureWithPossibleReplacing_t(bpt_toTexture, fnmTexture);
// gather CRC of that texture
if (bpt_toTexture.GetData()!=NULL) {
bpt_toTexture.GetData()->AddToCRCTable();
}
strm>>bpt_mdMapping;
strm>>s.bpt_ubScroll;
strm>>s.bpt_ubBlend;
strm>>s.bpt_ubFlags;
strm>>s.bpt_ubDummy;
strm>>s.bpt_colColor;
}
void CBrushPolygonTexture::Write_t( CTStream &strm) // throw char *
{
strm<<bpt_toTexture.GetName();
strm.Write_t(&bpt_mdMapping, sizeof(bpt_mdMapping));
strm<<s.bpt_ubScroll;
strm<<s.bpt_ubBlend;
strm<<s.bpt_ubFlags;
strm<<s.bpt_ubDummy;
strm<<s.bpt_colColor;
}
/*
* Write to stream.
*/
void CBrushSector::Write_t( CTStream *postrm) // throw char *
{
// lock the brush elements
LockAll();
(*postrm).WriteID_t("BSC "); // 'brush sector'
(*postrm)<<INDEX(BSCV_CURRENT);
// write sector name
(*postrm)<<bsc_strName;
// write sector color and ambient light
(*postrm)<<bsc_colColor;
(*postrm)<<bsc_colAmbient;
// write sector flags
(*postrm)<<bsc_ulFlags;
(*postrm)<<bsc_ulFlags2;
(*postrm)<<bsc_ulVisFlags;
(*postrm).WriteID_t("VTXs"); // 'vertices'
// write the number of vertices in brush
(*postrm)<<bsc_abvxVertices.Count();
// for each vertex
{FOREACHINSTATICARRAY(bsc_abvxVertices, CBrushVertex, itbvx) {
// write precise vertex coordinates
postrm->Write_t(&itbvx->bvx_vdPreciseRelative, sizeof(DOUBLE3D));
}}
(*postrm).WriteID_t("PLNs"); // 'planes'
// write the number of planes in brush
(*postrm)<<bsc_abplPlanes.Count();
// for each plane
{FOREACHINSTATICARRAY(bsc_abplPlanes, CBrushPlane, itbpl) {
// write precise plane coordinates
postrm->Write_t(&itbpl->bpl_pldPreciseRelative, sizeof(DOUBLEplane3D));
}}
(*postrm).WriteID_t("EDGs"); // 'edges'
// write the number of edges in brush
(*postrm)<<bsc_abedEdges.Count();
// for each edge
{FOREACHINSTATICARRAY(bsc_abedEdges, CBrushEdge, itbed) {
// write indices of edge vertices
(*postrm)<<bsc_abvxVertices.Index(itbed->bed_pbvxVertex0);
(*postrm)<<bsc_abvxVertices.Index(itbed->bed_pbvxVertex1);
}}
(*postrm).WriteID_t("BPOs"); // 'brush polygons'
(*postrm)<<INDEX(BPOV_CURRENT);
// write the number of polygons in brush
(*postrm)<<bsc_abpoPolygons.Count();
// for each polygon
{FOREACHINSTATICARRAY(bsc_abpoPolygons, CBrushPolygon, itbpo) {
CBrushPolygon &bpo = *itbpo;
// write index of the plane
(*postrm)<<bsc_abplPlanes.Index(bpo.bpo_pbplPlane);
// write polygon color
(*postrm)<<bpo.bpo_colColor;
// write polygon flags
(*postrm)<<bpo.bpo_ulFlags;
// write all textures
bpo.bpo_abptTextures[0].Write_t(*postrm);
bpo.bpo_abptTextures[1].Write_t(*postrm);
bpo.bpo_abptTextures[2].Write_t(*postrm);
// write other polygon properties
(*postrm).Write_t(&bpo.bpo_bppProperties, sizeof(bpo.bpo_bppProperties));
// write number of polygon edges
(*postrm)<<bpo.bpo_abpePolygonEdges.Count();
// for each polygon edge
