mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 05:15:54 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
296 lines
11 KiB
C++
296 lines
11 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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606
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%{
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#include "EntitiesMP/StdH/StdH.h"
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#include "EntitiesMP/BackgroundViewer.h"
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#include "EntitiesMP/WorldSettingsController.h"
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#include "EntitiesMP/Lightning.h"
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%}
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class CStormController: CRationalEntity {
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name "Storm controller";
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thumbnail "Thumbnails\\StormController.tbn";
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features "IsTargetable", "HasName";
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properties:
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1 CEntityPointer m_penwsc, // ptr to world settings controller
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2 CTString m_strName "Name" 'N' = "Storm controller", // class name
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3 FLOAT m_fNextLightningDelay = 0.0f,
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4 BOOL m_bStormOn = FALSE,
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5 FLOAT m_fNextLightningStrike = 0.0f,
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10 CEntityPointer m_penLightning00 "Lightning 1" 'T' COLOR(C_MAGENTA|0xFF), // lightning
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11 CEntityPointer m_penLightning01 "Lightning 2" 'Y' COLOR(C_MAGENTA|0xFF), // lightning
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12 CEntityPointer m_penLightning02 "Lightning 3" 'U' COLOR(C_MAGENTA|0xFF), // lightning
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13 CEntityPointer m_penLightning03 "Lightning 4" 'I' COLOR(C_MAGENTA|0xFF), // lightning
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14 CEntityPointer m_penLightning04 "Lightning 5" 'O' COLOR(C_MAGENTA|0xFF), // lightning
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15 CEntityPointer m_penLightning05 "Lightning 6" 'P' COLOR(C_MAGENTA|0xFF), // lightning
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16 CEntityPointer m_penLightning06 "Lightning 7" COLOR(C_MAGENTA|0xFF), // lightning
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17 CEntityPointer m_penLightning07 "Lightning 8" COLOR(C_MAGENTA|0xFF), // lightning
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18 CEntityPointer m_penLightning08 "Lightning 9" COLOR(C_MAGENTA|0xFF), // lightning
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19 CEntityPointer m_penLightning09 "Lightning 10" COLOR(C_MAGENTA|0xFF), // lightning
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20 CEntityPointer m_penLightning10 "Lightning 11" COLOR(C_MAGENTA|0xFF), // lightning
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21 CEntityPointer m_penLightning11 "Lightning 12" COLOR(C_MAGENTA|0xFF), // lightning
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22 CEntityPointer m_penLightning12 "Lightning 13" COLOR(C_MAGENTA|0xFF), // lightning
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23 CEntityPointer m_penLightning13 "Lightning 14" COLOR(C_MAGENTA|0xFF), // lightning
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24 CEntityPointer m_penLightning14 "Lightning 15" COLOR(C_MAGENTA|0xFF), // lightning
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25 CEntityPointer m_penLightning15 "Lightning 16" COLOR(C_MAGENTA|0xFF), // lightning
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26 CEntityPointer m_penLightning16 "Lightning 17" COLOR(C_MAGENTA|0xFF), // lightning
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27 CEntityPointer m_penLightning17 "Lightning 18" COLOR(C_MAGENTA|0xFF), // lightning
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28 CEntityPointer m_penLightning18 "Lightning 19" COLOR(C_MAGENTA|0xFF), // lightning
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29 CEntityPointer m_penLightning19 "Lightning 20" COLOR(C_MAGENTA|0xFF), // lightning
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40 FLOAT m_tmStormAppearTime "Storm appear time" = 10.0f,
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41 FLOAT m_tmStormDisappearTime "Storm disappear time" = 10.0f,
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42 FLOAT m_fFirstLightningDelay "First lightning delay" = 10.0f,
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43 FLOAT m_fMaxLightningPeriod "Max lightning period" = 10.0f,
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44 FLOAT m_fMinLightningPeriod "Min lightning period" = 1.0f,
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45 FLOAT m_fMaxStormPowerTime "Max storm power time" = 120.0f,
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50 COLOR m_colBlendStart "Color blend start" 'B' = COLOR(C_WHITE|CT_TRANSPARENT),
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51 COLOR m_colBlendStop "Color blend stop" = COLOR(C_WHITE|CT_OPAQUE),
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52 COLOR m_colShadeStart "Color shade start" 'S' = COLOR(C_WHITE|CT_OPAQUE),
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53 COLOR m_colShadeStop "Color shade stop" = COLOR(C_GRAY|CT_OPAQUE),
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components:
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1 model MODEL_STORM_CONTROLLER "Models\\Editor\\StormController.mdl",
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2 texture TEXTURE_STORM_CONTROLLER "Models\\Editor\\StormController.tex"
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functions:
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// check if one lightning target is valid
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void CheckOneLightningTarget(CEntityPointer &pen)
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{
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if (pen!=NULL && !IsOfClass(pen, "Lightning"))
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{
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WarningMessage("Target '%s' is not of class Lightning!", (const char *) pen->GetName());
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pen=NULL;
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}
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}
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// get number of lightnings set by user
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INDEX GetLightningsCount(void) const
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{
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// note: only first N that are no NULL are used
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if (m_penLightning00==NULL) { return 0; };
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if (m_penLightning01==NULL) { return 1; };
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if (m_penLightning02==NULL) { return 2; };
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if (m_penLightning03==NULL) { return 3; };
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if (m_penLightning04==NULL) { return 4; };
