mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-01 14:15:53 +01:00
1a2ccb8f50
Conflicts: Sources/Ecc/Parser.cpp Sources/Ecc/Scanner.cpp Sources/Engine/Base/Scanner.cpp Sources/Engine/GameAgent/GameAgent.cpp Sources/Engine/Graphics/Gfx_wrapper.h Sources/Engine/Network/Network.cpp Sources/Engine/Sound/SoundDecoder.h Sources/Engine/Templates/HashTableTemplate.cpp Sources/Engine/Terrain/Terrain.h Sources/EntitiesMP/ParticleCloudsHolder.es Sources/EntitiesMP/ParticleCloudsMarker.es Sources/SeriousSam/CDCheck.h Sources/SeriousSam/Menu.cpp Sources/SeriousSam/MenuGadgets.cpp Sources/SeriousSam/SeriousSam.cpp Sources/SeriousSam/SplashScreen.cpp Sources/SeriousSam/StdH.cpp Sources/SeriousSam/StdH.h Sources/Shaders/StdH.cpp
381 lines
10 KiB
C++
381 lines
10 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "SeriousSam/StdH.h"
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#include "MainWindow.h"
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#include "resource.h"
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// !!! FIXME : Make a clean abstraction, remove these #ifdefs.
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#ifdef PLATFORM_UNIX
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#include "SDL.h"
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#endif
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BOOL _bWindowChanging = FALSE; // ignores window messages while this is set
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HWND _hwndMain = NULL;
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static char achWindowTitle[256]; // current window title
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// for window reposition function
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static PIX _pixLastSizeI, _pixLastSizeJ;
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#ifdef PLATFORM_WIN32
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static HBITMAP _hbmSplash = NULL;
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static BITMAP _bmSplash;
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// window procedure active while window changes are occuring
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LRESULT WindowProc_WindowChanging( HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam )
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{
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switch( message ) {
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case WM_PAINT: {
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PAINTSTRUCT ps;
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BeginPaint(hWnd, &ps);
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EndPaint(hWnd, &ps);
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return 0;
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} break;
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case WM_ERASEBKGND: {
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PAINTSTRUCT ps;
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BeginPaint(hWnd, &ps);
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RECT rect;
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GetClientRect(hWnd, &rect);
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FillRect(ps.hdc, &rect, (HBRUSH)GetStockObject(BLACK_BRUSH));
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HDC hdcMem = CreateCompatibleDC(ps.hdc);
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SelectObject(hdcMem, _hbmSplash);
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BitBlt(ps.hdc, 0, 0, _bmSplash.bmWidth, _bmSplash.bmHeight, hdcMem, 0, 0, SRCCOPY);
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// StretchBlt(ps.hdc, 0, 0, rect.right, rect.bottom,
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// hdcMem, 0,0, _bmSplash.bmWidth, _bmSplash.bmHeight, SRCCOPY);
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EndPaint(hWnd, &ps);
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return 1;
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} break;
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case WM_CLOSE:
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return 0;
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break;
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}
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return DefWindowProcA(hWnd, message, wParam, lParam);
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}
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// window procedure active normally
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LRESULT WindowProc_Normal( HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam )
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{
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switch( message ) {
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// system commands
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case WM_SYSCOMMAND: {
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switch( wParam & ~0x0F) {
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// window resizing messages
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case SC_MINIMIZE:
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case SC_RESTORE:
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case SC_MAXIMIZE:
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// relay to application
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PostMessage(NULL, message, wParam & ~0x0F, lParam);
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// do not allow automatic resizing
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return 0;
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break;
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// prevent screen saver and monitor power down
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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}
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} break;
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// when close box is clicked
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case WM_CLOSE:
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// relay to application
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PostMessage(NULL, message, wParam, lParam);
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// do not pass to default wndproc
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return 0;
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// some standard focus loose/gain messages
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case WM_LBUTTONUP:
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case WM_LBUTTONDOWN:
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case WM_RBUTTONDOWN:
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case WM_CANCELMODE:
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case WM_KILLFOCUS:
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case WM_ACTIVATEAPP:
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// relay to application
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PostMessage(NULL, message, wParam, lParam);
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// pass to default wndproc
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break;
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}
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// if we get to here, we pass the message to default procedure
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return DefWindowProcA(hWnd, message, wParam, lParam);
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}
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// main window procedure
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LRESULT CALLBACK WindowProc( HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam )
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{
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// dispatch to proper window procedure
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if(_bWindowChanging) {
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return WindowProc_WindowChanging(hWnd, message, wParam, lParam);
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} else {
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return WindowProc_Normal(hWnd, message, wParam, lParam);
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}
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}
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#endif
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// init/end main window management
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void MainWindow_Init(void)
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{
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#ifdef PLATFORM_WIN32
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// register the window class
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WNDCLASSEXA wc;
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wc.cbSize = sizeof(wc);
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wc.style = CS_HREDRAW | CS_VREDRAW;
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wc.lpfnWndProc = WindowProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = _hInstance;
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wc.hIcon = LoadIconA( _hInstance, (LPCSTR)IDR_MAINFRAME );
