mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_SHADINGINFO_H
|
|
#define SE_INCL_SHADINGINFO_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Base/Lists.h>
|
|
#include <Engine/Math/Vector.h>
|
|
|
|
// Used for caching shading info for models if they don't move
|
|
class ENGINE_API CShadingInfo {
|
|
public:
|
|
CListNode si_lnInPolygon; // for linking in the relevant polygon
|
|
CBrushPolygon *si_pbpoPolygon; // the polygon that entity is above
|
|
CTerrain *si_ptrTerrain; // terrain that entity is above
|
|
FLOAT3D si_vNearPoint; // the relevant point in absolute space
|
|
PIX si_pixShadowU, si_pixShadowV; // the relevant point in the polygon shadow map
|
|
FLOAT si_fUDRatio, si_fLRRatio; // fraction between pixels
|
|
CEntity *si_penEntity; // the entity which uses this shading info
|
|
};
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|