{FOREACHINSTATICARRAY(bpo.bpo_abpePolygonEdges, CBrushPolygonEdge, itbpe) {
// get its edge index
INDEX iEdge = bsc_abedEdges.Index(itbpe->bpe_pbedEdge);
// if it is reverse edge
if (itbpe->bpe_bReverse) {
// set highest bit in the index
iEdge |= 0x80000000;
}
// write the index
(*postrm)<<iEdge;
}}
// write number of triangle vertices
(*postrm)<<bpo.bpo_apbvxTriangleVertices.Count();
// for each triangle vertex
{FOREACHINSTATICARRAY(bpo.bpo_apbvxTriangleVertices, CBrushVertex *, itpbvx) {
// write its index
(*postrm)<<bsc_abvxVertices.Index(*itpbvx);
}}
// write number of triangle elements
INDEX ctElements = bpo.bpo_aiTriangleElements.Count();
(*postrm)<<ctElements;
// write all element indices
if (ctElements>0) {
(*postrm).Write_t(&bpo.bpo_aiTriangleElements[0], ctElements*sizeof(INDEX));
}
// write the shadow-map (if it exists)
bpo.bpo_smShadowMap.Write_t(postrm);
// write shadow color
(*postrm)<<bpo.bpo_colShadow;
}}
// unlock the brush elements
UnlockAll();
// write bsp
(*postrm).WriteID_t("BSP0");
bsc_bspBSPTree.Write_t(*postrm);
}
/*
* Read from stream.
*/
void CBrushSector::Read_t( CTStream *pistrm) // throw char *
{
// lock the brush elements
LockAll();
INDEX iBSCVersion=BSCV_OLD;
if ((*pistrm).PeekID_t()==CChunkID("BSC ")) {
(*pistrm).ExpectID_t("BSC "); // 'brush sector'
(*pistrm)>>iBSCVersion;
if (iBSCVersion<BSCV_OLD) {
ThrowF_t(TRANS("Brush sector version too old (%d)."), iBSCVersion);
}
}
// read sector name
if (iBSCVersion>=BSCV_WITHNAME) {
(*pistrm)>>bsc_strName;
}
// read sector color and ambient light
(*pistrm)>>bsc_colColor;
(*pistrm)>>bsc_colAmbient;
// read sector flags
(*pistrm)>>bsc_ulFlags;
if (iBSCVersion>=BSCV_WITHFLAGS2) {
(*pistrm)>>bsc_ulFlags2;
}
if (iBSCVersion>=BSCV_WITHVISFLAGS) {
(*pistrm)>>bsc_ulVisFlags;
}
// clear sector flags for selection
bsc_ulFlags &= ~(BSCF_SELECTED | BSCF_SELECTEDFORCSG);
// no temp flags initially
bsc_ulTempFlags = 0;
(*pistrm).ExpectID_t("VTXs"); // 'vertices'
// read the number of vertices in brush
INDEX ctVertices;
(*pistrm)>>ctVertices;
// create that much vertices
bsc_abvxVertices.New(ctVertices);
bsc_awvxVertices.New(ctVertices);
// for each vertex
{FOREACHINSTATICARRAY(bsc_abvxVertices, CBrushVertex, itbvx) {
// read precise vertex coordinates
(*pistrm)>>itbvx->bvx_vdPreciseRelative;
// remember sector pointer
itbvx->bvx_pbscSector = this;
}}
(*pistrm).ExpectID_t("PLNs"); // 'planes'
// read the number of planes in brush
INDEX ctPlanes;
(*pistrm)>>ctPlanes;
// create that much planes
bsc_abplPlanes.New(ctPlanes);
bsc_awplPlanes.New(ctPlanes);
// for each plane
{FOREACHINSTATICARRAY(bsc_abplPlanes, CBrushPlane, itbpl) {
// read precise plane coordinates
(*pistrm)>>itbpl->bpl_pldPreciseRelative;
}}
(*pistrm).ExpectID_t("EDGs"); // 'edges'
