mirror of
https://github.com/ptitSeb/Serious-Engine
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1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
134 lines
3.9 KiB
C++
134 lines
3.9 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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S-Cape3D 3D game engine library
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Copyright (c) 1997-1998, CroTeam. */
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#ifndef SE_INCL_PHYSICSPROFILE_H
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#define SE_INCL_PHYSICSPROFILE_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#ifndef __ENGINE_BASE_PROFILING_H__
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#include <Engine/Base/Profiling.h>
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#endif
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/* Class for holding profiling information for physics. */
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class CPhysicsProfile : public CProfileForm {
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public:
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// indices for profiling counters and timers
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enum ProfileTimerIndex {
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PTI_PROCESSGAMETICK,
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PTI_APPLYACTIONS,
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PTI_HANDLETIMERS,
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PTI_HANDLEMOVERS,
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PTI_WORLDBASETICK,
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PTI_DUMMY1,
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PTI_PREMOVING,
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PTI_POSTMOVING,
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PTI_DOMOVING,
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PTI_ISSTANDINGONPOLYGON,
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PTI_TRYTOTRANSLATE,
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PTI_TRYTOROTATE,
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PTI_TRYTOGOUPSTAIRS,
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PTI_SETPLACEMENTFROMNEXTPOSITION,
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PTI_SETPLACEMENT,
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PTI_SETPLACEMENT_COORDSUPDATE,
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PTI_SETPLACEMENT_LIGHTUPDATE,
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PTI_SETPLACEMENT_BRUSHUPDATE,
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PTI_SETPLACEMENT_SPATIALUPDATE,
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PTI_SETPLACEMENT_COLLISIONUPDATE,
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PTI_DUMMY2,
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PTI_PREPARECLIPMOVE,
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PTI_CLIPMOVETOWORLD,
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PTI_CLIPMOVETOBRUSHES,
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PTI_CLIPMOVETOBRUSHES_ADDINITIAL,
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PTI_CLIPMOVETOBRUSHES_MAINLOOP,
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PTI_CLIPMOVETOBRUSHES_FINDNONZONING,
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PTI_CLIPMOVETOBRUSHES_ADDNONZONING,
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PTI_CLIPMOVETOBRUSHES_CLEANUP,
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PTI_CACHENEARPOLYGONS,
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PTI_CACHENEARPOLYGONS_ADDINITIAL,
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PTI_CACHENEARPOLYGONS_MAINLOOP,
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PTI_CACHENEARPOLYGONS_MAINLOOPFOUND,
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PTI_CACHENEARPOLYGONS_CLEANUP,
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PTI_CLIPTONONZONINGSECTOR,
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PTI_CLIPTOZONINGSECTOR,
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PTI_CLIPMOVETOMODELS,
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PTI_CLIPMOVETOMODEL,
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PTI_CLIPMOVETOMODELNONTRIVIAL,
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PTI_CLIPBRUSHMOVETOMODEL,
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PTI_CLIPMOVETOBRUSHPOLYGON,
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PTI_CLIPMODELMOVETOMODEL,
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PTI_PREPAREPROJECTIONSANDSPHERES,
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PTI_PROJECTASPHERESTOB,
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PTI_GETPOSITIONSOFENTITY,
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PTI_DUMMY3,
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PTI_FINDENTITIESNEARBOX,
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PTI_ADDENTITYTOGRID,
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PTI_REMENTITYFROMGRID,
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PTI_MOVEENTITYINGRID,
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PTI_COUNT
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};
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enum ProfileCounterIndex {
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PCI_GRAVITY_NONTRIVIAL, // non-trivial gravity moves
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PCI_GRAVITY_TRIVIAL, // trivial gravity moves
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PCI_CLIPMOVES, // number of tested movements
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PCI_XXTESTS, // number of x-x tests
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PCI_MODELXTESTS, // number of model-x tests
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PCI_BRUSHXTESTS, // number of brush-x tests
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PCI_MODELMODELTESTS, // number of model-model tests
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PCI_MODELBRUSHTESTS, // number of model-brush tests
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PCI_SPHERETOPOLYGONTESTS, // number of sphere-polygon tests
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PCI_SPHERETOSPHERETESTS, // number of sphere-sphere tests
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PCI_SPHERETOSPHEREHITS, // number of sphere-sphere hits
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PCI_DOMOVING,
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PCI_DOMOVING_SYNC,
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PCI_DOMOVING_ASYNC,
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PCI_DOMOVING_ASYNC_SYNCTRY,
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PCI_DOMOVING_ASYNC_SYNCPASS,
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PCI_DOMOVING_ASYNC_TRANSLATE,
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PCI_DOMOVING_ASYNC_ROTATE,
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PCI_TRYTOMOVE,
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PCI_TRYTOMOVE_FAST,
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PCI_TRYTOMOVE_PASS,
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PCI_TRYTOMOVE_CLIP,
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PCI_FINDINGNEARENTITIES, // how many times FindEntitiesNearBox() was called
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PCI_NEARCELLSFOUND, // cells found in FindEntitiesNearBox()
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PCI_NEAROCCUPIEDCELLSFOUND, // occupied cells found in FindEntitiesNearBox()
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PCI_NEARENTITIESFOUND, // near entities found in FindEntitiesNearBox()
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PCI_COUNT
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};
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// constructor
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CPhysicsProfile(void);
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};
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#endif /* include-once wrapper. */
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