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wc.hCursor = NULL;
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wc.hbrBackground = NULL;
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wc.lpszMenuName = APPLICATION_NAME;
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wc.lpszClassName = APPLICATION_NAME;
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wc.hIconSm = NULL;
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if (0 == RegisterClassExA(&wc)) {
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DWORD dwError = GetLastError();
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CTString strErrorMessage(TRANS("Cannot open main window!"));
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CTString strError;
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strError.PrintF("%s Error %d", strErrorMessage, dwError);
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FatalError(strError);
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}
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// load bitmaps
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_hbmSplash = LoadBitmapA(_hInstance, (char*)IDB_SPLASH);
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ASSERT(_hbmSplash!=NULL);
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GetObject(_hbmSplash, sizeof(BITMAP), (LPSTR) &_bmSplash);
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// here was loading and setting of no-windows-mouse-cursor
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#else
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STUBBED("load window icon");
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#endif
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}
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void MainWindow_End(void)
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{
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#ifdef PLATFORM_WIN32
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DeleteObject(_hbmSplash);
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#else
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STUBBED("");
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#endif
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}
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// close the main application window
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void CloseMainWindow(void)
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{
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#ifdef PLATFORM_WIN32
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// if window exists
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if( _hwndMain!=NULL) {
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// destroy it
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DestroyWindow(_hwndMain);
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_hwndMain = NULL;
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}
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#else
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_hwndMain = NULL;
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#endif
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}
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#ifdef PLATFORM_UNIX
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static void CreateSDLWindow(PIX pixSizeI, PIX pixSizeJ,
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const char *title, const char *icon,
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Uint32 flags)
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{
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flags |= SDL_OPENGL;
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SDL_WM_SetCaption(title, icon);
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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// ShowCursor(0) and input grabbing need to be done here to prevent a
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// Voodoo 3 bug. Was this ever fixed?
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SDL_ShowCursor(0);
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SDL_WM_GrabInput(SDL_GRAB_ON);
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int color_depth[] = {32, 24, 16, 15, -1};
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int i;
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if (_pGfx->gl_iCurrentDepth != 0)
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{
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color_depth[0] = _pGfx->gl_iCurrentDepth;
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color_depth[1] = -1;
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} // if
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for (i = 0; color_depth[i] > 0; i++)
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{
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int bits = (color_depth[i] >= 24) ? 8 : 5;
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, bits);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, bits);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, bits);
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if (SDL_SetVideoMode(pixSizeI, pixSizeJ, color_depth[i], flags) != NULL)
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break;
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CPrintF("SDL_SetVideoMode() failed at %d-bit color! Reason: %s\n", color_depth[i], SDL_GetError());
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} // for
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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if (color_depth[i] > 0)
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_pGfx->gl_iCurrentDepth = color_depth[i];
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else
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{
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SDL_Quit();
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FatalError("Failed to create GL context.\n");
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} // else
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_hwndMain = (void *) 0x0001;
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SE_UpdateWindowHandle( _hwndMain);
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} // CreateSDLWindow
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#endif
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void ResetMainWindowNormal(void)
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{
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#ifdef PLATFORM_WIN32
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ShowWindow( _hwndMain, SW_HIDE);
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// add edges and title bar to window size so client area would have size that we requested
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RECT rWindow, rClient;
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GetClientRect( _hwndMain, &rClient);
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GetWindowRect( _hwndMain, &rWindow);
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const PIX pixWidth = _pixLastSizeI + (rWindow.right-rWindow.left) - (rClient.right-rClient.left);
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const PIX pixHeight = _pixLastSizeJ + (rWindow.bottom-rWindow.top) - (rClient.bottom-rClient.top);
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const PIX pixPosX = (::GetSystemMetrics(SM_CXSCREEN) - pixWidth ) /2;
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const PIX pixPosY = (::GetSystemMetrics(SM_CYSCREEN) - pixHeight) /2;
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// set new window size and show it
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SetWindowPos( _hwndMain, NULL, pixPosX,pixPosY, pixWidth,pixHeight, SWP_NOZORDER);
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ShowWindow( _hwndMain, SW_SHOW);
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#endif
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}
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// open the main application window for windowed mode
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void OpenMainWindowNormal( PIX pixSizeI, PIX pixSizeJ)
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{
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#ifdef PLATFORM_WIN32
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ASSERT(_hwndMain==NULL);
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// create a window, invisible initially
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_hwndMain = CreateWindowExA(
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WS_EX_APPWINDOW,
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APPLICATION_NAME,
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"", // title
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WS_OVERLAPPED|WS_CAPTION|WS_MINIMIZEBOX|WS_MAXIMIZEBOX|WS_SYSMENU,
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10,10,
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100,100, // window size
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NULL,
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NULL,
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_hInstance,
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NULL);
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// didn't make it?