// read the number of edges in brush
INDEX ctEdges;
(*pistrm)>>ctEdges;
// create that much edges
bsc_abedEdges.New(ctEdges);
bsc_awedEdges.New(ctEdges);
// for all edges in object
{for(INDEX iEdge=0; iEdge<ctEdges; iEdge++) {
CBrushEdge &bed = bsc_abedEdges[iEdge];
CWorkingEdge &wed = bsc_awedEdges[iEdge];
// read indices of edge vertices
INDEX iVertex0;
(*pistrm)>>iVertex0;
INDEX iVertex1;
(*pistrm)>>iVertex1;
// set vertex pointers
bed.bed_pbvxVertex0 = &bsc_abvxVertices[iVertex0];
bed.bed_pbvxVertex1 = &bsc_abvxVertices[iVertex1];
// set the working edge
bed.bed_pwedWorking = &wed;
wed.wed_iwvx0 = iVertex0;
wed.wed_iwvx1 = iVertex1;
}}
INDEX iBPOVersion;
(*pistrm).ExpectID_t("BPOs"); // 'brush polygons'
(*pistrm)>>iBPOVersion;
if (iBPOVersion<BPOV_WITHHYPERTEXTURES) {
ThrowF_t(TRANS("Brush polygon version too old (%d)."), iBPOVersion);
}
// read the number of polygons in brush
INDEX ctPolygons;
(*pistrm)>>ctPolygons;
_ctPolygonsLoaded += ctPolygons;
// create that much polygons
bsc_abpoPolygons.New(ctPolygons);
// for each polygon
{FOREACHINSTATICARRAY(bsc_abpoPolygons, CBrushPolygon, itbpo) {
CBrushPolygon &bpo = *itbpo;
// read index of the plane
INDEX iPlane;
(*pistrm)>>iPlane;
// set plane pointer
bpo.bpo_pbplPlane = &bsc_abplPlanes[iPlane];
if (iBPOVersion>=BPOV_MULTITEXTURING) {
// read polygon color
(*pistrm)>>bpo.bpo_colColor;
// read polygon flags
(*pistrm)>>bpo.bpo_ulFlags;
// read all textures
bpo.bpo_abptTextures[0].Read_t(*pistrm);
bpo.bpo_abptTextures[1].Read_t(*pistrm);
bpo.bpo_abptTextures[2].Read_t(*pistrm);
// read other polygon properties
(*pistrm)>>bpo.bpo_bppProperties;
} else {
// read textures
CTFileName fnmTexture;
(*pistrm)>>fnmTexture;
SetTextureWithPossibleReplacing_t(bpo.bpo_abptTextures[0].bpt_toTexture, fnmTexture);
CTFileName fnmHyperTexture;
(*pistrm)>>fnmHyperTexture;
SetTextureWithPossibleReplacing_t(bpo.bpo_abptTextures[1].bpt_toTexture, fnmHyperTexture);
// read polygon color
(*pistrm)>>bpo.bpo_colColor;
// read polygon flags
(*pistrm)>>bpo.bpo_ulFlags;
// read texture mapping
bpo.bpo_mdShadow.ReadOld_t(*pistrm);
// read other polygon properties
(*pistrm)>>bpo.bpo_bppProperties;
// adjust polygon and texture properties
bpo.bpo_abptTextures[0].bpt_mdMapping = bpo.bpo_mdShadow;
bpo.bpo_abptTextures[0].s.bpt_ubBlend = BPT_BLEND_OPAQUE;
bpo.bpo_abptTextures[0].s.bpt_colColor = C_WHITE|CT_OPAQUE;
bpo.bpo_abptTextures[1].bpt_mdMapping = bpo.bpo_mdShadow;
bpo.bpo_abptTextures[1].s.bpt_ubBlend = BPT_BLEND_SHADE;
bpo.bpo_abptTextures[1].s.bpt_colColor = C_WHITE|CT_OPAQUE;
bpo.bpo_abptTextures[2].bpt_mdMapping = bpo.bpo_mdShadow;
bpo.bpo_abptTextures[2].s.bpt_ubBlend = BPT_BLEND_SHADE;
bpo.bpo_abptTextures[2].s.bpt_colColor = C_WHITE|CT_OPAQUE;
