mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 18:30:27 +01:00
101 lines
3.4 KiB
C++
101 lines
3.4 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#if !defined(AFX_WNDDISPLAYTEXTURE_H__4B489BC1_FAD9_11D1_82EA_000000000000__INCLUDED_)
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#define AFX_WNDDISPLAYTEXTURE_H__4B489BC1_FAD9_11D1_82EA_000000000000__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// WndDisplayTexture.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CWndDisplayTexture window
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class CWndDisplayTexture : public CWnd
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{
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// Construction
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public:
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CWndDisplayTexture();
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// function that is called when lmb is clicked
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inline void SetLeftMouseButtonClicked( void(*pLeftMouseButtonClicked)( PIX pixX, PIX pixY))
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{m_pLeftMouseButtonClicked=pLeftMouseButtonClicked;};
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// function that is called when lmb is released
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inline void SetLeftMouseButtonReleased( void(*pLeftMouseButtonReleased)( PIX pixX, PIX pixY))
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{m_pLeftMouseButtonReleased=pLeftMouseButtonReleased;};
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// function that is called when rmb is clicked
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inline void SetRightMouseButtonClicked( void(*pRightMouseButtonClicked)( PIX pixX, PIX pixY))
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{m_pRightMouseButtonClicked=pRightMouseButtonClicked;};
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// function that is called when rmb is moved
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inline void SetRightMouseButtonMoved( void(*pRightMouseButtonMoved)( PIX pixX, PIX pixY))
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{m_pRightMouseButtonMoved=pRightMouseButtonMoved;};
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void (*m_pLeftMouseButtonClicked)( PIX pixX, PIX pixY);
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void (*m_pLeftMouseButtonReleased)( PIX pixX, PIX pixY);
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void (*m_pRightMouseButtonClicked)( PIX pixX, PIX pixY);
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void (*m_pRightMouseButtonMoved)( PIX pixX, PIX pixY);
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CTextureObject m_toTexture;
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CDrawPort *m_pDrawPort;
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CViewPort *m_pViewPort;
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int m_iTimerID;
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BOOL m_bChequeredAlpha;
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BOOL m_bForce32;
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FLOAT m_fWndTexRatio;
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PIX m_pixWinWidth;
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PIX m_pixWinHeight;
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PIX m_pixWinOffsetU;
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PIX m_pixWinOffsetV;
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public:
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BOOL m_bDrawLine;
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PIX m_pixLineStartU;
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PIX m_pixLineStartV;
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PIX m_pixLineStopU;
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PIX m_pixLineStopV;
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CWndDisplayTexture)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CWndDisplayTexture();
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// Generated message map functions
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protected:
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//{{AFX_MSG(CWndDisplayTexture)
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afx_msg void OnDestroy();
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afx_msg void OnPaint();
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afx_msg void OnTimer(UINT nIDEvent);
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_WNDDISPLAYTEXTURE_H__4B489BC1_FAD9_11D1_82EA_000000000000__INCLUDED_)
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