mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 11:45:53 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
202 lines
5.1 KiB
C++
202 lines
5.1 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_STATICSTACKARRAY_CPP
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#define SE_INCL_STATICSTACKARRAY_CPP
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Templates/StaticStackArray.h>
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#include <Engine/Templates/StaticArray.cpp>
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/*
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* Default constructor.
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*/
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template<class Type>
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inline CStaticStackArray<Type>::CStaticStackArray(void) : CStaticArray<Type>() {
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sa_UsedCount=0;
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sa_ctAllocationStep = 256;
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}
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/*
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* Destructor.
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*/
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template<class Type>
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inline CStaticStackArray<Type>::~CStaticStackArray(void) {
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};
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/* Destroy all objects, and reset the array to initial (empty) state. */
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template<class Type>
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inline void CStaticStackArray<Type>::Clear(void) {
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if (CStaticArray<Type>::Count()!=0) Delete();
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}
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/*
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* Set how many elements to allocate when stack overflows.
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*/
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template<class Type>
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inline void CStaticStackArray<Type>::SetAllocationStep(INDEX ctStep)
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{
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ASSERT(ctStep>0);
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sa_ctAllocationStep = ctStep;
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};
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/*
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* Create a given number of objects.
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*/
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template<class Type>
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inline void CStaticStackArray<Type>::New(INDEX iCount) {
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CStaticArray<Type>::New(iCount);
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sa_UsedCount = 0;
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};
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/*
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* Destroy all objects.
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*/
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template<class Type>
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inline void CStaticStackArray<Type>::Delete(void) {
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CStaticArray<Type>::Delete();
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sa_UsedCount = 0;
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}
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/*
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* Add new object(s) on top of stack.
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*/
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template<class Type>
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inline Type &CStaticStackArray<Type>::Push(void) {
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sa_UsedCount++;
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if (sa_UsedCount>CStaticArray<Type>::Count()) {
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this->Expand(CStaticArray<Type>::Count()+sa_ctAllocationStep);
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}
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ASSERT(sa_UsedCount <= CStaticArray<Type>::Count());
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return CStaticArray<Type>::operator[](sa_UsedCount-1);
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}
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template<class Type>
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inline Type *CStaticStackArray<Type>::Push(INDEX ct) {
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sa_UsedCount+=ct;
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while(sa_UsedCount>CStaticArray<Type>::Count()) {
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this->Expand(CStaticArray<Type>::Count()+sa_ctAllocationStep);
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}
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ASSERT(sa_UsedCount <= CStaticArray<Type>::Count());
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return &CStaticArray<Type>::operator[](sa_UsedCount-ct);
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}
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/* Remove one object from top of stack and return it. */
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template<class Type>
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inline Type &CStaticStackArray<Type>::Pop(void)
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{
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ASSERT(sa_UsedCount>0);
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sa_UsedCount--;
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return CStaticArray<Type>::operator[](sa_UsedCount);
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}
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/*
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* Remove objects higher than the given index from stack, but keep stack space.
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*/
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template<class Type>
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inline void CStaticStackArray<Type>::PopUntil(INDEX iNewTop)
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{
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ASSERT(iNewTop < sa_UsedCount);
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sa_UsedCount = iNewTop+1;
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}
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/*
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* Remove all objects from stack, but keep stack space.
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*/
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template<class Type>
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inline void CStaticStackArray<Type>::PopAll(void) {
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sa_UsedCount = 0;
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}
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/*
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* Random access operator.
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*/
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template<class Type>
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inline Type &CStaticStackArray<Type>::operator[](INDEX i) {
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ASSERT(this!=NULL);
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ASSERT(i<sa_UsedCount); // check bounds
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return CStaticArray<Type>::operator[](i);
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}
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template<class Type>
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inline const Type &CStaticStackArray<Type>::operator[](INDEX i) const {
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ASSERT(this!=NULL);
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ASSERT(i<sa_UsedCount); // check bounds
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return CStaticArray<Type>::operator[](i);
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}
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/*
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* Get number of elements in array.
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*/
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template<class Type>
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INDEX CStaticStackArray<Type>::Count(void) const {
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ASSERT(this!=NULL);
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return sa_UsedCount;
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}
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/*
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* Get index of a member from it's pointer
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*/
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template<class Type>
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INDEX CStaticStackArray<Type>::Index(Type *ptMember) {
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ASSERT(this!=NULL);
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INDEX i = CStaticArray<Type>::Index(ptMember);
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ASSERTMSG(i<sa_UsedCount, "CStaticStackArray<>::Index(): Not a member of this array!");
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return i;
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}
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/*
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* Assignment operator.
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*/
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template<class Type>
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CStaticStackArray<Type> &CStaticStackArray<Type>::operator=(const CStaticStackArray<Type> &arOriginal)
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{
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ASSERT(this!=NULL);
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ASSERT(&arOriginal!=NULL);
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ASSERT(this!=&arOriginal);
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// copy stack arrays
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CStaticArray<Type>::operator=(arOriginal);
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// copy used count
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sa_UsedCount = arOriginal.sa_UsedCount;
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return *this;
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}
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/* Move all elements of another array into this one. */
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template<class Type>
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void CStaticStackArray<Type>::MoveArray(CStaticStackArray<Type> &arOther)
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{
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ASSERT(this!=NULL);
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ASSERT(&arOther!=NULL);
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ASSERT(this!=&arOther);
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// clear previous contents
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Clear();
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// if the other array has no elements
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if (arOther.Count()==0) {
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// no assignment
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return;
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}
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// move data from the other array into this one and clear the other one
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CStaticArray<Type>::MoveArray(arOther);
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sa_UsedCount = arOther.sa_UsedCount ;
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sa_ctAllocationStep = arOther.sa_ctAllocationStep ;
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arOther.sa_UsedCount = 0;
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}
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#endif /* include-once check. */
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