Serious-Engine/Sources/EntitiesMP/PhotoAlbum.es
Ryan C. Gordon 1a2ccb8f50 Merge github.com:Croteam-Official/Serious-Engine
Conflicts:
	Sources/Ecc/Parser.cpp
	Sources/Ecc/Scanner.cpp
	Sources/Engine/Base/Scanner.cpp
	Sources/Engine/GameAgent/GameAgent.cpp
	Sources/Engine/Graphics/Gfx_wrapper.h
	Sources/Engine/Network/Network.cpp
	Sources/Engine/Sound/SoundDecoder.h
	Sources/Engine/Templates/HashTableTemplate.cpp
	Sources/Engine/Terrain/Terrain.h
	Sources/EntitiesMP/ParticleCloudsHolder.es
	Sources/EntitiesMP/ParticleCloudsMarker.es
	Sources/SeriousSam/CDCheck.h
	Sources/SeriousSam/Menu.cpp
	Sources/SeriousSam/MenuGadgets.cpp
	Sources/SeriousSam/SeriousSam.cpp
	Sources/SeriousSam/SplashScreen.cpp
	Sources/SeriousSam/StdH.cpp
	Sources/SeriousSam/StdH.h
	Sources/Shaders/StdH.cpp
2016-04-02 23:56:12 -04:00

152 lines
5.6 KiB
C++

/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
614
%{
#include "EntitiesMP/StdH/StdH.h"
#include "ModelsMP/CutSequences/Book/Book.h"
#include "ModelsMP/CutSequences/Book/CoverPages.h"
%}
class CPhotoAlbum: CMovableModelEntity {
name "PhotoAlbum";
thumbnail "Thumbnails\\PhotoAlbum.tbn";
features "IsTargetable", "HasName", "IsImportant";
properties:
1 FLOAT m_fStretch "Stretch" 'S' = 1.0f,
2 CTString m_strName "Name" 'N' = "Photo album",
3 INDEX m_iCurrentPage = -1,
4 FLOAT m_tmPageWait "Page wait" 'W' = 0.5f,
10 CSoundObject m_soPage,
components:
// ************** DATA **************
10 model MODEL_ALBUM "ModelsMP\\CutSequences\\Book\\Book.mdl",
11 texture TEXTURE_ALBUM "ModelsMP\\CutSequences\\Book\\Book.tex",
12 model MODEL_PAGE "ModelsMP\\CutSequences\\Book\\CoverPages.mdl",
13 texture TEXTURE_PAGE01 "ModelsMP\\CutSequences\\Book\\Page01.tex",
14 texture TEXTURE_PAGE02 "ModelsMP\\CutSequences\\Book\\Page02.tex",
15 texture TEXTURE_PAGE03 "ModelsMP\\CutSequences\\Book\\Page03.tex",
16 texture TEXTURE_PAGE04 "ModelsMP\\CutSequences\\Book\\Page04.tex",
17 texture TEXTURE_PAGE_JOKE "ModelsMP\\CutSequences\\Book\\PageJoke.tex",
18 texture TEXTURE_PAGE05 "ModelsMP\\CutSequences\\Book\\Page05.tex",
19 texture TEXTURE_PAGE06 "ModelsMP\\CutSequences\\Book\\Page06.tex",
20 texture TEXTURE_PAGE07 "ModelsMP\\CutSequences\\Book\\Page07.tex",
21 texture TEXTURE_BLANK_PAGE "ModelsMP\\CutSequences\\Book\\Blank_Page.tex",
50 sound SOUND_PAGE "ModelsMP\\CutSequences\\Book\\Sounds\\PageFlip.wav",
functions:
void Precache(void) {
PrecacheTexture(TEXTURE_PAGE01);
PrecacheTexture(TEXTURE_PAGE02);
PrecacheTexture(TEXTURE_PAGE03);
PrecacheTexture(TEXTURE_PAGE04);
PrecacheTexture(TEXTURE_PAGE_JOKE);
PrecacheTexture(TEXTURE_PAGE05);
PrecacheTexture(TEXTURE_PAGE06);
PrecacheTexture(TEXTURE_PAGE07);
PrecacheTexture(TEXTURE_BLANK_PAGE);
PrecacheSound(SOUND_PAGE);
}
procedures:
OpenBook(EVoid)
{
// main book
GetModelObject()->PlayAnim(BOOK_ANIM_OPENING, 0);
// left cover
CModelObject &mo1=GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE01)->amo_moModelObject;
mo1.PlayAnim(COVERPAGES_ANIM_OPENING, 0);
// right cover
CModelObject &mo2=GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE02)->amo_moModelObject;
mo2.PlayAnim(COVERPAGES_ANIM_RIGHTOPENING, 0);
m_soPage.Set3DParameters(1000.0f, 500.0f, 2.0f, 1.0f);
PlaySound(m_soPage, SOUND_PAGE, SOF_3D);
// wait book to open
autowait( GetModelObject()->GetAnimLength(BOOK_ANIM_OPENING));
autowait( 0.1f);
m_iCurrentPage=TEXTURE_PAGE01;
while(m_iCurrentPage<TEXTURE_PAGE07)
{
autowait( m_tmPageWait);
AddAttachment(BOOK_ATTACHMENT_PAGE03, MODEL_PAGE, m_iCurrentPage);
GetModelObject()->StretchModel( FLOAT3D(m_fStretch,m_fStretch,m_fStretch));
CModelObject &mo3=GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE03)->amo_moModelObject;
mo3.PlayAnim(COVERPAGES_ANIM_OPENING, 0);
PlaySound(m_soPage, SOUND_PAGE, SOF_3D);
// switch page 2 to blank page texture
CModelObject &mo2=GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE02)->amo_moModelObject;
mo2.SetTextureData(GetTextureDataForComponent(m_iCurrentPage+1));
autowait(1.0f);
CModelObject &mo3=GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE03)->amo_moModelObject;
mo3.SetTextureData(GetTextureDataForComponent(TEXTURE_BLANK_PAGE));
autowait( mo3.GetAnimLength(COVERPAGES_ANIM_OPENING)-1.0f);
RemoveAttachment(BOOK_ATTACHMENT_PAGE03);
m_iCurrentPage+=1;
}
return EReturn();
}
/************************************************************
* M A I N *
************************************************************/
Main(EVoid) {
// declare yourself as a model
InitAsModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set your appearance
SetModel(MODEL_ALBUM);
SetModelMainTexture(TEXTURE_ALBUM);
GetModelObject()->StartAnim(BOOK_ANIM_CLOSED);
AddAttachment(BOOK_ATTACHMENT_PAGE01, MODEL_PAGE, TEXTURE_BLANK_PAGE);
AddAttachment(BOOK_ATTACHMENT_PAGE02, MODEL_PAGE, TEXTURE_PAGE01);
CAttachmentModelObject *pamo;
pamo = GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE01);
CModelObject *pmo;
pmo=&pamo->amo_moModelObject;
pmo->PlayAnim(COVERPAGES_ANIM_LEFTCLOSED, 0);
pamo = GetModelObject()->GetAttachmentModel(BOOK_ATTACHMENT_PAGE02);
pmo=&pamo->amo_moModelObject;
pmo->PlayAnim(COVERPAGES_ANIM_RIGHTCLOSED, 0);
GetModelObject()->StretchModel( FLOAT3D(m_fStretch,m_fStretch,m_fStretch));
ModelChangeNotify();
wait()
{
// on the beginning
on(EBegin): {
resume;
}
on(EStart): {
call OpenBook();
resume;
}
on(EReturn): {
resume;
}
};
};
};