mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-24 03:10:27 +01:00
80 lines
1.8 KiB
C++
80 lines
1.8 KiB
C++
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
the Free Software Foundation
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
|
|
|
// CheckBox.cpp : implementation file
|
|
//
|
|
|
|
#include "stdafx.h"
|
|
#include "seriousskastudio.h"
|
|
#include "CheckBox.h"
|
|
|
|
#ifdef _DEBUG
|
|
#undef new
|
|
#define new DEBUG_NEW
|
|
#undef THIS_FILE
|
|
static char THIS_FILE[] = __FILE__;
|
|
#endif
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CCheckBox
|
|
|
|
CCheckBox::CCheckBox()
|
|
{
|
|
}
|
|
|
|
CCheckBox::~CCheckBox()
|
|
{
|
|
}
|
|
void CCheckBox::SetIndex(INDEX iFlagIndex, ULONG ulFlags)
|
|
{
|
|
if(ulFlags&((1UL<<iFlagIndex))) {
|
|
SetCheck(1);
|
|
} else {
|
|
SetCheck(0);
|
|
}
|
|
m_iIndex = iFlagIndex;
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CCheckBox, CButton)
|
|
//{{AFX_MSG_MAP(CCheckBox)
|
|
ON_CONTROL_REFLECT(BN_CLICKED, OnClicked)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CCheckBox message handlers
|
|
|
|
void CCheckBox::OnClicked()
|
|
{
|
|
BOOL bCheched = FALSE;
|
|
|
|
switch(GetCheck()) {
|
|
case 0:
|
|
bCheched = FALSE;
|
|
break;
|
|
case 1:
|
|
bCheched = TRUE;
|
|
break;
|
|
default:
|
|
ASSERTALWAYS("Unknown state");
|
|
return;
|
|
break;
|
|
}
|
|
|
|
// control is in shader dialog
|
|
theApp.m_dlgBarTreeView.ChangeFlagOnSelectedSurfaces(m_strID,bCheched,m_iIndex);
|
|
}
|