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if (m_penLightning05==NULL) { return 5; };
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if (m_penLightning06==NULL) { return 6; };
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if (m_penLightning07==NULL) { return 7; };
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if (m_penLightning08==NULL) { return 8; };
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if (m_penLightning09==NULL) { return 9; };
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if (m_penLightning10==NULL) { return 10; };
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if (m_penLightning11==NULL) { return 11; };
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if (m_penLightning12==NULL) { return 12; };
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if (m_penLightning13==NULL) { return 13; };
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if (m_penLightning14==NULL) { return 14; };
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if (m_penLightning15==NULL) { return 15; };
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if (m_penLightning16==NULL) { return 16; };
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if (m_penLightning17==NULL) { return 17; };
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if (m_penLightning18==NULL) { return 18; };
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return 20;
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}
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procedures:
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Storm()
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{
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// wait before first lightning
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autowait( 10.0f);
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m_fNextLightningStrike = m_tmStormAppearTime+m_fFirstLightningDelay;
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jump StormInternal();
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}
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StormInternal()
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{
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while(m_bStormOn &&
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_pTimer->CurrentTick()<((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd+m_tmStormDisappearTime)
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{
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while( _pTimer->CurrentTick()<m_fNextLightningStrike &&
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_pTimer->CurrentTick()<((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd+m_tmStormDisappearTime &&
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m_bStormOn)
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{
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// wait until next lightning
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wait(_pTimer->TickQuantum)
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{
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on (EBegin) :
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{
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resume;
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}
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on (EEnvironmentStop) :
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{
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m_fNextLightningStrike+=1.0f;
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resume;
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}
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on (ETimer) : { stop; }
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}
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}
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autowait(_pTimer->TickQuantum);
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// calculate next lightning strike time
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FLOAT fLightningStart=((CWorldSettingsController *)&*m_penwsc)->m_tmStormStart+m_fFirstLightningDelay;
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FLOAT fLightningMax=fLightningStart+m_fMaxStormPowerTime;
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FLOAT fRatio;
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// if storm is finished
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if(_pTimer->CurrentTick()>((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd-m_tmStormDisappearTime)
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{
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m_bStormOn = FALSE;
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}
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else
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{
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// fade in
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if (_pTimer->CurrentTick()<fLightningMax)
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{
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fRatio=CalculateRatio(_pTimer->CurrentTick(), fLightningStart, fLightningMax, 1.0f, 0.0f);
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}
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// max storm power
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else
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{
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fRatio=1;
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}
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FLOAT tmPeriod=(m_fMaxLightningPeriod-m_fMinLightningPeriod)*(1.0f-fRatio);
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FLOAT fNextLighting=m_fMinLightningPeriod+tmPeriod*(1.0f+(FRnd()-0.5f)*0.25f);
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m_fNextLightningStrike = _pTimer->CurrentTick()+fNextLighting;
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// choose random lightning
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INDEX ctLightnings = GetLightningsCount();
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// if there are some lightnings
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if (ctLightnings!=0)
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{
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// choose by random
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CLightning *penLightning = (CLightning *) &*(&m_penLightning00)[IRnd()%ctLightnings];
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SendToTarget(penLightning, EET_TRIGGER);
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}
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}
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}
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m_bStormOn = FALSE;
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return EReturn();
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}
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Main(EVoid)
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{
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// check lightning targets
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CheckOneLightningTarget( m_penLightning00);
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CheckOneLightningTarget( m_penLightning01);
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CheckOneLightningTarget( m_penLightning02);