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if( _hwndMain==NULL) FatalError(TRANS("Cannot open main window!"));
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SE_UpdateWindowHandle( _hwndMain);
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// set window title
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sprintf( achWindowTitle, TRANS("Serious Sam (Window %dx%d)"), pixSizeI, pixSizeJ);
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SetWindowTextA( _hwndMain, achWindowTitle);
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_pixLastSizeI = pixSizeI;
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_pixLastSizeJ = pixSizeJ;
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ResetMainWindowNormal();
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#else
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_pixLastSizeI = pixSizeI;
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_pixLastSizeJ = pixSizeJ;
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// set window title
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sprintf( achWindowTitle, TRANS("Serious Sam (Window %dx%d)"), pixSizeI, pixSizeJ);
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CreateSDLWindow(pixSizeI, pixSizeJ, achWindowTitle, "ssam", 0);
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#endif
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}
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// open the main application window for fullscreen mode
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void OpenMainWindowFullScreen( PIX pixSizeI, PIX pixSizeJ)
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{
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#ifdef PLATFORM_WIN32
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ASSERT( _hwndMain==NULL);
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// create a window, invisible initially
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_hwndMain = CreateWindowExA(
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WS_EX_TOPMOST | WS_EX_APPWINDOW,
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APPLICATION_NAME,
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"", // title
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WS_POPUP,
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0,0,
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pixSizeI, pixSizeJ, // window size
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NULL,
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NULL,
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_hInstance,
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NULL);
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// didn't make it?
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if( _hwndMain==NULL) FatalError(TRANS("Cannot open main window!"));
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SE_UpdateWindowHandle( _hwndMain);
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// set window title and show it
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sprintf( achWindowTitle, TRANS("Serious Sam (FullScreen %dx%d)"), pixSizeI, pixSizeJ);
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SetWindowTextA( _hwndMain, achWindowTitle);
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ShowWindow( _hwndMain, SW_SHOWNORMAL);
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#else
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// set window title
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sprintf( achWindowTitle, TRANS("Serious Sam (FullScreen %dx%d)"), pixSizeI, pixSizeJ);
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CreateSDLWindow(pixSizeI, pixSizeJ, achWindowTitle, "ssam", SDL_FULLSCREEN);
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#endif
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}
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// open the main application window invisible
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void OpenMainWindowInvisible(void)
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{
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#ifdef PLATFORM_WIN32
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ASSERT(_hwndMain==NULL);
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// create a window, invisible initially
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_hwndMain = CreateWindowExA(
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WS_EX_APPWINDOW,
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APPLICATION_NAME,
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"", // title
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WS_POPUP,
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0,0,
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10, 10, // window size
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NULL,
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NULL,
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_hInstance,
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NULL);
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// didn't make it?
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if( _hwndMain==NULL) {
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DWORD dwError = GetLastError();
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CTString strErrorMessage(TRANS("Cannot open main window!"));
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CTString strError;
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strError.PrintF("%s Error %d", strErrorMessage, dwError);
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FatalError(strError);
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}
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SE_UpdateWindowHandle( _hwndMain);
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// set window title
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sprintf( achWindowTitle, "Serious Sam");
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SetWindowTextA( _hwndMain, achWindowTitle);
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#else
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STUBBED("Need SDL invisible window or something");
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#endif
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}
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