bpo.bpo_bppProperties.bpp_ubShadowBlend = BPT_BLEND_SHADE;
if (bpo.bpo_ulFlags&BPOF_PORTAL) {
bpo.bpo_abptTextures[0].s.bpt_ubBlend = BPT_BLEND_BLEND;
bpo.bpo_abptTextures[1].s.bpt_ubBlend = BPT_BLEND_ADD;
bpo.bpo_bppProperties.bpp_ubShadowBlend = BPT_BLEND_ADD;
}
}
// if version before fake protal flag
if(iBPOVersion<BPOV_FAKEPORTALFLAG) {
// convert portal flag to fake
if (bpo.bpo_ulFlags&OPOF_PORTAL) {
bpo.bpo_ulFlags|=BPOF_PORTAL;
} else {
bpo.bpo_ulFlags&=~BPOF_PORTAL;
}
}
// set sector pointer
bpo.bpo_pbscSector = this;
// clear polygon flags for selection
bpo.bpo_ulFlags &= ~(BPOF_SELECTED | BPOF_SELECTEDFORCSG);
// read number of polygon edges
INDEX ctPolygonEdges;
(*pistrm)>>ctPolygonEdges;
// create that much polygons edges
bpo.bpo_abpePolygonEdges.New(ctPolygonEdges);
// for each polygon edge
{FOREACHINSTATICARRAY(bpo.bpo_abpePolygonEdges, CBrushPolygonEdge, itbpe) {
// read its edge index
INDEX iEdge;
(*pistrm)>>iEdge;
// if the highest bit is set
if (iEdge & 0x80000000) {
// mark that it is reverse edge
itbpe->bpe_bReverse = TRUE;
// clear the highest bit
iEdge &= ~0x80000000;
} else {
// mark that it is not reverse edge
itbpe->bpe_bReverse = FALSE;
}
// set edge pointer
itbpe->bpe_pbedEdge = &bsc_abedEdges[iEdge];
}}
// if triangles are saved
if (iBPOVersion>=BPOV_TRIANGLES) {
// read number of triangle vertices
INDEX ctVertices;
(*pistrm)>>ctVertices;
// allocate them
bpo.bpo_apbvxTriangleVertices.New(ctVertices);
// for each triangle vertex
{FOREACHINSTATICARRAY(bpo.bpo_apbvxTriangleVertices, CBrushVertex *, itpbvx) {
// read its index
INDEX ivx;
(*pistrm)>>ivx;
*itpbvx = &bsc_abvxVertices[ivx];
}}
// read number of triangle elements
INDEX ctElements;
(*pistrm)>>ctElements;
// allocate them
bpo.bpo_aiTriangleElements.New(ctElements);
// read all element indices
if (ctElements>0) {
for (INDEX i = 0; i < ctElements; i++) {
(*pistrm)>>bpo.bpo_aiTriangleElements[i];
}
}
}
// read the shadow-map (if it exists)
bpo.bpo_smShadowMap.Read_t(pistrm);
if (iBPOVersion>=BPOV_MULTITEXTURING) {
// read shadow color
(*pistrm)>>bpo.bpo_colShadow;
} else {
// read shadow animation object index
UBYTE ubDummy;
(*pistrm)>>ubDummy;
bpo.bpo_colShadow = C_WHITE|CT_OPAQUE;
}
}}
// unlock the brush elements
UnlockAll();
// calculate the volume of the sector
CalculateVolume();
bsc_ulTempFlags&=~BSCTF_PRELOADEDBSP;
// if there is current version of bsp saved
if ((*pistrm).PeekID_t()==CChunkID("BSP0")) {
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_READBSP);
(*pistrm).ExpectID_t("BSP0");
// read it
bsc_bspBSPTree.Read_t(*pistrm);
// if read ok
if (bsc_bspBSPTree.bt_abnNodes.Count()>0) {
// mark that tree doesn't have to be recalculated
bsc_ulTempFlags|=BSCTF_PRELOADEDBSP;
}
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_READBSP);
}
}