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CheckOneLightningTarget( m_penLightning03);
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CheckOneLightningTarget( m_penLightning04);
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CheckOneLightningTarget( m_penLightning05);
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CheckOneLightningTarget( m_penLightning06);
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CheckOneLightningTarget( m_penLightning07);
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CheckOneLightningTarget( m_penLightning08);
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CheckOneLightningTarget( m_penLightning09);
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CheckOneLightningTarget( m_penLightning10);
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CheckOneLightningTarget( m_penLightning11);
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CheckOneLightningTarget( m_penLightning12);
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CheckOneLightningTarget( m_penLightning13);
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CheckOneLightningTarget( m_penLightning14);
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CheckOneLightningTarget( m_penLightning15);
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CheckOneLightningTarget( m_penLightning16);
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CheckOneLightningTarget( m_penLightning17);
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CheckOneLightningTarget( m_penLightning18);
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CheckOneLightningTarget( m_penLightning19);
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// set appearance
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_STORM_CONTROLLER);
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SetModelMainTexture(TEXTURE_STORM_CONTROLLER);
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// spawn in world editor
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autowait(0.1f);
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// obtain bcg viewer entity
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CBackgroundViewer *penBcgViewer = (CBackgroundViewer *) GetWorld()->GetBackgroundViewer();
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if( penBcgViewer == NULL)
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{
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// don't do anything
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return;
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}
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// obtain world settings controller
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m_penwsc = penBcgViewer->m_penWorldSettingsController;
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if( m_penwsc == NULL)
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{
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// don't do anything
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return;
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}
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// must be world settings controller entity
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if (!IsOfClass(m_penwsc, "WorldSettingsController"))
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{
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// don't do anything
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return;
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}
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CWorldSettingsController *pwsc=(CWorldSettingsController *)&*m_penwsc;
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pwsc->m_colBlendStart = m_colBlendStart;
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pwsc->m_colBlendStop = m_colBlendStop;
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pwsc->m_colShadeStart = m_colShadeStart;
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pwsc->m_colShadeStop = m_colShadeStop;
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pwsc->m_tmStormAppearTime = m_tmStormAppearTime;
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pwsc->m_tmStormDisappearTime = m_tmStormDisappearTime;
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m_bStormOn = FALSE;
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while (TRUE)
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{
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wait()
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{
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// immediate storm now
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on (EEnvironmentStart eEnvironmentStart) :
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{
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TIME tmNow = _pTimer->CurrentTick();
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((CWorldSettingsController *)&*m_penwsc)->m_tmStormStart = tmNow-m_tmStormAppearTime;
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((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd = 1e6;
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m_bStormOn = TRUE;
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m_fNextLightningStrike=_pTimer->CurrentTick()+2.0f;
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call StormInternal();
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resume;
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}
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on (EStart eStart) :
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{
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if( !m_bStormOn)
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{
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TIME tmNow = _pTimer->CurrentTick();
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((CWorldSettingsController *)&*m_penwsc)->m_tmStormStart = tmNow;
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((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd = 1e6;
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m_bStormOn = TRUE;
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call Storm();
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}
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resume;
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}
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on (EStop eStop) :
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{
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if( m_bStormOn)
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{
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TIME tmNow = _pTimer->CurrentTick();
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((CWorldSettingsController *)&*m_penwsc)->m_tmStormEnd = tmNow;
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}
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resume;
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}
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otherwise() :
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{
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resume;
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};
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};
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}
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}
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};
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