/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_GAMESHELL_H #define SE_INCL_GAMESHELL_H #ifdef PRAGMA_ONCE #pragma once #endif struct GameGUI_interface { // initialize game and load settings void (*Initialize)(const CTFileName &fnGameSettings); // save settings and cleanup void (*End)(void); // run a quicktest game from within editor void (*QuickTest)(const CTFileName &fnMapName, CDrawPort *pdpDrawport, CViewPort *pvpViewport); // show console window void (*OnInvokeConsole)(void); // adjust players and controls void (*OnPlayerSettings)(void); // adjust audio settings void (*OnAudioQuality)(void); // adjust video settings void (*OnVideoQuality)(void); // select current active player and controls void (*OnSelectPlayerAndControls)(void); }; #endif /* include-once check. */