mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 11:45:53 +01:00
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
#ifndef SE_INCL_PLAYERTARGET_H
|
|
#define SE_INCL_PLAYERTARGET_H
|
|
#ifdef PRAGMA_ONCE
|
|
#pragma once
|
|
#endif
|
|
|
|
#include <Engine/Base/Synchronization.h>
|
|
#include <Engine/Network/NetworkMessage.h>
|
|
#include <Engine/Network/ActionBuffer.h>
|
|
|
|
/*
|
|
* Player target, located in each session state; receiving actions
|
|
*/
|
|
class CPlayerTarget {
|
|
public:
|
|
BOOL plt_bActive; // set if this player exists
|
|
CPlayerEntity *plt_penPlayerEntity; // player entity used by this player
|
|
CTCriticalSection plt_csAction; // access to player action
|
|
CPlayerAction plt_paPreLastAction;
|
|
CPlayerAction plt_paLastAction; // last action received (used for delta-unpacking)
|
|
CActionBuffer plt_abPrediction; // buffer of sent actions (used for prediction)
|
|
FLOAT3D plt_vPredictorPos; // last position of predictor - for range calculations
|
|
public:
|
|
|
|
/* Default constructor. */
|
|
CPlayerTarget(void);
|
|
/* Destructor. */
|
|
~CPlayerTarget(void);
|
|
|
|
/* Activate player target for a new player. */
|
|
void Activate(void);
|
|
/* Deactivate player target for removed player. */
|
|
void Deactivate(void);
|
|
/* Check if this player is active. */
|
|
BOOL IsActive(void) { return plt_bActive; };
|
|
/* Attach an entity to this player. */
|
|
void AttachEntity(CPlayerEntity *penClientEntity);
|
|
|
|
/* Apply action packet to current actions. */
|
|
void ApplyActionPacket(const CPlayerAction &paDelta);
|
|
|
|
/* Remember prediction action. */
|
|
void PrebufferActionPacket(const CPlayerAction &paPrediction);
|
|
// flush prediction actions that were already processed
|
|
void FlushProcessedPredictions(void);
|
|
// get maximum number of actions that can be predicted
|
|
INDEX GetNumberOfPredictions(void);
|
|
/* Apply predicted action with given index. */
|
|
void ApplyPredictedAction(INDEX iAction, FLOAT fFactor);
|
|
|
|
/* Read player information from a stream. */
|
|
void Read_t(CTStream *pstr); // throw char *
|
|
/* Write player information into a stream. */
|
|
void Write_t(CTStream *pstr); // throw char *
|
|
};
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|